Anonymous

Hitpoints: Difference between revisions

From Melvor Idle
m
Update for v1.0.5
(Update for v0.20, note additional regeneration items)
m (Update for v1.0.5)
(8 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{V|0.20}}
{{V|1.0.5}}


[[File:Hitpoints (skill).svg|thumb|right|Hitpoints]]
[[File:Hitpoints (skill).svg|thumb|right|Hitpoints]]


The Hitpoints skill determines the maximum amount of Hitpoints the player can have and their passive regeneration rate.  
The '''{{PAGENAME}}''' skill determines the maximum amount of Hitpoints the player can have and their passive regeneration rate.  


==Mechanics==
==Mechanics==


===Increasing Max Hitpoints===
===Increasing Max Hitpoints===
For each Hitpoints level the player has, their maximum hitpoints will be increased by 10, to a maximum of 990 at level 99.
For each Hitpoints level the player has, their maximum hitpoints will be increased by 10 in [[Game Mode#Standard|Standard]] and {{Icon|Hardcore}} mode, or by 100 in {{Icon|Adventure}} mode. The maximum hitpoints of 990 (or 9,900 in {{Icon|Adventure}} mode) is achieved at level 99.


There are also several other boosts which can increase the player's maximum hitpoints:
There are also several other boosts which can increase the player's maximum hitpoints:
Line 16: Line 16:
|-
|-
|{{ItemIcon|Dragonfire Shield}}||Equipment||+30 Maximum Hitpoints
|{{ItemIcon|Dragonfire Shield}}||Equipment||+30 Maximum Hitpoints
|-
|{{ItemIcon|Nature's Blessing Ring}}||Equipment||+40 Maximum Hitpoints
|-
|-
|{{PetIcon|Hitpoints}}||[[Pets|Pet]]||+10 Maximum Hitpoints
|{{PetIcon|Hitpoints}}||[[Pets|Pet]]||+10 Maximum Hitpoints
Line 33: Line 35:
|}
|}


Hitpoints experience can be earned by dealing damage to [[Monsters]]. 0.133 XP is awarded per point of damage done to a monster. This experience can be increased by 7% by equipping the {{ItemIcon|Gold Emerald Ring}}.
Hitpoints experience can be earned by dealing damage to [[Monsters]]. 0.133 XP is awarded per point of damage done to a monster. This experience can be increased by 4% by equipping the {{ItemIcon|Gold Emerald Ring}}.


===Recovering Hitpoints===
===Recovering Hitpoints===
Hitpoints are passively regenerated once every 10 seconds, with 1% of your max health being gained per interval by default. This can be increased with things providing a flat hitpoints regeneration bonus and/or a percentage based regeneration bonus. Percentage based regeneration bonuses are applied after flat regeneration bonuses, further increasing the potency of any flat regeneration bonuses in effect.


Hitpoints are passively regenerated once every 10 seconds, with 1% of your max health being gained per interval by default. This can be increased by an additional +10 if the {{ItemIcon|Hitpoints Skillcape}} is equipped, and by +6 when the {{ItemIcon|Shaman Ring}} is equipped. In {{Icon|Adventure}} mode, these flat regeneration amounts scale to +100 and +60 respectively.
The amount of Hitpoints regenerated can be calculated as follows:
 
<math>\text{HP Regenerated} = \left \lfloor \left ( \frac{\text{Player Maximum HP}}{100} + \text{Flat Regeneration Bonus} \right ) \times \left ( 1 + \frac{\text{% Regeneration Bonus}}{100} \right ) \right \rfloor</math>
Equipping the {{ItemIcon|Gold Ruby Ring}} increases this amount (including any flat bonuses) by +10%, and using the {{ItemIcon|Unicorn}} familiar increases by +50% (with many Unicorn synergies providing additional regeneration bonuses). The {{PrayerIcon|Rapid Heal}} [[Prayer]] further doubles the resulting amount. [[Regeneration Potion|Regeneration Potions]] provide a 3-12% chance to double the amount. These multiplicative bonuses may stack.


Hitpoints may also be replenished by eating [[Food]]. Raising Hitpoints to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Hitpoints Skillcape}} for purchase from the [[Shop]].
Hitpoints may also be replenished by eating [[Food]]. Raising Hitpoints to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Hitpoints Skillcape}} for purchase from the [[Shop]].


{{Icon|Hardcore}} characters will not regenerate hitpoints passively and must eat in order to regain lost HP.
{{Icon|Hardcore}} characters will not regenerate hitpoints passively and must eat in order to regain lost HP.
{{ModifierTable|increasedHPRegenFlat,increasedHitpointRegeneration|Regeneration Bonus|false|displayOtherMods=false}}


== Skillcape ==
== Skillcape ==


The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
{{SkillcapeInfo}}
{{SkillcapeInfo|HP}}


== Pet ==
== Pet ==