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Golbin Raid: Difference between revisions

From Melvor Idle
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m (→‎Golbin Crate: Use Template:PurchaseStat in place of invoke)
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{{V|1.0.3}}
{{V}}
{{Otheruses|the {{PAGENAME}} minigame|a guide to progressing through the minigame|{{PAGENAME}}/Guide}}
{{Otheruses|the {{PAGENAME}} minigame|a guide to progressing through the minigame|{{PAGENAME}}/Guide}}


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* [[Combat Triangle]] Modifiers for Standard & Hardcore characters still apply here (Including no {{Skill|Hitpoints}} regeneration for Hardcore).
* [[Combat Triangle]] Modifiers for Standard & Hardcore characters still apply here (Including no {{Skill|Hitpoints}} regeneration for Hardcore).
* This is a safe minigame. {{Icon|Hardcore}} Characters are safe if you die.
* This is a safe minigame. {{Icon|Hardcore}} Characters are safe if you die.
* All Golbins killed during the raid count towards unlocking the {{PetIcon|Golden Golbin}} pet.
* All Golbins killed during the raid count towards unlocking the {{PetIcon|Golden Golbin}} pet. Assuming no existing Golbin kills and doing it all in one raid, 575 waves must be defeated to unlock the pet.  
* Golbin Raids can be Paused and Resumed at any time.
* Golbin Raids can be Paused and Resumed at any time.


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The item unlocked with each purchase is random, and the same item cannot be unlocked more than once.
The item unlocked with each purchase is random, and the same item cannot be unlocked more than once.
{{GolbinRaidCrate}}
{{GolbinRaidCrate}}
== Wave Length ==
The total number of Golbins within a wave is <math> \lfloor 2 + \frac{\text{wave}}{4} \rfloor </math>.


== Raid Coins ==
== Raid Coins ==
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** 1.5 on Hard
** 1.5 on Hard
* <math>\text{wave}</math> is the number of waves cleared
* <math>\text{wave}</math> is the number of waves cleared


{| class="wikitable"
{| class="wikitable"
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The cost of skipping waves also increases with the number of waves, where the cost of skipping wave number <math>\text{wave}</math> is given by:
The cost of skipping waves also increases with the number of waves, where the cost of skipping wave number <math>\text{wave}</math> is given by:
<math>\text{Skip Cost} = \left \lfloor 100 \times \left ( \text{wave} + 1 \right ) \times \left ( 1 - \text{Skip Cost Reduction} \right ) \right \rfloor</math>
<math>\text{Skip Cost} = \left \lfloor 100 \times \text{wave} \times \left ( 1 - \text{Skip Cost Reduction} \right ) \right \rfloor</math>


where: <math> \left \lfloor x \right \rfloor </math> is the [https://en.wikipedia.org/wiki/Floor_and_ceiling_functions floor function].
where: <math> \left \lfloor x \right \rfloor </math> is the [https://en.wikipedia.org/wiki/Floor_and_ceiling_functions floor function].
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