Crafting/Training: Difference between revisions

Update method to include blue & red dragonhide bodies
(Updated and cleaned up guide.)
(Update method to include blue & red dragonhide bodies)
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{{Otheruses|training the Crafting skill|the skill itself|Crafting}}
{{Otheruses|training the Crafting skill|the skill itself|Crafting}}
{{V|1.0.2}}
{{V|1.0.3}}


==Training==
==Training==
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===Level 57-71===
===Level 57-71===
From {{SkillReq|Crafting|57}} to {{SkillReq|Crafting|71}}, items made out of {{ItemIcon|Green Dragonhide}} are the most efficient XP/level. Since {{ItemIcon|Green Dragonhide}} can effectively be purchased from the shop for {{GP|200}} per piece and items made from {{ItemIcon|Green Dragonhide}} sell for an amount equal to {{GP|200}} per piece of dragonhide required, making {{ItemIcon|Green Dragonhide}} items is cost neutral as a baseline and will actually turn a small profit thanks to materials saved by the {{Icon|Mastery}} effect.
From {{SkillReq|Crafting|57}} to {{SkillReq|Crafting|71}}, items made out of {{ItemIcon|Green Dragonhide}} are the most efficient XP/level. Since {{ItemIcon|Green Dragonhide}} can effectively be purchased from the shop for {{GP|200}} per piece and items made from {{ItemIcon|Green Dragonhide}} sell for an amount equal to {{GP|200}} per piece of dragonhide required, making {{ItemIcon|Green Dragonhide}} items is cost neutral as a baseline and will actually turn a small profit thanks to materials saved by the {{Icon|Mastery}}  
effect.


===Level 71-99===
===Level 71-77===
After reaching {{SkillReq|Crafting|71}}, players have a choice: They can continue training using {{ItemIcon|Green D-hide Body|Green D-hide Bodies}} all the way to {{SkillReq|Crafting|99}} while turning a small profit, or they can begin creating {{ItemIcon|Blue D-hide Body|Blue D-hide bodies}} and gain slightly faster XP in exchange for losing money.
After reaching {{SkillReq|Crafting|71}}, players will be able to craft {{ItemIcon|Blue D-hide Body|Blue D-hide bodies}}.
 
While the cost of hides required for each body is greater than the sale price of the body its self, break-even may still be achieved through the use of resource preservation and item doubling bonuses. Assuming no chance to double applies, the break-even point may be reached with a preservation bonus of at least 15% - this can be achieved with a combination of [[Crafting#Item Mastery Unlocks|item mastery bonuses]] (+0.2% per level) and other global [[Skill Boosts]].
 
Taking advantage of [[Crafting#Skill Boosts|Crafting specific]] and [[Skill Boosts|global]] doubling bonuses will lower the amount of preservation required to reach a break-even point.
 
===Level 77-99===
From {{SkillReq|Crafting|77}} onwards, the player can create {{ItemIcon|Red D-hide Body|Red D-hide Bodies}} for a higher XP rate than the previous bodies provide. These bodies require a preservation bonus of at least 28% to avoid making a loss (assuming no chance to double applies).


==Boosters==
==Boosters==