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m (Update for v1.0.5) |
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The item unlocked with each purchase is random, and the same item cannot be unlocked more than once. | The item unlocked with each purchase is random, and the same item cannot be unlocked more than once. | ||
{{GolbinRaidCrate}} | {{GolbinRaidCrate}} | ||
== Wave Length == | |||
The total number of Golbins within a wave is <math> \lfloor 2 + \frac{\text{wave}}{4} \rfloor </math>. | |||
== Raid Coins == | == Raid Coins == | ||
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** 1.5 on Hard | ** 1.5 on Hard | ||
* <math>\text{wave}</math> is the number of waves cleared | * <math>\text{wave}</math> is the number of waves cleared | ||
{| class="wikitable" | {| class="wikitable" | ||
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The cost of skipping waves also increases with the number of waves, where the cost of skipping wave number <math>\text{wave}</math> is given by: | The cost of skipping waves also increases with the number of waves, where the cost of skipping wave number <math>\text{wave}</math> is given by: | ||
<math>\text{Skip Cost} = \left \lfloor 100 \times | <math>\text{Skip Cost} = \left \lfloor 100 \times \text{wave} \times \left ( 1 - \text{Skip Cost Reduction} \right ) \right \rfloor</math> | ||
where: <math> \left \lfloor x \right \rfloor </math> is the [https://en.wikipedia.org/wiki/Floor_and_ceiling_functions floor function]. | where: <math> \left \lfloor x \right \rfloor </math> is the [https://en.wikipedia.org/wiki/Floor_and_ceiling_functions floor function]. |
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