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Golbin Raid: Difference between revisions

From Melvor Idle
1,075 bytes added ,  7 March 2021
Update & clarify various bits
(→‎Food: Updatede to 0.19v)
(Update & clarify various bits)
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* Defeat infinite waves of Golbins, progressing in difficulty and Combat Level each wave.
* Defeat infinite waves of Golbins, progressing in difficulty and Combat Level each wave.
* You start at Level 1 Combat Skill Levels (Hitpoints Level 10) which increases by 1 at the end of each wave.
* You start at Level 1 Combat Skill Levels (Hitpoints Level 10) which increases by 1 at the end of each wave.
* Start with only a Bronze Scimitar, 100 Bronze Arrows, 100 Air, Water, Earth, Fire & Mind Runes, and 10 Shrimp
* Start with only a Bronze Scimitar (or an Adamant Scimitar if {{PetIcon|Jerry the Giraffe}} has been unlocked), 200 Bronze Arrows, 500 Air, Water, Earth, Fire & Mind Runes, and 10 Shrimp
* At the end of each wave you can select the desired item you wish to equip, chosen at random.
* At the end of each wave you can select the desired item you wish to equip, chosen at random.
* Get as far as you can with the best build possible.
* Get as far as you can with the best build possible.
* Running or dying in the Raid will reward you with Raid Coins based on what Wave you got up to. You cannot earn Raid Coins prior to Wave 4. (Currently no way to spend Raid Coins)
* Running or dying in the Raid will reward you with Raid Coins based on what Wave you got up to. You cannot earn Raid Coins until Wave 3 has been cleared.
* Everyone attacks twice as fast in the Raid.
* Everyone attacks twice as fast in the Raid.


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* Running out of [[Runes]] or Ammo during Combat will replace your weapon with a {{ItemIcon|Bronze Scimitar}}.
* Running out of [[Runes]] or Ammo during Combat will replace your weapon with a {{ItemIcon|Bronze Scimitar}}.
* [[Combat Triangle]] Modifiers for Standard & Hardcore characters still apply here (Including no HP Regen for Hardcore).
* [[Combat Triangle]] Modifiers for Standard & Hardcore characters still apply here (Including no HP Regen for Hardcore).
* The Raid is basically Combat reskinned, therefore you are not able to train any other skills during the Raid.
* This is a safe minigame. {{Icon|Hardcore}} Characters are safe if you die.
* This is a safe minigame. {{Icon|Hardcore}} Characters are safe if you die.
* All Golbins killed during the raid count towards unlocking the {{PetIcon|Golden Golbin}} pet.
* All Golbins killed during the raid count towards unlocking the {{PetIcon|Golden Golbin}} pet.


== Development Plan ==
== Development Plan ==
* Stage 1 (current) Initial Release & Basic Game Mechanics Implemented
* Stage 1 Initial Release & Basic Game Mechanics Implemented
* Stage 2 Raid Shop, Increased Variance of Enemies & Tuning for Ranged and Magic
* Stage 2 (current) Raid Shop, Increased Variance of Enemies & Tuning for Ranged and Magic
* Stage 3 Finalise Mechanics & Focus on Feedback
* Stage 3 Finalise Mechanics & Focus on Feedback
* Stage 4 Finalise Minigame
* Stage 4 Finalise Minigame
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== Raid Coins ==
== Raid Coins ==
Number of Raid Coins earned, increases with the number of cleared waves, by:
The number of Raid Coins earned increases with the number of cleared waves. The amount of coins earned for a raid with <math>wave</math> waves cleared is given by:
<math>Raidcoins = wave * \lfloor (2 + (wave * 0.25))\rfloor*\lfloor ((wave/15)+1) \rfloor</math>
<math>\text{Raid Coins} =
\begin{cases}
wave * \left \lfloor 2 + \left ( wave * 0.25 \right ) \right \rfloor * \left \lfloor \frac{wave}{15} + 1 \right \rfloor * 3 & \text{if }wave \ge 3 \\
0 & \text{if }wave \le 2
\end{cases}
</math>
 
{| class="wikitable"
{| class="wikitable"
|-
|-
! Wave count !! Raid Coins
! Wave count !! Raid Coins
|-
|-
| 5|| 12
| 5|| 36
|-
|-
| 10|| 36
| 10|| 108
|-
|-
| 15|| 70
| 15|| 210
|-
|-
| 20|| 228
| 20|| 684
|-
|-
| 30|| 522
| 30|| 1,566
|-
|-
| 40|| 1,287
| 40|| 3,861
|-
|-
| 50|| 2,744
| 50|| 8,232
|-
|-
| 75|| 7,400
| 75|| 22,200
|-
|-
| 100|| 18,018
| 100|| 54,054
|-
|-
| 125|| 36,828
| 125|| 110,484
|-
|-
| 150|| 58,110
| 150|| 174,330
|-
|-
| 175|| 93,960
| 175|| 281,880
|-
|-
| 200|| 142,086
| 200|| 426,258
|}
|}
The cost of skipping waves also increases with the number of waves, where the cost of skipping wave number <math>wave</math> is given by:
<math>\text{Skip Cost} = \left \lfloor \left ( wave + 1 \right ) \times 100 \times \left ( 1 - \text{Skip Cost Reduction} \right ) \right \rfloor</math>
Where '''Skip Cost Reduction''' is 0.01 multiplied by the number of times the "Reduce Wave Skip Cost" upgrade has been purchased.


== Ammo ==
== Ammo ==
If Ammo is chosen during the selection phase, 2 random options will be offered, and a option to increase your existing ammo. The quantity of Ammo offered is a random amount between 1 and max quantity, where the offered amount increases with the number of cleared waves and your multiplier that you can increase in the raid shop, by:
If Ammo is chosen during the selection phase, 2 random options will be offered, and a option to increase your existing ammo. The quantity of Ammo offered is a random amount between 1 + Raid Shop Multiplier and max quantity, where the offered amount increases with the number of cleared waves and your multiplier that you can increase in the raid shop, by:
<math>Ammo Max = ((wave * 25)* RaidShopMultiplier)+1</math>
<math>\text{Ammo Max} = ((wave * 25)* RaidShopMultiplier)+1</math>
 
== Runes ==
If Runes is chosen during the selection phase, 2 random options will be offered, and a option to increase your existing ammo. The quantity of Runes offered is a random amount between 10 + Raid Shop Multiplier and max quantity, where the offered amount increases with the number of cleared waves and your multiplier that you can increase in the raid shop, by:
<math>\text{Runes Max} = ((wave * 25)* RaidShopMultiplier)+10</math>


== Food ==
== Food ==
If Food is chosen during the selection phase, 3 random options will be offered. The quantity of Food offered is a random amount between 1 + Raid Shop Multiplier and max quantity, where the offered amount increases with the number of cleared waves, by:
If Food is chosen during the selection phase, 3 random options will be offered. The quantity of Food offered is a random amount between 1 + Raid Shop Multiplier and max quantity, where the offered amount increases with the number of cleared waves, by:
<math>FoodMax = (wave*12-wave)+wave+RaidShopMultiplier</math>
<math>\text{Food Max} = (wave*12-wave)+wave+RaidShopMultiplier</math>
{{Menu}}
{{Menu}}