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Cooking: Difference between revisions

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{{V0.11.2}}
{{V|1.2.2}}
{{Otheruses|the {{PAGENAME}} skill|training the skill|{{PAGENAME}}/Training}}


[[File:Cooking (skill).svg|thumb|right|Cooking]]
[[File:Cooking (skill).svg|thumb|right|Cooking]]


Cooking makes your inedible raw fish into edible non-raw fish or non-edible non-raw fish... Simple, right?
'''{{PAGENAME}}''' is used to turn [[Fishing#Fish|raw fish]] and [[Farming#Allotments_2|crops]] into edible [[food]]. Although produce such as {{ItemIcon|Potatoes}} harvested while {{Skill|Farming}} can be used as raw food, cooked food is substantially stronger, with even low level fish such as {{ItemIcon|Sardine|Sardines}} healing more than {{ItemIcon|Snape Grass}}, the strongest raw crop in the base game.
 
==Mechanics==
===Action Time===
The amount of time taken to cook food varies depending on the item being cooked. Purchasing the {{UpgradeIcon|Art of Control}} god upgrade reduces this time by 15%, as does wearing the {{ItemIcon|Cooking Skillcape}}. Up to a 5% reduction can be obtained from {{ConstellationIcon|Vale}} ({{MasteryReq|Vale|20|type=constellation}}). The {{AgilityIcon|Burning Coals}} and {{AgilityIcon|Sweltering Pools}} obstacles both reduce cooking time by 3%. Using the {{ItemIcon|Pig}} and {{ItemIcon|Salamander}} [[Summoning#Synergies|synergy]] will reduce this by a further 0.3 seconds, and wearing the {{ItemIcon|Chef's Hat}} reduces it by another 0.1 seconds. The maximum interval reduction possible in the base game is therefore 41% plus 0.4 seconds (where the flat reduction is applied after the percentage reduction).
 
The [[Throne of the Herald Expansion]] introduces further reductions to the cooking time: The {{ItemIcon|Superior Cooking Skillcape}} reduces the cooking interval by 25% - a 10% advantage over the {{ItemIcon|Cooking Skillcape}}. The {{ItemIcon|Pig}} and {{ItemIcon|Eagle}} [[Summoning#Synergies|synergy]] provides a 10% reduction, which is a greater reduction than {{ItemIcon|Pig}} and {{ItemIcon|Salamander}} for any food with a base cooking time of over 3 seconds. Agility has a number of reductions, with {{AgilityIcon|Freezing Rafting}}, {{AgilityIcon|Monkey Trail}}, and {{AgilityIcon|Elite Pillar of Expertise}} providing reductions of 10%, 5%, and 3% respectively. A 5% reduction is granted while the {{ItemIcon|Mortar and Pestle}} is equipped. Purchasing the {{UpgradeIcon|Augite Furnace}} and {{UpgradeIcon|Palladium Pot}} each provide a 2% reduction, while the {{UpgradeIcon|Carrion Cooking Fire}} provides 3%. Finally, {{PetIcon|Harold}} provides a 2% reduction when unlocked. Therefore, the maximum interval reduction possible with the expansion is 93% plus 0.1 seconds.
 
The passive cooking interval may also be reduced by up to 40% when the {{ItemIcon|Multicooker Potion}} is used (depending on the tier of potion used), and by 15% while the {{ItemIcon|Pig}} and {{ItemIcon|Beaver}} [[Summoning#Synergies|synergy]] is in use. Bonuses reducing the active cooking time also reduce the passive cooking time, where active reductions are applied before bonuses specifically reducing the passive cooking time. The passive cooking time of a recipe is determined as follows:
 
<math>\left ( \text{Base Action Time} \times \frac{100 - \text{Active Reduction %}}{100} - \text{Flat Active Reduction} \right ) \times 5 \times \frac{100 - \text{Passive Reduction %}}{100}</math>
 
===Cooking Utilities===
Cooking utilities can be purchased from the [[Shop]] if the player has the required skill levels. Cooking chance can be increased by 10% by equipping {{ItemIcon|Cooking Gloves}} with active charges. Cooking fires increase the amount of {{Skill|Cooking|nolink=true}} experience gained, while furnaces and pots increase the chance of acquiring double items when actively cooking. In addition, all utilities provide additional chance to perfectly cook items.
 
Bonuses granted from upgrading utilities apply when cooking on any utility. For example, if the player has upgraded to the {{UpgradeIcon|Maple Cooking Fire}}, then the 25% bonus {{Skill|Cooking|nolink=true}} experience is granted even when actively cooking with the furnace or pot. The one exception to this is increases to the perfect cooking chance, which only apply to the utility providing the bonus.
 
==== Cooking Fires ====
{{CookingUtilityTable|Cooking Fire}}
 
==== Furnaces ====
{{CookingUtilityTable|Furnace}}
 
==== Pots ====
{{CookingUtilityTable|Pot}}
 
===Passive Cooking===
While one utility is actively cooking food, the other two can also passively cook to produce food. This will not grant any {{Icon|Mastery}} or skill XP, takes five times longer than actively cooking the same recipe, and has no chance of preserving resources, doubling items or perfect cooking, however has no negative effects on the active utility. Passive Cooking also has a 100% chance of success even when the {{ItemIcon|Pig}} + {{ItemIcon|Mole}} [[Summoning#Synergies|synergy]] is active.
 
===Perfect Cook===
Food that is actively cooked has a chance to be "perfectly cooked," giving the item 10% increased healing and 50% increased sale value. This chance starts at 0%, and is increased by 5% every 10 mastery levels, 50% at 99 mastery, 2% by the {{ItemIcon|Cooking Skillcape}} and 3% from upgrading the appropriate cooking utility. The maximum chance is 100%.
 
Perfectly cooked items cannot be used in place of regular cooked food when creating things such as [[Summoning#Summoning Tablets|Summoning tablets]] or [[Agility#Obstacles|Agility obstacles]]. For this reason, players may opt out from receiving perfectly cooked items by using the "Enable Perfect Cooks?" option near the top of the Cooking page.
 
===Failed Cook===
There is a base 30% chance for cooking attempts to fail, which can be reduced via {{Icon|Mastery}} down to 0%. There is also a 25% chance to fail a cooking attempt with the {{ItemIcon|Pig}} and {{ItemIcon|Mole}} [[Summoning#Synergies|synergy]]. If a cooking attempt fails the player will only receive 1 XP, and unless preserved the ingredients will be lost.


When you cook fish, there are two chances that it will burn. There is a primary, 30%, chance that can be reduced by mastery, and a secondary 99% chance that is removed by the [[Cooking Skillcape]] and [[Cooking Gloves]]. If either of these result in failure, your food burns and you only receive 1 XP.
==Mastery Unlocks==
==Mastery Unlocks==
Cooking has a couple of [[Mastery]] unlocks associated with it.
===Item Mastery Unlocks===
{{MasteryUnlocks}}
The cap of 100% success is reached at level 50 Mastery.
 
===Mastery Pool Checkpoints===
{{MasteryCheckpoints}}
 
The heal bonuses from the per-item {{Icon|Mastery}} and the 95% Checkpoint bonus stack additively. If a player has 99 {{Icon|Mastery}} for a given fish and has the 95% {{Icon|Mastery}} Checkpoint unlocked, the fish will heal 130% of the normal amount.
 
The {{Icon|Mastery}} Checkpoint bonus also applies to uncooked [[Food]] such as crops grown via {{Skill|Farming}}.


* Level 15: Unlocks x50 cooking.
== Skillcape ==
* Level 30: Unlocks xAll cooking.


All of these unlocks give you a bigger cooking queue. So instead of cooking one fish with a click, if you have level 15 mastery, you can cook 50. But they still take the same amount of time clicking the cook 1 button fifty times would take.
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.


Additionally each level of mastery reduces the primary burn chance by 0.6%. At level 50 mastery food has a 0% chance to burn for the primary burn chance.
The [[Superior Skillcapes|superior skillcape]] can be purchased from the store for {{GP|10000000}} after the player reaches {{SkillReq|{{PAGENAME}}|120}}.
{{SkillcapeInfo}}
 
== Pet ==
The [[Pets|pet]] can be unlocked by doing any active Cooking action. [[#Passive Cooking|Passive Cooking]] does not roll for the pet.
{{PetSkillInfo}}


== Cooking Items ==
== Cooking Items ==
{| class="wikitable sortable"
===Cooking Fire===
!Item
These items can be cooked using a Cooking Fire.
!Name
{{CookingTable|Cooking Fire}}
!Cooking Level
===Furnace===
!Experience
These items are cooked using a Furnace.
!Healing
{{CookingTable|Furnace}}
!Price
===Pot===
!Ingredients
These items are cooked using a Pot.
|-
{{CookingTable|Pot}}
| style ="text-align: left;" |[[File:Shrimp (item).svg|50px|center]]
| style ="text-align: left;" |[[Shrimp]]
| style ="text-align: right;" |1
| style ="text-align: right;" |5
| style ="text-align: right;" |30
| style ="text-align: right;" |2
| style ="text-align: right;" |1 [[File:Raw Shrimp (item).svg|25px|middle|link=Raw Shrimp]]
|-
| style ="text-align: left;" |[[File:Sardine (item).svg|50px|center]]
| style ="text-align: left;" |[[Sardine]]
| style ="text-align: right;" |5
| style ="text-align: right;" |10
| style ="text-align: right;" |40
| style ="text-align: right;" |5
| style ="text-align: right;" |1 [[File:Raw Sardine (item).svg|25px|middle|link=Raw Sardine]]
|-
| style ="text-align: left;" |[[File:Herring (item).svg|50px|center]]
| style ="text-align: left;" |[[Herring]]
| style ="text-align: right;" |10
| style ="text-align: right;" |15
| style ="text-align: right;" |50
| style ="text-align: right;" |10
| style ="text-align: right;" |1 [[File:Raw Herring (item).svg|25px|middle|link=Raw Herring]]
|-
| style ="text-align: left;" |[[File:Trout (item).svg|50px|center]]
| style ="text-align: left;" |[[Trout]]
| style ="text-align: right;" |20
| style ="text-align: right;" |25
| style ="text-align: right;" |70
| style ="text-align: right;" |20
| style ="text-align: right;" |1 [[File:Raw Trout (item).svg|25px|middle|link=Raw Trout]]
|-
| style ="text-align: left;" |[[File:Salmon (item).svg|50px|center]]
| style ="text-align: left;" |[[Salmon]]
| style ="text-align: right;" |35
| style ="text-align: right;" |30
| style ="text-align: right;" |90
| style ="text-align: right;" |30
| style ="text-align: right;" |1 [[File:Raw Salmon (item).svg|25px|middle|link=Raw Salmon]]
|-
| style ="text-align: left;" |[[File:Lobster (item).svg|50px|center]]
| style ="text-align: left;" |[[Lobster]]
| style ="text-align: right;" |40
| style ="text-align: right;" |40
| style ="text-align: right;" |120
| style ="text-align: right;" |50
| style ="text-align: right;" |1 [[File:Raw Lobster (item).svg|25px|middle|link=Raw Lobster]]
|-
| style ="text-align: left;" |[[File:Swordfish (item).svg|50px|center]]
| style ="text-align: left;" |[[Swordfish]]
| style ="text-align: right;" |50
| style ="text-align: right;" |50
| style ="text-align: right;" |140
| style ="text-align: right;" |55
| style ="text-align: right;" |1 [[File:Raw Swordfish (item).svg|25px|middle|link=Raw Swordfish]]
|-
| style ="text-align: left;" |[[File:Crab (item).svg|50px|center]]
| style ="text-align: left;" |[[Crab]]
| style ="text-align: right;" |60
| style ="text-align: right;" |70
| style ="text-align: right;" |160
| style ="text-align: right;" |70
| style ="text-align: right;" |1 [[File:Raw Crab (item).svg|25px|middle|link=Raw Crab]]
|-
| style ="text-align: left;" |[[File:Shark (item).svg|50px|center]]
| style ="text-align: left;" |[[Shark]]
| style ="text-align: right;" |70
| style ="text-align: right;" |80
| style ="text-align: right;" |200
| style ="text-align: right;" |140
| style ="text-align: right;" |1 [[File:Raw Shark (item).svg|25px|middle|link=Raw Shark]]
|-
| style ="text-align: left;" |[[File:Cave Fish (item).svg|50px|center]]
| style ="text-align: left;" |[[Cave Fish]]
| style ="text-align: right;" |75
| style ="text-align: right;" |100
| style ="text-align: right;" |220
| style ="text-align: right;" |180
| style ="text-align: right;" |1 [[File:Raw Cave Fish (item).svg|25px|middle|link=Raw Cave Fish]]
|-
| style ="text-align: left;" |[[File:Manta Ray (item).svg|50px|center]]
| style ="text-align: left;" |[[Manta Ray]]
| style ="text-align: right;" |85
| style ="text-align: right;" |125
| style ="text-align: right;" |240
| style ="text-align: right;" |225
| style ="text-align: right;" |1 [[File:Raw Manta Ray (item).svg|25px|middle|link=Raw Manta Ray]]
|-
| style ="text-align: left;" |[[File:Whale (item).svg|50px|center]]
| style ="text-align: left;" |[[Whale]]
| style ="text-align: right;" |95
| style ="text-align: right;" |150
| style ="text-align: right;" |260
| style ="text-align: right;" |300
| style ="text-align: right;" |1 [[File:Raw Whale (item).svg|25px|middle|link=Raw Whale]]
|}
[[Category:Skills]]
 


== Potion ==
The [[Generous Cook Potion]] has a chance to double food created.
{{PotionTable|Generous Cook Potion}}
The [[Multicooker Potion]] reduces the interval for passive cooking.
{{PotionTable|Multicooker Potion}}


==Summoning Boosts==
This table shows all the {{Skill|Summoning}} Familiars and Synergies that provide a bonus to {{PAGENAME}}.
{{SkillSummoningBonusTable|{{PAGENAME}}}}
==Skill Boosts==
This table lists most sources of {{PAGENAME}}-specific modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. This list does not contain boosts provided from {{Icon|Mastery}} rewards.
{{ModifierTable|increasedSkillXP,decreasedSkillIntervalPercent,increasedSkillPreservationChance,decreasedSkillInterval,increasedChanceToDoubleItemsSkill,increasedChanceAdditionalSkillResource,increasedMasteryXP,increasedChancePerfectCookFire,increasedChancePerfectCookFurnace,increasedChancePerfectCookGlobal,increasedChancePerfectCookPot,increasedChanceSuccessfulCook,decreasedFoodBurnChance,coalGainedOnCookingFailure,increasedCookingSuccessCap,increasedGenerousCookPotionCharges,decreasedPassiveCookInterval,decreasedSecondaryFoodBurnChance,increasedChanceAdditionalPerfectItem,increasedNonCombatSkillXP,decreasedGlobalSkillIntervalPercent,increasedMasteryPoolCap,increasedChanceAdditionalSoup,decreasedCookingIntervalForBasicSoup|{{PAGENAME}} Boosts|false|skill={{PAGENAME}}}}
[[Category:Skills]]
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