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Golbin Raid: Difference between revisions

From Melvor Idle
1,359 bytes added ,  14 September 2021
Update for v0.21
(Update for v0.20, formatting & amend a bunch of the formulas)
(Update for v0.21)
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{{V|0.20}}
{{V|0.21}}
'''{{PAGENAME}}''' is the first permanent minigame added to Melvor Idle. It is intended to be a fun distraction for those who want to take a break from the grind, offering unique rewards exclusive to the minigame.
'''{{PAGENAME}}''' is the first permanent minigame added to Melvor Idle. It is intended to be a fun distraction for those who want to take a break from the grind, offering unique rewards exclusive to the minigame.


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* The Raid is in its second stage of development (see [[#Development Plan|Development Plan]])
* The Raid is in its second stage of development (see [[#Development Plan|Development Plan]])
* {{UpgradeIcon|Auto Eat - Tier II}} is active throughout the Raid
* {{UpgradeIcon|Auto Eat - Tier II}} is active throughout the Raid
* There are no {{Skill|Prayer}}, {{Skill|Summoning}}, [[Herblore|Potions]], or passive [[Pets|Pet]] Bonuses
* There are no {{Skill|Summoning}}, [[Herblore|Potions]], or passive [[Pets|Pet]] Bonuses
* No Combat Experience is gained during the Raid
* No Combat Experience is gained during the Raid
* You are limited to only 1 Equipment Set, and 1 Equipped Food. Choose wisely
* You are limited to only 1 Equipment Set, and 1 Equipped Food. Choose wisely
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* This is a safe minigame. {{Icon|Hardcore}} Characters are safe if you die
* This is a safe minigame. {{Icon|Hardcore}} Characters are safe if you die
* All Golbins killed during the raid count towards unlocking the {{PetIcon|Golden Golbin}} pet
* All Golbins killed during the raid count towards unlocking the {{PetIcon|Golden Golbin}} pet
* Any other action being performed when starting a raid will be put into [[Offline Progression]] mode, with the player receiving any XP, items, and so on for this action once the raid ends


== Development Plan ==
== Development Plan ==
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* Wave 10-19: Gear that normally requires level 84 and under
* Wave 10-19: Gear that normally requires level 84 and under
* Wave 20+: All Gear available
* Wave 20+: All Gear available
== Shop ==
The {{PAGENAME}} minigame has its own shop, from which the player can purchase various upgrades in exchange for [[#Raid Coins|Raid Coins]]. All purchases made within this shop will only impact the minigame, and will have no effect on other areas of the game.
{{ShopRaidTable}}


== Raid Coins ==
== Raid Coins ==
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<math>\text{Raid Coins} =
<math>\text{Raid Coins} =
\begin{cases}
\begin{cases}
\text{wave} \times \left \lfloor 2 + \left ( \text{wave} \times 0.25 \right ) \right \rfloor \times \left \lfloor \frac{\text{wave}}{15} + 1 \right \rfloor \times 3 & \text{if wave} \ge 3 \\
3 \times \text{wave} \times \left \lfloor 2 + \frac{\text{wave}}{4} \right \rfloor \times \left \lfloor 1 + \frac{\text{wave}}{15} \right \rfloor & \text{if wave} \ge 3 \\
0 & \text{if wave} \le 2
0 & \text{if wave} \le 2
\end{cases}
\end{cases}
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{| class="wikitable"
{| class="wikitable"
|-
|-
! Wave count !! Raid Coins
! Waves Cleared !! Raid Coins
|-
|-
| 5|| 36
| style="text-align:right;" | 5 || style="text-align:right;" | {{formatnum:45}}
|-
|-
| 10|| 108
| style="text-align:right;" | 10 || style="text-align:right;" | {{formatnum:120}}
|-
|-
| 15|| 210
| style="text-align:right;" | 15 || style="text-align:right;" | {{formatnum:450}}
|-
|-
| 20|| 684
| style="text-align:right;" | 20 || style="text-align:right;" | {{formatnum:840}}
|-
|-
| 30|| 1,566
| style="text-align:right;" | 30 || style="text-align:right;" | {{formatnum:2430}}
|-
|-
| 40|| 3,861
| style="text-align:right;" | 40 || style="text-align:right;" | {{formatnum:4320}}
|-
|-
| 50|| 8,232
| style="text-align:right;" | 50 || style="text-align:right;" | {{formatnum:8400}}
|-
|-
| 75|| 22,200
| style="text-align:right;" | 75 || style="text-align:right;" | {{formatnum:27000}}
|-
|-
| 100|| 54,054
| style="text-align:right;" | 100 || style="text-align:right;" | {{formatnum:56700}}
|-
|-
| 125|| 110,484
| style="text-align:right;" | 125 || style="text-align:right;" | {{formatnum:111375}}
|-
|-
| 150|| 174,330
| style="text-align:right;" | 150 || style="text-align:right;" | {{formatnum:193050}}
|-
|-
| 175|| 281,880
| style="text-align:right;" | 175 || style="text-align:right;" | {{formatnum:283500}}
|-
|-
| 200|| 426,258
| style="text-align:right;" | 200 || style="text-align:right;" | {{formatnum:436800}}
|}
|}


The cost of skipping waves also increases with the number of waves, where the cost of skipping wave number <math>\text{wave}</math> is given by:
The cost of skipping waves also increases with the number of waves, where the cost of skipping wave number <math>\text{wave}</math> is given by:
<math>\text{Skip Cost} = \left \lfloor \left ( \text{wave} + 1 \right ) \times 100 \times \left ( 1 - \text{Skip Cost Reduction} \right ) \right \rfloor</math>
<math>\text{Skip Cost} = \left \lfloor 100 \times \left ( \text{wave} + 1 \right ) \times \left ( 1 - \text{Skip Cost Reduction} \right ) \right \rfloor</math>


Where <math>\text{Skip Cost Reduction}</math> is 0.01 multiplied by the number of times the "Reduce Wave Skip Cost" upgrade has been purchased, up to  a maximum of 0.5.
Where <math>\text{Skip Cost Reduction}</math> is 0.01 multiplied by the number of times the "Reduce Wave Skip Cost" upgrade has been purchased, up to  a maximum of 0.5.
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If Ammo is chosen during the selection phase, two random options will be offered alongside an option to increase your existing ammo. The quantity of Ammo offered increases with the number of cleared waves, can be increased by purchasing the Ammo Gatherer upgrade within the raid shop, and is a random amount between <math>1</math> and the maximum quantity:
If Ammo is chosen during the selection phase, two random options will be offered alongside an option to increase your existing ammo. The quantity of Ammo offered increases with the number of cleared waves, can be increased by purchasing the Ammo Gatherer upgrade within the raid shop, and is a random amount between <math>1</math> and the maximum quantity:


<math>\text{Ammo Max} = \text{wave} \times 25 \times \left ( 1 + \text{Raid Shop Multiplier} \right )</math>
<math>\text{Ammo Max} = 25 \times \text{wave} \times \left ( 1 + \text{Raid Shop Multiplier} \right )</math>


Where <math>\text{Raid Shop Multiplier}</math> has an initial value of 0, increasing by 0.05 for each time the Ammo Gatherer upgrade has been purchased.
Where <math>\text{Raid Shop Multiplier}</math> has an initial value of 0, increasing by 0.05 for each time the Ammo Gatherer upgrade has been purchased.
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If Runes is chosen during the selection phase, two random options will be offered, and a option to increase your existing ammo. The quantity of Runes offered increases with the number of cleared waves, can be increased by purchasing the Rune Pouch upgrade within the raid shop, and is a random amount between <math>10</math> and the maximum quantity:
If Runes is chosen during the selection phase, two random options will be offered, and a option to increase your existing ammo. The quantity of Runes offered increases with the number of cleared waves, can be increased by purchasing the Rune Pouch upgrade within the raid shop, and is a random amount between <math>10</math> and the maximum quantity:


<math>\text{Runes Max} = 9 + \text{wave} \times 25 \times \left ( 1 + \text{Raid Shop Multiplier} \right )</math>
<math>\text{Runes Max} = 25 \times \text{wave} \times \left ( 1 + \text{Raid Shop Multiplier} \right ) + 9</math>


Where <math>\text{Raid Shop Multiplier}</math> has an initial value of 0, increasing by 0.05 for each time the Rune Pouch upgrade has been purchased.
Where <math>\text{Raid Shop Multiplier}</math> has an initial value of 0, increasing by 0.05 for each time the Rune Pouch upgrade has been purchased.