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Game Mode: Difference between revisions

From Melvor Idle
1,039 bytes added ,  26 October 2022
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{{V|1.0}}<!--
{{V|1.0.5}}<!--
Update the below with the number of items which count towards 100% completion.
Update the below with the number of items which count towards 100% completion.
This number can be done by invoking the following snippet of JS in a browser console with Melvor open:
This number can be done by invoking the following snippet of JS in a browser console with Melvor open:
items.filter((i, idx) => i.ignoreCompletion === undefined || i.ignoreCompletion !== true).length
items.filter((i, idx) => i.ignoreCompletion === undefined || i.ignoreCompletion !== true).length
-->{{#vardefine:totItems|1127}}<!--
-->{{#vardefine:totItems|1125}}<!--
-->There are multiple different ways to play Melvor Idle. In addition to the official game modes that can be selected when creating a character, there are also community-created game modes that add additional self-imposed restrictions to what a given character is allowed to do.
-->There are multiple different ways to play Melvor Idle. In addition to the official game modes that can be selected when creating a character, there are also community-created game modes that add additional self-imposed restrictions to what a given character is allowed to do.


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This is the default Melvor Idle game mode. As the default way of playing the game, it doesn't have any unique modifiers.
This is the default Melvor Idle game mode. As the default way of playing the game, it doesn't have any unique modifiers.


==={{Icon|Hardcore}}===
=== Hardcore ===
{{Main|Reference=Hardcore}}
{{Main|Reference=Hardcore}}
{{Icon|Hardcore}} mode is a more challenging version of the game. It includes the following challenges:
{{Icon|Hardcore}} mode is a more challenging version of the game. It includes the following challenges:
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* The [[Combat Triangle]] penalties for using a combat style the enemy is resistant to are increased.
* The [[Combat Triangle]] penalties for using a combat style the enemy is resistant to are increased.


==={{Icon|Adventure}}===
=== Adventure ===
{{Main|Reference=Adventure}}
{{Main|Reference=Adventure}}
{{Icon|Adventure}} mode is a version of the game in which players start with only a few skills and must work to unlock others. It includes the following changes:
{{Icon|Adventure}} mode is a version of the game in which players start with only a few skills and must work to unlock others. It includes the following changes:
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* Non-Combat skill levels cannot go above your Combat Level.
* Non-Combat skill levels cannot go above your Combat Level.
* The [[Combat Triangle]] penalties for using a combat style the enemy is resistant to are increased (identical to the changes in Hardcore mode)
* The [[Combat Triangle]] penalties for using a combat style the enemy is resistant to are increased (identical to the changes in Hardcore mode)
* Hitpoints, Damage, and Food Healing values are 10x larger than standard.
* Hitpoints, Damage, and Food Healing values are 10x larger than standard (this is a visual change, it has no actual impact on combat mechanics).


==={{Icon|Chaos}}===
=== Temporary Modes ===
The following game modes were introduced on a temporary basis in the past, and may no longer be available to play.
 
==== Chaos ====
{{Main|Reference=Chaos}}
{{Main|Reference=Chaos}}
{{:Chaos}}
{{:Chaos}}
==== Hardcore Adventure Speedrun ====
{{Main|Reference=Hardcore Adventure Speedrun}}
{{:Hardcore Adventure Speedrun}}
==== Internal Suffering Speedrun ====
{{Main|Reference=Internal Suffering Speedrun}}
{{:Internal Suffering Speedrun}}


==Community Created Variations==
==Community Created Variations==
The following game modes aren't enforced in-game, but instead have a list of rules that players who wish to play them choose to follow voluntarily. Different players may play the same game mode slightly differently or may choose to combine multiple to create an even more difficult challenge.
The following game modes aren't enforced in-game but instead have a list of rules that players who wish to play them choose to follow voluntarily. Different players may play the same game mode slightly differently or may choose to combine multiple to create an even more difficult challenge.


Some people also combine these game modes, for increased difficulty.
Some people also combine these game modes, for increased difficulty.


===Game Modes===
===Game Modes===
These modes are mostly collections of restrictions, or unique ways to play the game which are widespread enough to be talked about to some degree or another in an agreed-upon way.


====Hardcore Combat Only (HCCO)====
====Hardcore Combat Only (HCCO)====
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====PainCO====
====PainCO====
This is pain: A harder start to HCCO, with limitations such as some restricted monsters, and not being able to use the shop or upgrade items.  
{{Main|Reference=PainCO}}
This is pain: A harder start to HCCO, with additional limitations such as some restricted monsters, being unable to use the shop, and no upgrading of items.
 
====Masochism====
{{Main|Reference=Masochism}}
This mode is not meant to be easy, nor is it meant to be quick.  It is meant so be slow, tedious, and to punish mistakes.  Played in {{Icon|Adventure}} it is designed to make players think about preparation, planning, and thinking ahead.  In addition there are strong bank management aspects involved that can very easily punish mistakes.


Full information is found under [[PainCO]].
===Restrictions===


====12 Bank Slots (12B)====
====12 Bank Slots (12B)====
12 Bank Slots (often abbreviated as 12B) is a game mode in which players restrict themselves to the starting 12 bank slots and do not purchase more or use {{ItemIcon|Bank Slot Token}}s. Although often combined with Hardcore Combat Only, this game mode can also be played as a regular character.
12 Bank Slots (often abbreviated as 12B) is a game mode in which players restrict themselves to the starting 12 bank slots and do not purchase more or use {{ItemIcon|Bank Slot Token|Bank Slot Tokens}}. Although often combined with Hardcore Combat Only, this game mode can also be played as a regular character.


This game mode can be compared to the UIM challenge on [https://www.runescape.com RuneScape].
This game mode can be compared to the UIM challenge on [https://www.runescape.com RuneScape].
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Usually items that do not count for Completion are excluded from this challenge (just as they are in the completion log) since they include event specific time limited items, like the 1st anniversary cake, and would make it impossible to acquire for accounts that missed this to complete the challenge.
Usually items that do not count for Completion are excluded from this challenge (just as they are in the completion log) since they include event specific time limited items, like the 1st anniversary cake, and would make it impossible to acquire for accounts that missed this to complete the challenge.


Some people might want to push this even further, and have 4 of every item, allowing themselves to fill all Equipment sets, and still have one of each item in their bank. This is often called Ultimate Living Bank.
Some people might want to push this even further, and have 5 of every item, allowing themselves to fill all Equipment sets, and still have one of each item in their bank. This is often called b5nk, or Ultimate Living Bank.


While it is possible in Normal game mode to get enough slots, it is very hard to do so combined with {{Icon|Hardcore}}, due to the {{HardcoreBankMax}} bank slot cap from shop. One would need to farm and use at least {{formatnum:{{#expr:{{#var:totItems}} - {{HardcoreBankMax}}}}}} {{ItemIcon|Bank Slot Token|Bank Slot Tokens}}, preferably after hitting the {{HardcoreBankMax}}-cap.
While it is possible in Normal game mode to get enough slots, it is very hard to do so combined with {{Icon|Hardcore}}, due to the {{HardcoreBankMax}} bank slot cap from shop. One would need to farm and use at least {{formatnum:{{#expr:{{#var:totItems}} - {{HardcoreBankMax}}}}}} {{ItemIcon|Bank Slot Token|Bank Slot Tokens}}, preferably after hitting the {{HardcoreBankMax}}-cap.
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As a note, there is currently no way to level {{Skill|Firemaking}}, as there is no enemy who drops {{ItemIcon|Normal Logs}}.
As a note, there is currently no way to level {{Skill|Firemaking}}, as there is no enemy who drops {{ItemIcon|Normal Logs}}.


====No-Coward===
====No-Coward====
Disallows fleeing from combat. There's no room for both the enemy and yourself to remain alive! Requires a bit of planning ahead.
Disallows fleeing from combat. There's no room for both the enemy and yourself to remain alive! Requires a bit of planning ahead.