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Earth God Dungeon/Guide: Difference between revisions

From Melvor Idle
→‎Magic: consumables
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Due to the [[Combat Triangle]], it is recommended to clear the {{ZoneIcon|Earth God Dungeon}} with {{Skill|Magic}} because the enemies here are mostly {{Icon|Melee}}, including the final boss {{MonsterIcon|Terran}}.  
Due to the [[Combat Triangle]], it is recommended to clear the {{ZoneIcon|Earth God Dungeon}} with {{Skill|Magic}} because the enemies here are mostly {{Icon|Melee}}, including the final boss {{MonsterIcon|Terran}}.  


Being [[Combat#Stun (Freeze)|stunned]] when an enemy hits you causes you to take 30% additional damage. The idea here is to get out of the stun effect of {{MonsterIcon|Terran}} faster than he can attack if you're under the effect of his slow (+33% attack interval inflicted by Grasping Roots). Weapons with a 2.6 second attack interval will get away in time, however weapons with a 3.0 second interval will not without the use of interval reduction bonuses; specifically, 3.0 second interval weapon need to be reduced to 2.9 seconds or faster. Therefore, it is only safe to use {{ItemIcon|Cloudburst Staff}} while using {{Icon|Surge I|type=aurora}} or {{Icon|Surge II|type=aurora}} at this point of progression.
Being [[Combat#Stun (Freeze)|stunned]] when an enemy hits you causes you to take 30% additional damage. The idea here is to get out of the stun effect of {{MonsterIcon|Terran}} faster than he can attack if you're under the effect of his slow (+33% attack interval inflicted by Grasping Roots). Weapons with a 2.9 second attack interval will get away in time, however weapons with a 3.0 second interval will not without the use of interval reduction bonuses; specifically, 3.0 second interval weapon need to be reduced to 2.9 seconds or faster. Therefore, it is only safe to use {{ItemIcon|Cloudburst Staff}} while using {{Icon|Surge I|type=aurora}} or {{Icon|Surge II|type=aurora}} at this point of progression.


The safest spell to use while maintaining a decent [[Dragons_Den/Guide#Adjusted_clear_time|adjusted clear time]] is likely the 20k-accuracy {{Icon|Gust|type=spell}}, with a wand and a shield equipped.
The safest spell to use while maintaining a decent [[Dragons_Den/Guide#Adjusted_clear_time|adjusted clear time]] is likely the 20k-accuracy {{Icon|Gust|type=spell}}, with a wand and a shield equipped.
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To use this method, you need to have an attack interval of 2.9 or lower. This is achieved the easiest in the end game with {{PetIcon|Otto}}, or alternatively with {{Icon|Surge I|type=aurora}} or {{Icon|Surge II|type=aurora}}.
To use this method, you need to have an attack interval of 2.9 or lower. This is achieved the easiest in the end game with {{PetIcon|Otto}}, or alternatively with {{Icon|Surge I|type=aurora}} or {{Icon|Surge II|type=aurora}}.


This achieves around 26 to 27 scrolls per hour, depending slightly on your {{Skill|Astrology}} bonuses. Worth noting that Master Slayer armour provides a very minor increase in the amount of scrolls obtained. For simplicity's sake and cross-compatibility with the other Gods, they are not added to the table.
This achieves around 26 to 27 scrolls per hour, depending slightly on your {{Skill|Astrology}} bonuses.
 
'''Consumables''':
* {{Icon|Diamond Luck Potion|Diamond Luck Potions}}
* {{Icon|Battleheart|type=prayer}} and {{Icon|Augury|type=prayer}}
* {{ItemIcon|Dragon}} and {{ItemIcon|Witch}}
* {{ItemIcon|Wizard's Scroll}}
* {{Icon|Water Surge|type=spell}}, {{Icon|Anguish III|type=curse}}, and {{Icon|Fury II|type=aurora}}


{{Equipment/Recommended
{{Equipment/Recommended
|style=Magic
|style=Magic
|showDR=true
|showDR=true
|helm1=Glacia God Helmet
|helm1=Slayer Wizard Hat (Master)
|neck1=Fury of the Elemental Zodiacs
|neck1=Fury of the Elemental Zodiacs
|cape1=Skull Cape
|cape1=Skull Cape
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