Game Mode: Difference between revisions

m
Update for v1.2.2
m (Update for v1.2.2)
 
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{{V|1.0.5}}<!--
{{V|1.2.2}}<!--
Update the below with the number of items which count towards 100% completion.
Update the below with the number of items which count towards 100% completion.
This number can be done by invoking the following snippet of JS in a browser console with Melvor open:
This number can be done by invoking the following snippet of JS in a browser console with Melvor open:
items.filter((i, idx) => i.ignoreCompletion === undefined || i.ignoreCompletion !== true).length
game.items.filter((i, idx) => i.ignoreCompletion === undefined || i.ignoreCompletion !== true).length
-->{{#vardefine:totItems|1125}}<!--
-->{{#vardefine:totItems|2494}}<!--
-->There are multiple different ways to play Melvor Idle. In addition to the official game modes that can be selected when creating a character, there are also community-created game modes that add additional self-imposed restrictions to what a given character is allowed to do.
-->There are multiple different ways to play Melvor Idle. In addition to the official game modes that can be selected when creating a character, there are also community-created game modes that add additional self-imposed restrictions to what a given character is allowed to do.


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=== Hardcore ===
=== Hardcore ===
{{Main|Reference=Hardcore}}
{{Main|Reference=Hardcore}}
{{Icon|Hardcore}} mode is a more challenging version of the game. It includes the following challenges:
{{:Hardcore}}
 
* Hardcore characters are deleted upon death
* Passive {{Skill|Hitpoints}} regeneration is disabled.
* [[Bank]] slots cannot be purchased from the [[Shop]] after the player reaches {{HardcoreBankMax}} bank slots, although more bank slots can still be acquired through the use of {{ItemIcon|Bank Slot Token|Bank Slot Tokens}}.
* The [[Combat Triangle]] penalties for using a combat style the enemy is resistant to are increased.


=== Adventure ===
=== Adventure ===
{{Main|Reference=Adventure}}
{{Main|Reference=Adventure}}
{{Icon|Adventure}} mode is a version of the game in which players start with only a few skills and must work to unlock others. It includes the following changes:
{{:Adventure}}


* Skills are locked and must be purchased using {{Icon|Coins|GP}} to access
=== Ancient Relics ===
* Start with only {{Skill|Attack}}, {{Skill|Strength}}, {{Skill|Defence}}, and {{Skill|Hitpoints}} unlocked along with {{ItemIcon|Shrimp|qty=10}} and a {{ItemIcon|Bronze Dagger}}.
{{Main|Reference=Ancient Relics}}
* Non-Combat skill levels cannot go above your Combat Level.
{{:Ancient Relics}}
* The [[Combat Triangle]] penalties for using a combat style the enemy is resistant to are increased (identical to the changes in Hardcore mode)
* Hitpoints, Damage, and Food Healing values are 10x larger than standard (this is a visual change, it has no actual impact on combat mechanics).


=== Temporary Modes ===
=== Temporary Modes ===
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====Masochism====
====Masochism====
{{Main|Reference=Masochism}}
{{Main|Reference=Masochism}}
This mode is not meant to be easy, nor is it meant to be quick.  It is meant so be slow, tedious, and to punish mistakes.  Played in {{Icon|Adventure}} it is designed to make players think about preparation, planning, and thinking ahead.  In addition there are strong bank management aspects involved that can very easily punish mistakes.
This mode is not meant to be easy, nor is it meant to be quick.  It is meant so be slow, tedious, and to punish mistakes.  Played in {{Icon|Adventure}} it is designed to make players think heavily about preparation and planning.  In addition there are strong bank management aspects involved that can very easily punish mistakes.


===Restrictions===
===Restrictions===