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Damage Reduction: Difference between revisions

From Melvor Idle
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Update for v1.0.5
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{{V|1.0.3}}
{{V|1.0.5}}
{{Main|Reference=Combat}}
{{Main|Reference=Combat}}
'''{{PAGENAME}}''' is a stat that does exactly what it suggests: It reduces the amount of damage taken by a player or monster. Unlike other combat numbers that are complex calculations, a player's Damage Reduction is determined by simply adding together all Damage Reduction bonuses the player has, whether from equipment or something else like a {{Icon|Damage Reduction Potion}} or {{PetIcon|Leonardo}}.
'''{{PAGENAME}}''' is a stat that does exactly what it suggests: It reduces the amount of damage taken by a player or monster. Unlike other combat numbers that are complex calculations, a player's Damage Reduction is determined by simply adding together all Damage Reduction bonuses the player has, whether from equipment or something else like a {{Icon|Damage Reduction Potion}} or {{PetIcon|Leonardo}}.
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Note that the [[Combat Triangle]] will affect how much damage reduction the player has if they are using a different style from the monster.
Note that the [[Combat Triangle]] will affect how much damage reduction the player has if they are using a different style from the monster.
There is a hard cap of 95% on damage reduction. If a player or monster somehow reaches more than 95% total damage reduction, the excess will be ignored.


==Damage Reduction Modifiers==
==Damage Reduction Modifiers==