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Magic: Difference between revisions

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Alt Magic -> Alt. Magic for consistency
m (Added Magic Offhand to the mage page.)
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[[File:Magic (skill).svg|thumb|right|Magic]]
[[File:Magic (skill).svg|thumb|right|Magic]]
Magic is used to cast damage dealing spells with a wand or staff equipped, provided the player has the required [[Runecrafting#Runes|Runes]] in their [[Bank]] and the desired spell unlocked. Magic skill level increases Magic Accuracy Rating and Maximum Hit (0.5% per level) when using spells and Magic Evasion Rating when defending from spells. 0.4 Magic experience is earned per point of damage dealt to enemies while casting spells. This can be increased by 7% by equipping the [[Gold Emerald Ring]]. Raising Magic to level 99 will unlock the [[Magic Skillcape]] for purchase from the [[Shop]]. Equipping the [[Magic Skillcape]] allows the player to cast spells without using [[Air Rune|Air]], [[Water Rune|Water]], [[Earth Rune|Earth]], and [[Fire Rune|Fire]] runes.
'''{{PAGENAME}}''' is used to cast damage dealing spells with a wand or staff equipped, provided the player has the required [[Runecrafting#Runes|Runes]] in their [[Bank]] and the desired spell unlocked.  


== Staves ==
==Mechanics==
Staves can be upgraded from elemental runes. When equipped, staves remove the need to use [[Air Rune|Air]], [[Water Rune|Water]], [[Earth Rune|Earth]], or [[Fire Rune|Fire]] runes, depending on the staff type. The [[Cloudburst Staff]] does not provide any runes.
 
{| class="wikitable sortable"
Magic skill level increases [[Combat#Magic_Accuracy_Rating|Magic Accuracy Rating]] and [[Combat#Magic_Max_Hit|Maximum Hit]] (0.5% per level) when using spells and [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]] when defending from spells. Raising Magic to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Magic Skillcape}} for purchase from the [[Shop]]. Equipping the [[Magic Skillcape]] doubles the rune saving power of staves and imbued wands.
!Magic Level
 
!Staff Tier
===Attack Styles===
 
There are two Magic attack styles: Magic and Defensive. The only difference is in what experience is earned while using them:
 
When using the Magic attack style, the player receives 0.4 {{Skill|Magic|nolink=true}} XP per point of damage dealt.
 
When using the Defensive attack style, the player instead receives 0.2 {{Skill|Magic|nolink=true}} XP and 0.2 {{Skill|Defence}} XP per point of damage dealt.
 
=== Rune Preservation ===
Rune preservation is a bonus which applies whenever a spell is cast, and provides a chance that the spell will be cast without any runes being consumed. The various things which can provide this bonus are listed below.
{{ModifierTable|RunePreservation|Rune Preservation|true}}
 
== Alternative Magic ==
[[Alternative Magic]] (Alt. Magic) is an alternative method to train Magic using non-combat spells. It is still the same skill as Magic - all XP is shared.
 
== Equipment ==
=== Staves ===
Elemental staves can be crafted from elemental runes and logs with {{Skill|Runecrafting}} or looted from monsters. When equipped, staves reduce the need to use {{ItemIcon|Air Rune|Air}}, {{ItemIcon|Water Rune|Water}}, {{ItemIcon|Earth Rune|Earth}}, or {{ItemIcon|Fire Rune|Fire}} runes, depending on the staff type.
 
The {{ItemIcon|Nature's Call Staff}} and {{ItemIcon|Nature's Wrath Staff}} can be created by upgrading monster drops. When equipped, these staves allow the casting of {{Icon|Nature's Call|type=spell}} and {{Icon|Nature's Wrath|type=spell}} respectively. Additionally, both staves reduce the {{ItemIcon|Nature Rune}} cost of spells by 1.
 
The {{ItemIcon|Cloudburst Staff}} is the only staff that cannot be crafted.
 
All staves are two-handed.
 
{| class="wikitable"
|-
! rowspan=2 | Staff <br /> Tier
! rowspan=2 | Magic <br /> Level
! colspan=4 | {{Skill | Runecrafting}} Level
|-
! Air
! Water
! Earth
! Fire
|-
| Staff  
| style="text-align:right" | 1
| style="text-align:right" | 1
| style="text-align:right" | 5
| style="text-align:right" | 9
| style="text-align:right" | 14
|-
| Battlestaff
| style="text-align:right" | 30
| style="text-align:right" | 30
| style="text-align:right" | 35
| style="text-align:right" | 39
| style="text-align:right" | 44
|-
|-
| 1
| Mystic Staff
| Staff
| style="text-align:right" | 40
| style="text-align:right" | 70
| style="text-align:right" | 75
| style="text-align:right" | 79
| style="text-align:right" | 84
|-
|-
| 30
| {{ItemIcon|Nature's Call Staff}}
| Battlestaff
| style="text-align:right" | 40
| style="text-align:center" colspan=4 | N/A
|-
|-
| 40
| {{ItemIcon|Nature's Wrath Staff}}
| Mystic Staff
| style="text-align:right" | 65
| style="text-align:center" colspan=4 | N/A
|-
|-
| 85
| {{ItemIcon|Cloudburst Staff}}
| [[Cloudburst Staff]]
| style="text-align: right" | 85  
| style="text-align: center" colspan=4 | N/A
|}
|}


== Wands ==
=== Wands ===
Wands are one-handed, meaning they can be used with [[#Shields|off hand equipment]]. Magic imbued wands can be crafted through {{Skill|Runecrafting}} using {{ItemIcon|Magic Wand (Elite)}}. When equipped, Magic imbued wands reduces the amount of {{ItemIcon|Air Rune|Air}}, {{ItemIcon|Water Rune|Water}}, {{ItemIcon|Earth Rune|Earth}}, or {{ItemIcon|Fire Rune|Fire}} runes needed to cast a spell by 3, depending on the wand type.
 
{| class="wikitable sortable"
{| class="wikitable sortable"
!Magic Level
!Magic Level
!Wand Tier
!Wand Tier
!Rune discount
|-
|-
| 1
| 1
| [[Magic Wand (Basic)| Basic]]
| {{ItemIcon|Magic Wand (Basic)|Basic}}
| 0
|-
|-
| 30
| 30
| [[Magic Wand (Powerful)| Powerful]]
| {{ItemIcon|Magic Wand (Powerful)|Powerful}}
| 0
|-
|-
| 60
| 60
| [[Magic Wand (Elite)| Elite]]
| {{ItemIcon|Magic Wand (Elite)|Elite}}
| 0
|-
| 70
| Magic Imbued Wand
| 3
|-
| 90
| {{ItemIcon|Ocean Song}}
| 4
|}
|}


== Robes ==
=== Robes ===
 
Wizard Robes can be acquired through a few different sources:
 
* The {{ItemIcon|Slayer Wizard Hat (Basic)|Slayer Wizard Robes}} can be purchased from the store using {{SC|}} [[Currency#Slayer Coins|Slayer Coins]].
* Various {{ItemIcon|Green Wizard Hat|Colored Wizard Robes}} can be acquired as loot from fighting various monsters or looting various dungeons. See the page for each piece of equipment to see a list of where they can be found.
* The elemental {{ItemIcon|Air Acolyte Wizard Hat|Acolyte}}, {{ItemIcon|Air Adept Wizard Hat|Adept}}, and {{ItemIcon|Air Expert Wizard Hat|Expert}} sets can be acquired through {{Skill|Runecrafting}}.
 
A full list of the stats for each set of Wizard Robes can be found on the [[Equipment]] page.
 
{| class="wikitable sortable"
{| class="wikitable sortable"
!Magic Level
!
!Level
!Robe Tier
!Robe Tier
!Notes
|-
|-
| {{ItemIcon|Green Wizard Hat|notext=true|size=50}}
| 1
| 1
| Green
| Green
|-
|-
| {{ItemIcon| Slayer Wizard Hat (Basic)|notext=true|size=50}}
| 1
| Slayer (Basic)
| +5% bonus Slayer XP and +5% Slayer Area Effect Negation per piece<br/>Only two pieces (Hat and Robe)
|-
| {{ItemIcon|Air Acolyte Wizard Hat|notext=true|size=50}}
| 1
| Air Acolyte
| +5 minimum damage when using Air Spells per piece
|-
| {{ItemIcon|Water Acolyte Wizard Hat|notext=true|size=50}}
| 5
| Water Acolyte
| +5 minimum damage when using Water Spells per piece
|-
| {{ItemIcon|Earth Acolyte Wizard Hat|notext=true|size=50}}
| 9
| Earth Acolyte
| +5 minimum damage when using Earth Spells per piece
|-
| {{ItemIcon|Blue Wizard Hat|notext=true|size=50}}
| 10
| 10
| Blue
| Blue
|-
|-
| {{ItemIcon|Fire Acolyte Wizard Hat|notext=true|size=50}}
| 14
| Fire Acolyte
| +5 minimum damage when using Fire Spells per piece
|-
| {{ItemIcon|Red Wizard Hat|notext=true|size=50}}
| 30
| 30
| Red, Slayer (Strong)
| Red
|-
|-
| {{ItemIcon| Slayer Wizard Hat (Strong)|notext=true|size=50}}
| 30
| Slayer (Strong)
| +15% bonus Slayer XP and +10% Slayer Area Effect Negation per piece<br/>Only two pieces (Hat and Robe)
|-
| {{ItemIcon|Air Adept Wizard Hat|notext=true|size=50}}
| 35
| Air Adept
| +15 minimum damage when using Air Spells per piece
|-
| {{ItemIcon|Water Adept Wizard Hat|notext=true|size=50}}
| 39
| Water Adept
| +15 minimum damage when using Water Spells per piece
|-
|-
| {{ItemIcon|Miolite Helmet|size=50|notext=true}}
|40
|Miolite
| No special bonuses
|-
| {{ItemIcon|Earth Adept Wizard Hat|notext=true|size=50}}
| 43
| Earth Adept
| +15 minimum damage when using Earth Spells per piece
|-
| {{ItemIcon|Fire Adept Wizard Hat|notext=true|size=50}}
| 48
| Fire Adept
| +15 minimum damage when using Fire Spells per piece
|-
| {{ItemIcon|Black Wizard Hat|notext=true|size=50}}
| 50
| 50
| Black
| Black
|-
|-
| {{ItemIcon| Slayer Wizard Hat (Elite)|notext=true|size=50}}
| 60
| 60
| Slayer (Elite)
| Slayer (Elite)
| +30% bonus Slayer XP and +15% Slayer Area Effection Negation per piece<br/>Only two pieces (Hat and Robe)
|-
| {{ItemIcon|Air Expert Wizard Hat|notext=true|size=50}}
| 65
| Air Expert
| +20 minimum damage when using Air Spells per piece
|-
|-
| {{ItemIcon|Water Expert Wizard Hat|notext=true|size=50}}
| 69
| Water Expert
| +20 minimum damage when using Water Spells per piece
|-
| {{ItemIcon|Ancient Wizard Hat|notext=true|size=50}}
| 70
| 70
| Ancient
| Ancient
| +5 Minimum Damage when using any elemental spell per piece
|-
|-
| {{ItemIcon|Earth Expert Wizard Hat|notext=true|size=50}}
| 73
| Earth Expert
| +20 minimum damage when using Earth Spells per piece
|-
| {{ItemIcon|Fire Expert Wizard Hat|notext=true|size=50}}
| 78
| Fire Expert
| +20 minimum damage when using Fire Spells per piece
|-
| {{ItemIcon|Slayer Wizard Hat (Master)|notext=true|size=50}}
| 80
| Slayer (Master)
| +40% bonus Slayer XP, +3% chance to receive double loot, and +20% Slayer Area Effect Negation per piece<br/>Only two pieces (Hat and Robe)
|-
| {{ItemIcon|Glacia God Helmet|notext=true|size=50}}
| 85
| 85
| Glacia God
| Glacia God
|}
| Unlike other robe sets, also includes a pair of {{ItemIcon|Glacia God Gloves|Gloves}}.<br/>+10 minimum damage with combat spells of any element per piece.
 
== Offhand ==
{| class="wikitable sortable"
!Magic Level
!Book Tier
|-
| 1
| [[Book of Eli]]
|}
|}


== Spells ==
== Spells ==
=== Standard Magic ===
{{MagicSpellsTable}}
{{MagicSpellsTable}}
=== Curses ===
Curses inflict the enemy with debuffs, making them weaker in a variety of ways. Curses may be used at the same time as Standard Magic and Auroras, but cannot be used with Ancient Magicks. When cast, all curses remain in effect for 3 attack turns.
{{MagicCurseTable}}
=== Auroras ===
Auroras provide the player with buffs, enhancing their abilities in combat. Auroras may be used alongside any other combat magic spells, and may also be used with [[Melee]] while the {{ItemIcon|Miolite Sceptre}} is equipped. Tier 3 auroras may only be cast while the {{ItemIcon|Book of Eli}} is equipped.
{{MagicAuroraTable}}
=== Ancient Magicks ===
Ancient Magicks are powerful offensive spells that can be cast in place of Standard Magic. Auroras, such as {{Icon|Surge II|type=aurora}} for instance, can be used with Ancient Magicks, however effects that increase damage do nothing. In addition, the damage from Ancient Magicks is not increased by any bonuses provided by [[Equipment]], although accuracy rating is. Curses cannot be used with Ancient Magicks.
{{MagicAncientTable}}
== Skillcape ==
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
{{SkillcapeInfo}}
== Pet ==
The [[Pets|pet]] can be unlocked by doing any action that provides Magic XP, including Alt. Magic.
{{PetSkillInfo}}
== Magic Equipment Stats ==
=== Weapons ===
{{MagicWeaponsTable}}
=== Helmets ===
{{MagicHelmetTable}}
=== Bodies ===
{{MagicPlatebodyTable}}
=== Legs ===
{{MagicPlatelegsTable}}
=== Boots ===
{{MagicBootsTable}}
=== Gloves ===
{{MagicGlovesTable}}
=== Shields ===
{{MagicShieldsTable}}
=== Capes ===
{{MagicCapesTable}}
{{Menu}}
{{Menu}}
[[Category:Skills]]
[[Category:Skills]]