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===Why clear Infernal Stronghold?===


===Why Clear Infernal Stronghold?===
There are three main uses for {{ZoneIcon|Infernal Stronghold}}:
There are three main uses for {{ZoneIcon|Infernal Stronghold}}:
* Clear it once after 100 {{ZoneIcon|Volcanic Cave|Volcanic Caves}} to get the {{ItemIcon|Infernal Cape}} that has 4% DR.  
* Clear it once after 100 {{ZoneIcon|Volcanic Cave|Volcanic Caves}} to get the {{ItemIcon|Infernal Cape}} that has 4% DR.  
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* Clear it infinitely to farm money. This option is feasible closer to the end of the game.
* Clear it infinitely to farm money. This option is feasible closer to the end of the game.


===Manual-eating build===
===Manual-Eating Build===
The following build is for the players who just finished the {{ZoneIcon|Volcanic Cave}} and the subsequent {{Icon|Ancient Claw/Guide|type=item|Ancient Claw}} grind.
The following build is for the players who just finished the {{ZoneIcon|Volcanic Cave}} and the subsequent {{Icon|Ancient Claw/Guide|type=item|Ancient Claw}} grind.


Without manual eating, the main cause of death for the build below is {{Icon|Malcs, the Leader of Dragons|type=monster|Malcs's}} combo of Sealing (Stun) + Penetrating Claws.
Without manual eating, the main cause of death for the build below is {{Icon|Malcs, the Leader of Dragons|type=monster|Malcs's}} combo of Sealing (Stun) + Penetrating Claws.


{| class="wikitable"  
{{Equipment/Recommended
|-
|style=Melee
! Item
|showDR=true
! Slot
|helm1=(G) Ancient Helmet
|neck1=Elite Amulet of Defence
|cape1=Fire Cape
|body1=(G) Ancient Platebody
|legs1=(G) Ancient Platelegs
|weapon1=Ancient Claw
|shield1=(G) Ancient Shield
|gloves1=(U) Ancient D-hide Vambraces
|boots1=(G) Dragon Boots
|ring1=Sandstorm Ring
}}
 
It is heavily advised to use either the {{Icon|Ancient Claw/Guide|type=item|Ancient Claw}} or at the very least {{ItemIcon|Sunset Rapier}} because you want to get out of stun quickly, and the faster your attack speed is, the faster you will do it.
 
You might want to use prayers to increase your accuracy. Without the prayers, your hit chance against Malcs will likely be around 25%. With them, it's around 40%.<br>
If you have {{ItemIcon|Diamond Luck Potion|Diamond Luck Potions}}, it might be the right occasion to use them.
 
Getting the {{ItemIcon|Infernal Cape}} after the first clear should make it a bit easier to clear it for the next 9 times if you aim for the {{ItemIcon|Infernal Claw}}.
 
Optionally, it is advised to get the {{ItemIcon|Dragonfire Shield|DFS}}, preferably with {{Icon|Icicle Volley|type=spell}} and {{ItemIcon|Witch}} because it oneshots {{Icon|Green Dragon|type=monster|Green Dragons}} or with 20k-accuracy {{Icon|Slicing Winds|type=spell}} otherwise. DFS will increase the margin of error that you can make when fighting {{Icon|Malcs, the Leader of Dragons|type=monster|Malcs's}}.
 
You also can swap the {{ItemIcon|Sandstorm Ring}} for the {{ItemIcon|Silver Diamond Ring}} if you don't have enough DR to be comfortable, but it will drastically reduce your clear speed.
 
====Malcs's Combos====
To attempt {{ZoneIcon|Infernal Stronghold}}, it is heavily advised to have the AutoEat threshold above all Malcs's moves when you're not stunned. The build above can do that with 900 HP, although it is advised to check it with the [[Combat Simulator]] if you're not sure. As additional info, with {{ItemIcon|Dragonfire Shield|DFS}} and 990 total HP, you definitely can do it like that.
 
Otherwise, you would need to keep track of many moves, which will likely lead to death and lost gear that needs hundreds of hours to get again.
 
Check your thresholds in the first fight just in case.
 
You will need to manually eat when Malcs uses Sealing:
 
* ''Sealing + Penetrating Claws'': It will be '''your cause of death''' if you underestimate it. Be aware that the [[Spam Eating]] kicks in with a delay after you push a keyboard button, so press it before the Penetrating Claws hit you. Also, the two instances of damage are separated by less than half a second, so use [[Spam Eating]] to be on the safe side. Calculate the damage from Penetrating Claws by <math>640 \times (1-\text{DR}) \times 1.3 \times 2</math>.
 
* ''Sealing + Tail Whip'': Heal to full HP. If you have time, look what the max damage of the Tail Whip is when you are stunned, so you can refrain from manual eating when your HP allows it. Or you can calculate it before the fight by <math>690 \times (1-\text{DR}) \times 1.3</math>.
 
* ''Sealing + Usual Attack'': Happens when Malcs uses another Sealing after the first one. Use the same logic as with Tail Whip.
 
* ''Sealing + Inferno'': A "Get Out of Jail Free" card. You don't need to manually eat at all.
 
===AFK Options===
For those with {{SkillReq|Hitpoints|90}} who have completed their {{ItemIcon|Dragonfire Shield}}, consumable resources can provide enough additional DR to push the build above into something that can survive purely by Auto-Eating, as long as none of them run out.
====Requirements====
* {{SkillReq|Prayer|80}}
* {{SkillReq|Herblore|90}} with {{MasteryReq|Damage Reduction Potion III|50}} [[Damage Reduction Potion]]
* {{SkillReq|Summoning|65}} with {{Icon|Witch|type=mark}} level 4 and {{Icon|Yak|type=mark}} level 3.
 
{{Equipment/Recommended
|style=Melee
|showDR=true
|helm1=(G) Ancient Helmet
|neck1=Elite Amulet of Defence
|cape1=Fire Cape
|body1=(G) Ancient Platebody
|legs1=(G) Ancient Platelegs
|weapon1=Ancient Claw
|shield1=Dragonfire Shield
|gloves1=(U) Ancient D-hide Vambraces
|boots1=(G) Dragon Boots
|ring1=Silver Diamond Ring
|familiar11=Yak
|familiar21=Witch
}}
 
{| class="wikitable stickyHeader"
|- class="headerRow-0"
! Boost
! Type
! DR%
! DR%
|-
|-
| {{ItemIcon|(G) Ancient Helmet}}
| Equipment (Above)
| Head
| [[Equipment]]
| 7%
| 46%
|-
|-
| {{ItemIcon|(G) Ancient Platebody}}
| {{PrayerIcon|Safeguard}}
| Body
| {{Skill|Prayer}}
| 7%
| 1%
|-
|-
| {{ItemIcon|(G) Ancient Platelegs}}
| {{PrayerIcon|Stone Skin}}
| Leggings
| {{Skill|Prayer}}
| 7%
| 3%
|-
|-
| {{ItemIcon|(G) Dragon Boots}}
| {{ItemIcon|Damage Reduction Potion III}}
| Boots
| {{Skill|Herblore|Potions}}
| 6%
| 6%
|-
|-
| {{ItemIcon|(U) Ancient D-hide Vambraces}}
| {{ItemIcon|Yak}}
| Hands
| {{Skill|Summoning|Familiar}}
| 6%
| 1%
|-
| {{ItemIcon|Yak}} & {{ItemIcon|Witch}}
| {{Skill|Summoning|Familiar|nolink=true}} [[Synergy]]
| 2% vs {{Icon|Melee}}
|-
! scope="row" colspan="2" | Total
| 59%
|}
{{ItemIcon|Prayer Scroll|Prayer Scrolls}} or {{ItemIcon|Alchemist's Bag|Alchemist's Bags}} can be used to reduce total prayer point costs or number of potions needed to survive 10 Infernal Stronghold runs, respectively.
If one has cleared {{ZoneIcon|Air God Dungeon}} a handful of times, {{ItemIcon|Aeris God Gloves}} and {{ItemIcon|Aeris God Boots}} can be used instead for an additional 2% DR each. Similarly, after your first clear of Infernal Stronghold, swapping to your newly acquired {{ItemIcon|Infernal Cape}} will net another 2% DR. Combined with +1% DR from {{Skill|Agility|Lake Swim}} that's enough to swap your helmet for a {{ItemIcon|Chapeau Noir}} for a reoccuring 10% chance to need one less run.
===Agility===
Bonuses from Agility Obstacles can reduce the amount of DR required considerably by increasing your Maximum Hitpoints.
====Requirements====
* {{SkillReq|Attack|20}}
* {{SkillReq|Strength|70}}
* {{SkillReq|Ranged|20}}
* {{SkillReq|Magic|20}}
* {{SkillReq|Cooking|60}}
* {{SkillReq|Mining|60}}
* {{SkillReq|Thieving|80}}
* {{SkillReq|Agility|80}}
{| class="wikitable"
|-
|-
! scope="row" colspan="2" | Subtotal
! Item
| 33%
! Slot
! +HP
|-
|-
| {{ItemIcon|Fire Cape}}
| {{Skill|Agility|Cliff Balance}}
| Cape
| Slot 5 Obstacle
| 2%
| +20
|-
|-
| {{ItemIcon|Elite Amulet of Defence}}
| {{Skill|Agility|Rocky Waters}}
| Neck
| Slot 6 Obstacle
| 2%
| +50
|-
|-
| {{ItemIcon|Silver Diamond Ring}}
| {{Skill|Agility|Raft Building}}
| Ring
| Slot 8 Obstacle
| 1%
| +20
|-
|-
| {{ItemIcon|Ancient Claw}}
| {{Skill|Agility|Ice Jump}}
| Main Weapon
| Slot 9 Obstacle
| 0%
| +20
|-
|-
| {{ItemIcon|(G) Ancient Shield}}
| {{ItemIcon|Dragonfire Shield}}
| Off-hand
| Off-hand
| 7%
| +30
|-
|-
! scope="row" colspan="2" | Total
! scope="row" colspan="2" | Total
| 45%
| +140
|}
|}
For instance, assuming the same {{SkillReq|Hitpoints|90}} as before, after these HP bonuses, the DR required to AFK has dropped to only 54%. If you're lucky enough to have {{PetIcon|Finn, the Cat}}, hitting only {{SkillReq|Hitpoints|91}} for a total of 1060 HP would let you drop as far as 53%, eliminating the need for either DR potions, or Prayers and Witch Summoning Tablets, or when combined with the equipment improvements mentioned above, both. Or used with everything above to lower minimum HP to {{SkillReq|Hitpoints|76}}, though using {{Skill|Agility|Cliff Balance}} and prayers together is costly.


It is heavily advised to use either the {{Icon|Ancient Claw/Guide|type=item|Ancient Claw}} or at the very least {{ItemIcon|Sunset Rapier}} because you want to get out of stun quickly, and the faster your attack speed is, the faster you will do it.
===After Water God Dungeon===
 
With access to magic armor with late-game DRs, you can now take on this dungeon with proper [[Combat Triangle]] advantage, meaning no need for expendable resources besides food and runes, no need for agility boosts, and even still enough DR to spare some for item doubling.
You might want to use prayers to increase your accuracy. Without the prayers, your hit chance against Malcs will likely be around 25%. With them, it's around 40%.<br>
If you have Diamond Luck potions, it might be the right occasion to use them.
 
Getting the {{ItemIcon|Infernal Cape}} after the first clear should make it a bit easier to clear it for the next 9 times if you aim for the {{ItemIcon|Infernal Claw}}.
 
Optionally, it is advised to grind out the {{ItemIcon|Dragonfire Shield|DFS}}, preferably with {{Icon|Icicle Volley|type=spell}} because it oneshots {{Icon|Green Dragon|type=monster|Green Dragons}} or with 20k-accuracy {{Icon|Slicing Winds|type=spell}} otherwise. DFS can make your fight with Malcs more relaxed if you can't yet survive {{Icon|Malcs, the Leader of Dragons|type=monster|Malcs's}} Sealing+Penetrating Claws from full health.
 
You also can swap {{ItemIcon|Silver Diamond Ring}} for {{ItemIcon|Aorpheat's Signet Ring}} if you have enough DR to survive the combo from full HP. It will give you more than 200k GP per clear and a 5% chance to double the drops.
 
===Malcs's Combos===
To attempt {{ZoneIcon|Infernal Stronghold}}, it is heavily advised to have the AutoEat threshold above all Malcs's moves when you're not stunned. The build above and can do that with 900 HP, although it is advised to check it with the [[Combat Simulator]] if you're not sure. As additional info, with {{ItemIcon|Dragonfire Shield|DFS}} and 990 total HP, you definitely can do it like that.
 
Otherwise, you would need to keep track of many moves, which will likely lead to death and lost gear that needs hundreds of hours to get again.
 
Check your thresholds in the first fight just in case.
 
You will need to manually eat when Malcs uses Sealing:


* ''Sealing + Penetrating Claws'': It will be '''your cause of death''' if you underestimate it. Be aware that the [[Spam Autoeat]] kicks in with a delay after you push a keyboard button, so press it before the Penetrating Claws hit you. Also, the two instances of damage are separated by less than half a second, so use [[Spam Autoeat]] to be on the safe side. Calculate the damage from Penetrating Claws by <math>640 \times (1-\text{DR}) \times 1.3 \times 2</math>.
{{Equipment/Recommended
|style=Magic
|showDR=true
|helm1=Chapeau Noir
|neck1=Elite Amulet of Defence
|cape1=Skull Cape
|body1=Glacia God Platebody
|legs1=Glacia God Platelegs
|weapon1=Fire Imbued Wand
|shield1=Scaled Shield
|gloves1=Glacia God Gloves
|boots1=Glacia God Boots
|ring1=Ring of Wealth
}}


* ''Sealing + Tail Whip'': Heal to full HP. If you have time, look what the max damage of the Tail Whip is when you are stunned, so you can refrain from manual eating when your HP allows it. Or you can calculate it before the fight by <math>690 \times (1-\text{DR}) \times 1.3</math>.
Instead of the {{ItemIcon|Ring of Wealth}}, a {{ItemIcon|Aorpheat's Signet Ring}} can be used; it will give you an additional 100k-150K GP per clear, but only a 5% chance to double Infernal Core drops, making it worse for those farming only {{ItemIcon|Infernal Core|Infernal Cores}} but better for those also farming GP.
 
For those who have already acquired their {{ItemIcon|Infernal Claw}}, thus exclusively interested in GP, please see [[Money_Making#Combat|the Combat section of the Money-Making Guide]].
* ''Sealing + Usual Attack'': Happens when Malcs uses another Sealing after the first one. Use the same logic as with Tail Whip.


* ''Sealing + Inferno'': A free get-out-of-jail card. You don't need to manually eat at all.
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