Holiday Event 2021: Difference between revisions

Presents only form non-combat skills
(Format table in line with similar table on Unlisted Items)
(Presents only form non-combat skills)
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Task specific presents can be obtained by performing any action in the relevant skill. The chance per action of obtaining a present for an action taking <math>\text{Action Time}</math> seconds can be calculated as <math>\frac{6 \times \text{Action Time}}{1000}</math>.
Task specific presents can be obtained by performing any action in the relevant skill. The chance per action of obtaining a present for an action taking <math>\text{Action Time}</math> seconds can be calculated as <math>\frac{6 \times \text{Action Time}}{1000}</math>.


{{ItemIcon|Christmas Present (Standard)|Standard presents}} can be obtained by performing any action in any other skill. The chance of obtaining these presents is three times lower than task specific presents, and can be calculated as <math>\frac{6 \times \text{Action Time}}{3000}</math>.
{{ItemIcon|Christmas Present (Standard)|Standard presents}} can be obtained by performing any action in any other non-Combat skill. The chance of obtaining these presents is three times lower than task specific presents, and can be calculated as <math>\frac{6 \times \text{Action Time}}{3000}</math>.


As the chance of obtaining presents is time normalised, there is no best action for obtaining presents for most skills. One exception to this is for {{Skill|Mining}}, where choosing a rock with a shorter respawn time (such as {{ItemIcon|Rune Essence}}) will increase the chance over time. In addition, present drops cannot be doubled.
As the chance of obtaining presents is time normalised, there is no best action for obtaining presents for most skills. One exception to this is for {{Skill|Mining}}, where choosing a rock with a shorter respawn time (such as {{ItemIcon|Rune Essence}}) will increase the chance over time. In addition, present drops cannot be doubled.