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Internal Suffering Speedrun: Difference between revisions

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<onlyinclude>The {{Icon|Internal Suffering Speedrun}} [[Game Mode]] was introduced during [[V1.0.5]]. It is a limited time game mode which was available to play until August 31 23:59:59 GMT.
The {{Icon|Internal Suffering Speedrun}} [[Game Mode]] was introduced during [[V1.0.5]]. It is a limited time game mode which is available to play until August 31 23:59:59 GMT.


The aim of the game mode is to defeat {{MonsterIcon|Bane}} in the fastest time possible, although the mode has some unique mechanics which complicate this:
The aim of the game mode is to defeat {{MonsterIcon|Bane}} in the fastest time possible, although the mode has some unique mechanics which complicate this:
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* The player's skill level for all skills is initially capped at level 10.
* The player's skill level for all skills is initially capped at level 10.
* This cap can be increased by 10 each time the player chooses to permanently disable any non-combat skill, so the player will be able to reach level 99 once 9 skills have been disabled. Once disabled, a skill may no longer be used.
* This cap can be increased by 10 each time the player chooses to permanently disable any non-combat skill, so the player will be able to reach level 99 once 9 skills have been disabled. Once disabled, a skill may no longer be used.
* Uses the same [[Combat Triangle]] has {{Icon|Hardcore}} mode, except it is reversed - {{Icon|Melee}} beats {{Skill|Magic}}, {{Skill|Ranged}} beats {{Icon|Melee}}, and {{Skill|Magic}} beats {{Skill|Ranged}}.
* Uses the same [[Combat Triangle]] as {{Icon|Hardcore}} mode, except it is reversed - {{Icon|Melee}} beats {{Skill|Magic}}, {{Skill|Ranged}} beats {{Icon|Melee}}, and {{Skill|Magic}} beats {{Skill|Ranged}}.


This game mode also has modifiers similar to {{Icon|Hardcore Adventure Speedrun}}, significantly increasing the rate of progression:
This game mode also has modifiers similar to {{Icon|Hardcore Adventure Speedrun}}, significantly increasing the rate of progression: