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Food: Difference between revisions

From Melvor Idle
271 bytes added ,  18 February 2023
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Update for v1.1.1
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{{V|1.0.5}}
{{V|1.1.1}}
[[File:Crab (item).svg|thumb|right|Food]]
[[File:Crab (item).svg|thumb|right|Food]]
Food is used to replenish [[Hitpoints]] during {{Icon|Combat}} or {{Skill|Thieving}}. Up to 3 types of food can be equipped for use from the [[Bank]]. Food can be unequipped through the {{Icon|Combat}} or {{Skill|Thieving}} page, by using the food drop-down menu and selecting Unequip.  
Food is used to replenish [[Hitpoints]] during {{Icon|Combat}} or {{Skill|Thieving}}. Up to 3 types of food can be equipped for use from the [[Bank]]. Food can be unequipped through the {{Icon|Combat}} or {{Skill|Thieving}} page, by using the food drop-down menu and selecting Unequip.  


To consume food, it must first be equipped through the [[Bank]] and then selected using the food drop-down menu on the {{Icon|Combat}} or {{Skill|Thieving}} page. After the food has been equipped and selected, it can be clicked for consumption provided the player is not at full [[Hitpoints|health]]. When food is consumed manually, the player will be healed immediately for the amount listed in the description of the food and their attack will reset.
To consume food, it must first be equipped through the [[Bank]] and then selected using the food drop-down menu on the {{Icon|Combat}} or {{Skill|Thieving}} page. After the food has been equipped and selected, it can be clicked for consumption provided the player is not at full [[Hitpoints|health]]. When food is consumed manually, the player will be healed immediately for the amount listed in the description of the food and their attack will reset. If the attack being performed was a [[Special Attack]], then the next attack after eating will always be a normal attack (with the exception of {{Icon|Ancient Magicks|Ancient|img=Ancient|type=spellType}} and {{Icon|Archaic|type=spellType}} spells, which remain special).


The amount healed by all foods can be increased by 10% by reaching the 95% [[Mastery#The Mastery Pool|Mastery pool checkpoint]] for {{Skill|Cooking}}, plus an additional 10% for each of the Coal Stones and Ice Jump [[Agility#Obstacles|Agility obstacles]] that are built (for a total of up to 20% from {{Skill|Agility}}). In addition, the amount healed by cooked food can be increased by a further 20% if the food is at [[Mastery]] level 99 in Cooking. These bonuses are additive, providing up to a 50% increase to the amount healed by [[#Cooked Food|cooked food]], and up to 30% for [[#Uncooked Fish|uncooked fish]] and [[#Harvested food|harvested food]].
The amount healed by all foods can be increased by 10% by reaching the 95% [[Mastery#The Mastery Pool|Mastery pool checkpoint]] for {{Skill|Cooking}}, plus an additional 10% for each of the Coal Stones and Ice Jump [[Agility#Obstacles|Agility obstacles]] that are built (for a total of up to 20% from {{Skill|Agility}}). In addition, the amount healed by cooked food can be increased by a further 20% if the food is at [[Mastery]] level 99 in Cooking. These bonuses are additive, providing up to a 50% increase to the amount healed by [[#Cooked Food|cooked food]], and up to 30% for [[#Uncooked Fish|uncooked fish]] and [[#Harvested food|harvested food]].