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Earth God Dungeon/Guide: Difference between revisions

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Due to the [[Combat Triangle]], it is recommended to clear the {{ZoneIcon|Earth God Dungeon}} with {{Skill|Magic}} because the enemies here are mostly {{Icon|Melee}}, including the final boss {{MonsterIcon|Terran}}.  
Due to the [[Combat Triangle]], it is recommended to clear the {{ZoneIcon|Earth God Dungeon}} with {{Skill|Magic}} because the enemies here are mostly {{Icon|Melee}}, including the final boss {{MonsterIcon|Terran}}.  


Being [[Combat#Stun (Freeze)|stunned]] when an enemy hits you causes you to take 30% additional damage. The idea here is to get out of the stun effect of {{MonsterIcon|Terran}} faster than he can attack if you're under the effect of his slow (+33% attack interval inflicted by Grasping Roots). Weapons with a 2.6 second attack interval will get away in time, however weapons with a 3.0 second interval will not without the use of interval reduction bonuses; specifically, 3.0 second interval weapon need to be reduced to 2.9 seconds or faster. Therefore, it is only safe to use {{ItemIcon|Cloudburst Staff}} while using {{Icon|Surge I|type=aurora}} or {{Icon|Surge II|type=aurora}} at this point of progression.
Being [[Combat#Stun (Freeze)|stunned]] when an enemy hits you causes you to take 30% additional damage. The idea here is to get out of the stun effect of {{MonsterIcon|Terran}} faster than he can attack if you're under the effect of his slow (+33% attack interval inflicted by Grasping Roots). Weapons with a 2.9 second attack interval will get away in time, however weapons with a 3.0 second interval will not without the use of interval reduction bonuses; specifically, 3.0 second interval weapon need to be reduced to 2.9 seconds or faster. Therefore, it is only safe to use {{ItemIcon|Cloudburst Staff}} while using {{Icon|Surge I|type=aurora}} or {{Icon|Surge II|type=aurora}} at this point of progression.


The safest spell to use while maintaining a decent [[Dragons_Den/Guide#Adjusted_clear_time|adjusted clear time]] is likely the 20k-accuracy {{Icon|Gust|type=spell}}, with a wand and a shield equipped.
The safest spell to use while maintaining a decent [[Dragons_Den/Guide#Adjusted_clear_time|adjusted clear time]] is likely the 20k-accuracy {{Icon|Gust|type=spell}}, with a wand and a shield equipped.
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Worth noting that using {{ItemIcon|Cloudburst Staff}}, even with {{Icon|Surge I|type=aurora}} or {{Icon|Surge II|type=aurora}}, will likely far outpace any other spell/weapon combo. However, be aware that this will cost a lot of runes, and running out of them will put you in danger of dying. Check combat sim to see how many runes you will spend per hour, and make plenty of extras to survive for as long as necessary.
Worth noting that using {{ItemIcon|Cloudburst Staff}}, even with {{Icon|Surge I|type=aurora}} or {{Icon|Surge II|type=aurora}}, will likely far outpace any other spell/weapon combo. However, be aware that this will cost a lot of runes, and running out of them will put you in danger of dying. Check combat sim to see how many runes you will spend per hour, and make plenty of extras to survive for as long as necessary.


Owning {{PetIcon|Otto}} or wearing {{ItemIcon|Elder Crown}} or {{ItemIcon|Sand Treaders}} in the [[Passive Slot]] will reduce your interval sufficiently enough to avoid the need to spend {{ItemIcon|Air Rune|Air Runes}} on Surge Auroras, making this particular method effectively foolproof. You can use the {{Icon|Fury II|type=aurora}} Aurora instead for better adjusted clear times if you meet one or more of these requirements.
The following methods will reduce your interval sufficiently enough to avoid the need to spend {{ItemIcon|Air Rune|Air Runes}} on Surge Auroras, making this particular method effectively foolproof. You can use the {{Icon|Fury II|type=aurora}} Aurora instead for better adjusted clear times if you meet one or more of these requirements.
 
*Owning {{PetIcon|Otto}}
*Wearing {{ItemIcon|Elder Crown}} or {{ItemIcon|Sand Treaders}} in the [[Passive Slot]]
* {{TotH}} Purchasing all 5 Mastery 20 upgrades for Ashtar in Astrology


Any setup you use needs to be checked with the [[Combat Simulator]] to be sure of its efficacy for ''you''.
Any setup you use needs to be checked with the [[Combat Simulator]] to be sure of its efficacy for ''you''.
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To use this method, you need to have an attack interval of 2.9 or lower. This is achieved the easiest in the end game with {{PetIcon|Otto}}, or alternatively with {{Icon|Surge I|type=aurora}} or {{Icon|Surge II|type=aurora}}.
To use this method, you need to have an attack interval of 2.9 or lower. This is achieved the easiest in the end game with {{PetIcon|Otto}}, or alternatively with {{Icon|Surge I|type=aurora}} or {{Icon|Surge II|type=aurora}}.


This achieves around 26 to 27 scrolls per hour, depending slightly on your {{Skill|Astrology}} bonuses. Worth noting that Master Slayer armour provides a very minor increase in the amount of scrolls obtained. For simplicity's sake and cross-compatibility with the other Gods, they are not added to the table.
This achieves around 26 to 27 scrolls per hour, depending slightly on your {{Skill|Astrology}} bonuses.
 
'''Consumables''':
* {{Icon|Diamond Luck Potion|Diamond Luck Potions}}
* {{Icon|Battleheart|type=prayer}} and {{Icon|Augury|type=prayer}}
* {{ItemIcon|Dragon}} and {{ItemIcon|Witch}}
* {{ItemIcon|Wizard's Scroll}}
* {{Icon|Water Surge|type=spell}}, {{Icon|Anguish III|type=curse}}, and {{Icon|Fury II|type=aurora}}


{{Equipment/Recommended
{{Equipment/Recommended
|style=Magic
|style=Magic
|showDR=true
|showDR=true
|helm1=Glacia God Helmet
|helm1=Slayer Wizard Hat (Master)
|neck1=Fury of the Elemental Zodiacs
|neck1=Fury of the Elemental Zodiacs
|cape1=Skull Cape
|cape1=Skull Cape
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}}
}}


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[[Category:Guides]]
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