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Hitpoints: Difference between revisions

From Melvor Idle
2,608 bytes added ,  25 July 2022
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Update for v1.0.5
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{{V0.10}}
{{V|1.0.5}}


[[File:Hitpoints (skill).svg|thumb|right|Hitpoints]]
[[File:Hitpoints (skill).svg|thumb|right|Hitpoints]]


The Hitpoints skill determines the maximum amount of Hitpoints you can have. Hitpoint experience can be earned by dealing damage in the combat section. 1.33 XP is awarded per point of damage done to enemies.  
The '''{{PAGENAME}}''' skill determines the maximum amount of Hitpoints the player can have and their passive regeneration rate.  


==Mechanics==
===Increasing Max Hitpoints===
For each Hitpoints level the player has, their maximum hitpoints will be increased by 10 in [[Game Mode#Standard|Standard]] and {{Icon|Hardcore}} mode, or by 100 in {{Icon|Adventure}} mode. The maximum hitpoints of 990 (or 9,900 in {{Icon|Adventure}} mode) is achieved at level 99.
There are also several other boosts which can increase the player's maximum hitpoints:
{| class="wikitable"
!Name!!Type!!Boost
|-
|{{ItemIcon|Dragonfire Shield}}||Equipment||+30 Maximum Hitpoints
|-
|{{ItemIcon|Nature's Blessing Ring}}||Equipment||+40 Maximum Hitpoints
|-
|{{PetIcon|Hitpoints}}||[[Pets|Pet]]||+10 Maximum Hitpoints
|-
|Mud Dive||{{Skill|Agility}} Obstacle||+20 Maximum Hitpoints
|-
|Cliff Balance||{{Skill|Agility}} Obstacle||+20 Maximum Hitpoints
|-
|Rocky Waters||{{Skill|Agility}} Obstacle||+50 Maximum Hitpoints
|-
|Raft Building||{{Skill|Agility}} Obstacle||+20 Maximum Hitpoints
|-
|Ice Jump||{{Skill|Agility}} Obstacle||+20 Maximum Hitpoints
|-
!colspan="2"|Total
| +170 Maximum Hitpoints
|}
Hitpoints experience can be earned by dealing damage to [[Monsters]]. 0.133 XP is awarded per point of damage done to a monster. This experience can be increased by 4% by equipping the {{ItemIcon|Gold Emerald Ring}}.
===Recovering Hitpoints===
Hitpoints are passively regenerated once every 10 seconds, with 1% of your max health being gained per interval by default. This can be increased with things providing a flat hitpoints regeneration bonus and/or a percentage based regeneration bonus. Percentage based regeneration bonuses are applied after flat regeneration bonuses, further increasing the potency of any flat regeneration bonuses in effect.
The amount of Hitpoints regenerated can be calculated as follows:
<math>\text{HP Regenerated} = \left \lfloor \left ( \frac{\text{Player Maximum HP}}{100} + \text{Flat Regeneration Bonus} \right ) \times \left ( 1 + \frac{\text{% Regeneration Bonus}}{100} \right ) \right \rfloor</math>
Hitpoints may also be replenished by eating [[Food]]. Raising Hitpoints to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Hitpoints Skillcape}} for purchase from the [[Shop]].
{{Icon|Hardcore}} characters will not regenerate hitpoints passively and must eat in order to regain lost HP.
{{ModifierTable|increasedHPRegenFlat,increasedHitpointRegeneration|Regeneration Bonus|false|displayOtherMods=false}}
== Skillcape ==
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
{{SkillcapeInfo|HP}}
== Pet ==
The [[Pets|pet]] can be unlocked by doing any action that provides Hitpoints XP.
{{PetSkillInfo}}
[[Category:Skills]]
[[Category:Skills]]




{{Menu}}
{{Menu}}