Firemaking: Difference between revisions

652 bytes added ,  23 February 2023
Update for v1.1.1
m (→‎Items Received: use TotH template instead)
(Update for v1.1.1)
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{{V|1.1}}
{{V|1.1.1}}
[[File:Firemaking (skill).svg|thumb|right|Firemaking]]
[[File:Firemaking (skill).svg|thumb|right|Firemaking]]


{{Otheruses|the {{PAGENAME}} skill|training the skill|{{PAGENAME}}/Training}}
{{Otheruses|the {{PAGENAME}} skill|training the skill|{{PAGENAME}}/Training}}


'''{{PAGENAME}}''' is the ancient art of making fires. Increasing the Firemaking skill level allows the player to purchase higher tier [[Shop#Cooking Fires|cooking fires]] from the [[Shop]].
'''{{PAGENAME}}''' is the ancient art of making fires. Increasing the Firemaking skill level allows the player to purchase higher tier [[Shop#Fires|cooking fires]] from the [[Shop]].


Purchasing the {{UpgradeIcon|Art of Control}} upgrade reduces the time to burn a log by 15%, and the {{ItemIcon|Devil}} familiar will reduce this by a further 5% of the base burn time. In addition, {{Icon|Mastery}} can be used to reduce the burn time further still, with the 25% [[#Mastery Pool Checkpoints|pool checkpoint]] reducing burn time by 10%, plus an additional 0.1% reduction for each mastery level in the log being burned.
One of the main attractions of {{PAGENAME}} is the experience bonuses it can provide to all skills. Wearing the {{ItemIcon|Firemaking Skillcape}} will grant +5% global skill experience, unlocking {{PetIcon|Pyro}} will grant +1% global skill experience, 5% global {{Icon|Mastery}} experience is granted while the 95% [[#Mastery Pool Checkpoints|pool checkpoint]] is active, and 0.25% global mastery experience is granted for each log that is {{Icon|Mastery}} level 99, a total of 2.25% ({{TotH}} 4.5%) once each log is mastered.


One of the main attractions of {{PAGENAME}} is the experience bonuses it can provide to all skills. Wearing the {{ItemIcon|Firemaking Skillcape}} will grant +5% global skill experience, unlocking {{PetIcon|Pyro}} will grant +1% global skill experience, and 0.25% global mastery experience is granted for each log that is {{Icon|Mastery}} level 99, a total of 2.25% ({{TotH}} 4.5%) once each log is mastered.
==Mechanics==
The amount of time taken to burn a log can be reduced by 15% if the {{UpgradeIcon|Art of Control}} upgrade has been purchased, 10% while the 25% [[#Mastery Pool Checkpoints|pool checkpoint]] is active, 5% while the {{ItemIcon|Devil}} familiar is equipped, up to 5% with {{ConstellationIcon|Ameria}} ({{MasteryReq|Ameria|60|type=constellation}}), 4% if {{AgilityIcon|Monkey Bars}} is active, 2% if {{ItemIcon|Warm Beanie}} is worn, and 0.1% for each mastery level gained in the log being burned. The [[Throne of the Herald Expansion]] introduces further interval reductions, being 5% if the {{ItemIcon|Kindling Pouch}} [[Consumables|Consumable]] is in use, 3% if the {{AgilityIcon|Elite Pillar of Expertise}} is active, and 2% if {{PetIcon|Harold}} is unlocked. The maximum possible reduction is therefore 50.9% ({{TotH}} 60.9%).


==Items Received==
==Items Received==
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|{{ItemIcon|Generous Fire Spirit|size=30|notext=true}}||[[Generous Fire Spirit]]||style="text-align:right;"|0.1%
|{{ItemIcon|Generous Fire Spirit|size=30|notext=true}}||[[Generous Fire Spirit]]||style="text-align:right;"|0.1%
|}
|}
The chance of receiving each of the above items can be boosted with the {{ItemIcon|Clue Chasers Insignia}}, and the quantity received may be doubled with global or Firemaking specific doubling bonuses.


The amount of Ash received is determined by the base burn time of the log in seconds. For example Normal Logs take 2 seconds to burn and thus give 2 Ash.
The amount of Ash received is determined by the base burn time of the log in seconds. For example Normal Logs take 2 seconds to burn and thus give 2 Ash.
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It is possible to increase the odds of receiving items through various means. For example, the {{ItemIcon|Firemaking Skillcape}} increases the chance to receive Coal Ore after each Firemaking action to 100% and the {{ItemIcon|Burning Amulet of Charcoal}} increases the chance of receiving Charcoal by 10%.
It is possible to increase the odds of receiving items through various means. For example, the {{ItemIcon|Firemaking Skillcape}} increases the chance to receive Coal Ore after each Firemaking action to 100% and the {{ItemIcon|Burning Amulet of Charcoal}} increases the chance of receiving Charcoal by 10%.


With the {{Icon|Ameria|Ameria constellation|type=constellation}} or the {{ItemIcon|Devil}} + {{ItemIcon|Mole}} [[Summoning|familiar synergy]] it is also possible to receive Diamonds while firemaking.
With the {{Icon|Ameria|Ameria constellation|type=constellation}} or the {{ItemIcon|Devil}} + {{ItemIcon|Mole}} [[Summoning|familiar synergy]] it is also possible to receive {{ItemIcon|Diamond|Diamonds}} while firemaking. The quantity of Diamonds received is always 1, and cannot be doubled.
 
The chance of receiving Ash, Stardust, Generous Fire Spirits, or Charcoal can be boosted with the {{ItemIcon|Clue Chasers Insignia}}.


==Bonfires==
==Bonfires==
While firemaking the player has the option to light a bonfire at the cost of 10 logs. This action itself does not give experience; bonfires instead provide bonus experience for firemaking when lit. The amount of bonus experience gained depends on the log being burned (see: [[#Logs|Logs]]). Note that the experience bonus applies to skill experience only, and does ''not'' provide additional {{Icon|Mastery}} experience.
While firemaking the player has the option to light a bonfire at the cost of 10 logs. This action itself does not give experience; bonfires instead provide bonus experience for firemaking when lit. The amount of bonus experience gained depends on the log being burned (see: [[#Logs|Logs]]). Note that the experience bonus applies to skill experience only, and does ''not'' provide additional {{Icon|Mastery}} experience.


By using {{ItemIcon|Controlled Heat Potion|Controlled Heat Potions|img=Controlled Heat Potion IV}}, bonfires will automatically be started at the cost of no logs.
By using {{ItemIcon|Controlled Heat Potion|Controlled Heat Potions}}, bonfires will automatically be started at the cost of no logs.


==Potion==
==Potion==