Crafting/Training: Difference between revisions

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While the cost of hides required for each body is greater than the sale price of the body its self, break-even may still be achieved through the use of resource preservation and item doubling bonuses. Assuming no chance to double applies, the break-even point may be reached with a preservation bonus of at least 15% - this can be achieved with a combination of [[Crafting#Item Mastery Unlocks|item mastery bonuses]] (+0.2% per level) and other global [[Skill Boosts]].
While the cost of hides required for each body is greater than the sale price of the body its self, break-even may still be achieved through the use of resource preservation and item doubling bonuses. Assuming no chance to double applies, the break-even point may be reached with a preservation bonus of at least 15% - this can be achieved with a combination of [[Crafting#Item Mastery Unlocks|item mastery bonuses]] (+0.2% per level) and other global [[Skill Boosts]].


Taking advantage of [[Crafting#Skill Boosts|Crafting specific]] and [[Skill Boosts|global]] doubling bonuses will lower the amount of preservation required to reach a break-even point.
Taking advantage of [[Crafting#Skill Boosts|Crafting specific]] and [[Skill Boosts|global]] doubling bonuses will lower the amount of preservation required to reach the break-even point.


===Level 77-99===
===Level 77-99===