Item Alchemy: Difference between revisions

Correct example
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(Correct example)
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'''{{PAGENAME}}''' is a family of {{Skill|Alt. Magic}} spells that allow the player to magically turn items into coins. There are 4 ({{TotH}} 5) versions of the spell, with each version requiring a higher {{Skill|Magic}} level and more [[Runecrafting#Runes|Rune]]s to cast but providing a stronger effect.
'''{{PAGENAME}}''' is a family of {{Skill|Alt. Magic}} spells that allow the player to magically turn items into coins. There are 4 ({{TotH}} 5) versions of the spell, with each version requiring a higher {{Skill|Magic}} level and more [[Runecrafting#Runes|Rune]]s to cast but providing a stronger effect.
   
   
Item Alchemy gives {{Skill|Magic}} experience. The same amount of experience is given no matter what type of item is alched – as with any spell, XP does not depend on the items involved.
Item Alchemy gives {{Skill|Magic}} experience. The same amount of experience is given no matter what type of item is alched – as with any spell, XP does not depend on the items involved.


Increased global [[Currency#GP|GP]] bonuses can increase the amount of GP gained and apply multiplicatively with the item sell value stated by the spell. For example, casting {{Icon|Item Alchemy I|type=spell}} while the {{ItemIcon|Fine Coinpurse}} is equipped results in the player receiving <math>40\% \times 110\% = 44\%</math> of the item's sell value. The maximum GP multiplier possible, achieved by using {{Icon|Item Alchemy IV|type=spell}} while using each of the positive bonuses below, is <math>250\% \times 233\% = 582.5\%</math>. Ideally, all negative bonuses below should be avoided.
Increased global [[Currency#GP|GP]] bonuses can increase the amount of GP gained and apply multiplicatively with the item sell value stated by the spell, while any bonuses to the item sale price conversion increases the sell value stated by the spell. For example, casting {{Icon|Item Alchemy I|type=spell}} while both the {{ItemIcon|Fine Coinpurse}} and {{ItemIcon|Spirit Bag}} are equipped results in the player receiving <math>\left ( 40 + 30 \right )\% \times \left ( 100 + 10 \right )\% = 70\% \times 110\% = 77\%</math> of the item's sell value. The maximum GP multiplier possible, achieved by using {{Icon|Item Alchemy IV|type=spell}} while using each of the positive bonuses below, is <math>280\% \times 203\% = 568.4\%</math>. Ideally, all negative bonuses below should be avoided.
{{ModifierTable|GPGlobal,GPFromItemAlchemy|GP Boost|true}}
{{ModifierTable|GPGlobal,GPFromItemAlchemy|GP Boost|true}}