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Food: Difference between revisions

From Melvor Idle
945 bytes added ,  10 October 2021
Update for v0.22.1
(→‎Auto Eat: Note lack of interaction with sleep/stun status effects)
(Update for v0.22.1)
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{{V|0.20}}
{{V|0.22.1}}
[[File:Crab (item).svg|thumb|right|Food]]
[[File:Crab (item).svg|thumb|right|Food]]
Food is used to replenish [[Hitpoints]] during {{Icon|Combat}} or {{Skill|Thieving}}. Up to 3 types of food can be equipped for use from the [[Bank]]. Food can be unequipped through the {{Icon|Combat}} or {{Skill|Thieving}} page, by using the food drop-down menu and selecting Unequip.  
Food is used to replenish [[Hitpoints]] during {{Icon|Combat}} or {{Skill|Thieving}}. Up to 3 types of food can be equipped for use from the [[Bank]]. Food can be unequipped through the {{Icon|Combat}} or {{Skill|Thieving}} page, by using the food drop-down menu and selecting Unequip.  
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To consume food, it must first be equipped through the [[Bank]] and then selected using the food drop-down menu on the {{Icon|Combat}} or {{Skill|Thieving}} page. After the food has been equipped and selected, it can be clicked for consumption provided the player is not at full [[Hitpoints|health]]. When food is consumed manually, the player will be healed immediately for the amount listed in the description of the food and their attack will reset.
To consume food, it must first be equipped through the [[Bank]] and then selected using the food drop-down menu on the {{Icon|Combat}} or {{Skill|Thieving}} page. After the food has been equipped and selected, it can be clicked for consumption provided the player is not at full [[Hitpoints|health]]. When food is consumed manually, the player will be healed immediately for the amount listed in the description of the food and their attack will reset.


The amount healed by all foods can be increased by 10% by reaching the 95% [[Mastery#The Mastery Pool|Mastery pool checkpoint]] for {{Skill|Cooking}}, plus an additional 10% for each of the Coal Stones and Ice Jump [[Agility#Obstacles|Agility obstacles]] that are built (for a total of up to 20% from {{Skill|Agility}}). In addition, the amount healed by cooked food can be increased by a further 20% if the food is at [[Mastery]] level 99 in Cooking. These bonuses are additive, providing up to a 50% increase to the amount healed by [[#Cooked Fish|cooked food]], and up to 30% for [[#Uncooked Fish|uncooked fish]] and [[#Harvested food|harvested food]].
The amount healed by all foods can be increased by 10% by reaching the 95% [[Mastery#The Mastery Pool|Mastery pool checkpoint]] for {{Skill|Cooking}}, plus an additional 10% for each of the Coal Stones and Ice Jump [[Agility#Obstacles|Agility obstacles]] that are built (for a total of up to 20% from {{Skill|Agility}}). In addition, the amount healed by cooked food can be increased by a further 20% if the food is at [[Mastery]] level 99 in Cooking. These bonuses are additive, providing up to a 50% increase to the amount healed by [[#Cooked Food|cooked food]], and up to 30% for [[#Uncooked Fish|uncooked fish]] and [[#Harvested food|harvested food]].


__TOC__
__TOC__


== Cooked Fish ==
== Cooked Food ==
{{Main|Reference=Cooking}} {{CookingTable}}
{{Main|Reference=Cooking}} {{CookingTable}}


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* Efficiency affects how many [[Hitpoints]] an individual piece of food will replenish. For example: if a {{ItemIcon|Potatoes|Potato}} would ordinarily heal 10 [[Hitpoints]], a {{ItemIcon|Potatoes|Potato}} consumed with Auto Eat - Tier I will only restore 6 [[Hitpoints]]. Efficiency can be improved further by building [[Agility#Obstacles|Agility obstacles]] that provide an increase to Auto Eat efficiency.
* Efficiency affects how many [[Hitpoints]] an individual piece of food will replenish. For example: if a {{ItemIcon|Potatoes|Potato}} would ordinarily heal 10 [[Hitpoints]], a {{ItemIcon|Potatoes|Potato}} consumed with Auto Eat - Tier I will only restore 6 [[Hitpoints]]. Efficiency can be improved further by building [[Agility#Obstacles|Agility obstacles]] that provide an increase to Auto Eat efficiency.


Auto eat will only use the currently equipped and selected food type. If all the selected food has been consumed and the equipped food slot is empty, Auto Eat will not work. Once the selected food has been depleted, another food type must be manually selected for Auto Eat to continue functioning. Your attack does not reset if Auto Eating kicks in. Auto eat will still trigger when the player is stunned or asleep.
Auto Eat will only use the currently equipped and selected food type. If all the selected food has been consumed and the equipped food slot is empty, Auto Eat will not work. Once the selected food has been depleted, another food type must be manually selected for Auto Eat to continue functioning. Your attack does not reset if Auto Eating kicks in. Auto Eat will still trigger when the player is stunned or asleep.
{{AutoEatUpgradeTable}}
{{AutoEatUpgradeTable}}
== Cooking Upgrades ==
There are a couple of {{Skill|Cooking}} upgrades that can be purchased from the [[Shop]]: {{UpgradeIcon|Cooking Upgrade 1}} and {{UpgradeIcon|Cooking Upgrade 2}}.
[[Cooking Upgrade 1]] allows any food created while [[Cooking]] to be automatically equipped if the food item currently being cooked is already equipped. This can be useful for instances where bank space is at a premium, as the cooked food will bypass the [[Bank]].
[[Cooking Upgrade 2]] automatically swaps to the next available food slot should the food in the current slot run out during {{Icon|Combat}} or {{Skill|Thieving}} due to [[#Auto Eat|Auto Eat]]. If the food in the current slot is exhausted due to manual eating then no automatic swapping will occur and the player will need to select another slot manually. Similarly, if no other slots contain food then no automatic swapping of slots will occur and the player must equip additional food.


{{FoodNav}}
{{FoodNav}}
{{Menu}}
{{Menu}}