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517 bytes removed ,  29 May 2023
→‎{{Skill|Township}}: Update for rework in V1.1.2
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(→‎{{Skill|Township}}: Update for rework in V1.1.2)
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==={{Skill|Township}}===
==={{Skill|Township}}===
'''WIP'''
Q: I don't know where to start!


Q: I don't know where to start!
:A: Check out the {{Skill|Township}} and [[Township/Training]] pages.


:A: Check out the {{Skill|Township}} and [[Township/Training]] pages. You may find this guide useful: https://www.reddit.com/r/MelvorIdle/comments/y78j1d/township_quick_start_beginner_guide/?utm_source=share&utm_medium=web2x&context=3
Q: How do I gain resources and/or experience?


Q: What are ticks and how do I spend them?
:A: Township updates automatically once every hour. When these updates occur, the player will receive [[Township#Resources|resources]] and experience, where the amount of resources gained with each update can be seen on the tiles near the top of the Township page in-game. Using the gained resources to construct additional [[Township#Buildings|buildings]] can increase the amount of resources gained with each update.
:A: Township uses a unique tick system instead of constantly running. Ticks are a passively generated resource at a rate of 1 Tick per 5 minutes. Ticks can be spent at any time to progress your town, affecting all aspects of your town from population to resources, and with no limit on the amount of Ticks you can store, the town does not need constant attention to run.


Q: Why aren't I gaining resources?
Q: Why aren't I gaining resources?


:A: You have to spend a tick to generate resources. Then make sure you have free storage space, resource production buildings and workers in them, and that those resources are not being completely consumed by other buildings or biomes.
:A: Check whether your storage is full. If so, excess resources can be [[Township#Trading Post|traded]] using the trader, or can be thrown away by using the "Yeet Resources" section of the "Manage Storage" tab. A cap for each resource may also be set under the manage storage tab, which can prevent storage filling up with an excessive amount of any one resource.


Q: What do I gain from this skill?
Q: What do I gain from this skill?


:A: Township unlocks new items and pets from the shop, including xp-boosting gear. Your town can generate a huge amount of GP and resources for you passively, so you have to spend less time actively skilling to gather them.
:A: Township unlocks new items and pets from the {{Icon|Shop}}, including experience boosting gear. Your town can generate a huge amount of {{GP}}[[GP]] and any Township resources gained can be [[Township#Trading Post|traded]] with the trader for a number of [[Consumables]] or resources such as logs, ores, or potions. The consumable items provide benefits to many other skills within the game, and cannot be obtained from elsewhere in the game.
 
Q: I just started and spent all my stone, and now I can't build a [[Miners Pit]].
 
:A: You will have to restart your town. Next time, try following the tutorial in the Tasks section or a player-written guide.
 
Q: Do I get my ticks or land back if I restart my town?
 
:A: You keep all of your unspent ticks when restarting. If you had fewer than 144 ticks left, you will start your new town with 144 ticks. You keep all of your purchased land. You will have to purchase the land in the new town, but it will be free up to the amount of land previously purchased.


Q: Why can't I trade for this item at the trader?
Q: I've made some poor choices with the buildings I have constructed, can I restart?


:A: You need to have received 10,000 copies of an item before you can trade for it.
:A: Towns cannot be restarted following the Township rework introduced as part of [[V1.1.2]]. You will simply have to wait for enough updates to pass until you have enough resources to construct further buildings.


Q: How do I craft a tier 1 potion for the township task?
Q: How do I craft a tier 1 potion for the township task?
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Q: How do I complete the "Kill 42069 golbins" task quickly?
Q: How do I complete the "Kill 42069 golbins" task quickly?


:A: Kills in the golbin raid mini game do not count towards this. The page for [[Golden Golbin]] has details for how to do this quickly.
:A: Kills in the [[Golbin Raid]] mini game do not count towards this. The page for {{PetIcon|Golden Golbin}} has details for how to do this quickly.
 
Q: Can I remove my "Cool Rocks" buildings after I purchase the items which require x amount of Cool Rocks to buy?
 
:A: Yes. Once you have purchased the items, there is no need to keep the Cool Rocks around. You will still have full access to the purchased items. Please note that if you need more of those items, you will need to rebuild the Cool Rocks.


==Gameplay==
==Gameplay==