Anonymous

Herblore/Training: Difference between revisions

From Melvor Idle
no edit summary
(Created page with "{{V|0.20}} {{Otheruses|training the Thieving skill|the skill itself|Herblore}} == Introduction == This page goes through the general method and tips of training the Herblo...")
 
No edit summary
(8 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{V|0.20}}
{{V|1.0.3}}
{{Otheruses|training the Thieving skill|the skill itself|Herblore}}
{{Otheruses|training the Herblore skill|the skill itself|Herblore}}


== Introduction ==
== Training ==
 
Because the main source of herbs is {{Skill|Farming}}, the herbs are usually the main bottleneck on how quickly you can train {{Skill|Herblore}}. Therefore, it is suggested to maximize the XP per herb rather than to simply craft the potion that grants most XP.
 
When deciding which herbs to plant, aim to plant the highest level herb you can use in a potion that only requires one of that herb. For instance, although {{ItemIcon|Lemontyle Herb}} can be used starting from {{SkillReq|Herblore|40}} to make {{Icon|Fishermans Potion}} for 36 XP, the {{Icon|Seeing Gold Potion}} is better until {{SkillReq|Herblore|45}} because it uses one herb instead of two and thus will give more XP per herb.


This page goes through the general method and tips of training the [[Herblore]] skill.
Another trick you can use is to plant only as many herbs of each type as you will need. For example, once you have enough {{ItemIcon|Garum Herb|Garum Herbs}} to reach {{SkillReq|Herblore|15}}, you can swap to {{ItemIcon|Sourweed Herb|Sourweed Herbs}}.


== Equipment ==
Note that these guidelines should be followed only if your goal is to gain Herblore XP as quickly as possible. Otherwise it is better to craft the potions you plan to use in order to build Mastery XP towards unlocking their higher tiers.


There is no requirement to start [[Herblore]].
However, if you have a big stock of herbs prepared, the table below shows recommendations of Skill Potions with high XP yield per craft that don't have inconvenient secondary material costs. Combat Potions generally have higher resource costs and see less actual use, even if they make more XP/craft.


== Training ==
{| class="wikitable"
{| class="wikitable"
|-
|- class="headerRow-0"
! style="width:180px" | Level  
!Level  
!Potion  
!Potion  
|-
|-
| 1-20 || {{ItemIcon|Bird Nest Potion I|Bird Nest Potion}}
| 1-20 || {{Icon|Bird Nest Potion}}
|-
|-
| 20-32 || {{ItemIcon|Controlled Heat Potion I|Controlled Heat Potion}}  
| 20-32 || {{Icon|Controlled Heat Potion}}  
|-
|-
| 32-40 || {{ItemIcon|Generous Cook Potion I|Generous Cook Potion}}  
| 32-40 || {{Icon|Generous Cook Potion}}  
|-
|-
| 40-42 || {{ItemIcon|Fishermans Potion I|Fishermans Potion}}
| 40-42 || {{Icon|Fishermans Potion}}
|-
|-
| 42-49 || {{ItemIcon|Skilled Fletching Potion I|Skilled Fletching Potion}}
| 42-49 || {{Icon|Skilled Fletching Potion}}
|-
|-
| 49-53 || {{ItemIcon|Crafting Potion I|Crafting Potion}}
| 49-53 || {{Icon|Crafting Potion}}
|-
|-
| 53-62 || {{ItemIcon|Perfect Swing Potion I|Perfect Swing Potion}}
| 53-62 || {{Icon|Perfect Swing Potion}}
|-
|-
| 62-71 || {{ItemIcon|Performance Enhancing  Potion I|Performance Enhancing Potion}}
| 62-71 || {{Icon|Performance Enhancing Potion}}
|-
|-
| 71-74 || {{ItemIcon|Herblore Potion I|Herblore Potion}}
| 71-74 || {{Icon|Herblore Potion}}
|-
|-
| 74-99 || {{ItemIcon|Generous Harvest Potion I|Generous Harvest Potion}}
| 74-99 || {{Icon|Generous Harvest Potion}}
|}
|}


== Boosters ==
==Boosters==
 
===XP===
The following things can be used to increase the amount of Thieving XP received: <br>
{{ModifierTable|increasedGlobalSkillXP,increasedSkillXP|XP Boost|false|skill=Herblore}}
{{ModifierTable|increasedGlobalSkillXP,increasedSkillXP|XP Boost|false|skill=Herblore}}


===Action Time===
{{ModifierTable|decreasedSkillIntervalPercent,decreasedSkillInterval|Action Interval|false|skill=Herblore}}


{{SkillGuideMenu}}
{{Menu}}
{{Menu}}
[[Category:Guides]]
[[Category:Guides]]
[[Category:Skill Training]]
[[Category:Skill Training]]
587

edits