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Hitpoints: Difference between revisions

From Melvor Idle
67 bytes added ,  16 November 2022
Wiki can'
(Update for v1.0)
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{{V|1.0}}
{{V|1.1}}


[[File:Hitpoints (skill).svg|thumb|right|Hitpoints]]
[[File:Hitpoints (skill).svg|thumb|right|Hitpoints]]
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|-
|-
|{{ItemIcon|Dragonfire Shield}}||Equipment||+30 Maximum Hitpoints
|{{ItemIcon|Dragonfire Shield}}||Equipment||+30 Maximum Hitpoints
|-
|{{ItemIcon|Nature's Blessing Ring}}||Equipment||+40 Maximum Hitpoints
|-
|-
|{{PetIcon|Hitpoints}}||[[Pets|Pet]]||+10 Maximum Hitpoints
|{{PetIcon|Hitpoints}}||[[Pets|Pet]]||+10 Maximum Hitpoints
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|-
|-
!colspan="2"|Total
!colspan="2"|Total
| +170 Maximum Hitpoints
| +210 Maximum Hitpoints
|}
|}


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<math>\text{HP Regenerated} = \left \lfloor \left ( \frac{\text{Player Maximum HP}}{100} + \text{Flat Regeneration Bonus} \right ) \times \left ( 1 + \frac{\text{% Regeneration Bonus}}{100} \right ) \right \rfloor</math>
<math>\text{HP Regenerated} = \left \lfloor \left ( \frac{\text{Player Maximum HP}}{100} + \text{Flat Regeneration Bonus} \right ) \times \left ( 1 + \frac{\text{% Regeneration Bonus}}{100} \right ) \right \rfloor</math>


Hitpoints may also be replenished by eating [[Food]]. Raising Hitpoints to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Hitpoints Skillcape}} for purchase from the [[Shop]].
Hitpoints may also be replenished by eating [[Food]]. Raising Hitpoints to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|HP Skillcape}} for purchase from the [[Shop]].


{{Icon|Hardcore}} characters will not regenerate hitpoints passively and must eat in order to regain lost HP.
{{Icon|Hardcore}} characters will not regenerate hitpoints passively and must eat in order to regain lost HP.
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