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Cooking: Difference between revisions

From Melvor Idle
922 bytes added ,  9 December 2022
Added a note about passive cooking being impossible to fail
(→‎Skill Boosts: Change "XP Boost" to more appropriate header)
(Added a note about passive cooking being impossible to fail)
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{{V|0.20}}
{{V|1.1}}
{{Otheruses|the {{PAGENAME}} skill|training the skill|{{PAGENAME}}/Training}}


[[File:Cooking (skill).svg|thumb|right|Cooking]]
[[File:Cooking (skill).svg|thumb|right|Cooking]]


'''{{PAGENAME}}''' is used to turn [[Fishing#Fish|raw fish]] into edible [[food]]. Although produce such as {{ItemIcon|Potatoes}} harvested while {{Skill|Farming}} can be used as food, cooked fish are substantially stronger, with even relatively low level fish such as {{ItemIcon|Lobster|Lobsters}} healing more than {{ItemIcon|Carrot|Carrots}}, the strongest crops.
'''{{PAGENAME}}''' is used to turn [[Fishing#Fish|raw fish]] and [[Farming#Allotments_2|crops]] into edible [[food]]. Although produce such as {{ItemIcon|Potatoes}} harvested while {{Skill|Farming}} can be used as raw food, cooked food is substantially stronger, with even low level fish such as {{ItemIcon|Sardine|Sardines}} healing more than {{ItemIcon|Snape Grass}}, the strongest raw crop. The amount of time taken to cook food varies depending on the item being cooked. Purchasing the {{UpgradeIcon|Art of Control}} god upgrade reduces this time by 15%. Using the {{ItemIcon|Pig}} and {{ItemIcon|Salamander}} [[Summoning#Synergies|synergy]] will reduce this by a further 0.1 seconds, and wearing the {{ItemIcon|Chef's Hat}} reduces it by another 0.1 seconds.


==Mechanics==
==Mechanics==
===Cooking Utilities===
Cooking utilities can be purchased from the [[Shop]] if the player has the required skill levels. Cooking fires increase the amount of {{Skill|Cooking|nolink=true}} experience gained, while furnaces and pots increase the chance of acquiring double items when actively cooking. In addition, all utilities provide additional chance to perfectly cook items.


Cooking food normally takes 3 seconds. Purchasing the {{UpgradeIcon|Art of Control}} god upgrade reduces this time by 15% to 2.55 seconds. Using the {{ItemIcon|Pig}} and {{ItemIcon|Salamander}} [[Summoning#Synergies|synergy]] will reduce this by a further 0.1 seconds, to a minimum of 2.45 seconds.
Bonuses granted from upgrading utilities apply when cooking on any utility. For example, if the player has upgraded to the {{UpgradeIcon|Maple Cooking Fire}}, then the 25% bonus {{Skill|Cooking|nolink=true}} experience is granted even when actively cooking with the furnace or pot.


By default, you will receive one cooked fish for each successful cooking action. The chance to double the amount of food cooked starts at 0% and can be increased in several ways:
==== Cooking Fires ====
{{CookingUtilityTable|Cooking Fire}}


* The [[Generous Cook Potion]] increases the chance to double food by +10-50%, depending on tier.
==== Furnaces ====
* {{ItemIcon|Aorpheat's Signet Ring}} increases the chance to double food by +10%.
{{CookingUtilityTable|Furnace}}
* {{PetIcon|Cooking}} increases the chance to double food by +5%.
* The 25% Mastery Pool Checkpoint increases the chance to double food by +5%.


The bonuses stack additively. For example, a player wearing {{ItemIcon|Aorpheat's Signet Ring}} and using {{ItemIcon|Generous Cook Potion IV}} with {{PetIcon|Cooking}} unlocked while the 25% Mastery Pool Checkpoint is active will have a 70% chance to receive two fish instead of one.
==== Pots ====
{{CookingUtilityTable|Pot}}


===Burning Food===
===Passive Cooking===
There are two chances to burn food while cooking: The first is a 30% chance to burn food which can be reduced via Mastery. The {{ItemIcon|Pig}} and {{ItemIcon|Mole}} [[Summoning#Synergies|synergy]] adds 25% base burn chance to this primary burn chance for a maximum total of 55% primary burn chance and is reduced via Mastery. The second is a 1% chance that can only be removed by the {{ItemIcon|Cooking Skillcape}} or {{ItemIcon|Cooking Gloves}}.  
While one utility is actively cooking food, the other two can also passively cook to produce food. This will not grant any {{Icon|Mastery}} or skill XP, takes five times longer than actively cooking the same recipe, and has no chance of preserving resources, doubling items or perfect cooking, however has no negative effects on the active utility. Passive Cooking also has a 100% chance of success even when the {{ItemIcon|Pig}} + {{ItemIcon|Mole}} [[Summoning#Synergies|synergy]] is active.


If food is burnt during cooking, the player will only receive 1XP. The {{ItemIcon|Crown of Rhaelyx}} can still save materials from being consumed if food is burned, but the amount of burnt food cannot be doubled by {{PetIcon|Cooking}}, {{ItemIcon|Aorpheat's Signet Ring}}, or [[Generous Cook Potion]]s.  
===Perfect Cook===
Food that is actively cooked has a chance to be "perfectly cooked," giving the item 10% increased healing and 50% increased sale value. This chance starts at 0%, and is increased by 5% every 10 mastery levels, 50% at 99 mastery, 2% by the {{ItemIcon|Cooking Skillcape}} and 3% from upgrading the appropriate cooking utility. The maximum chance is 100%.


Burnt food is inedible and can be sold from the [[bank]] for {{GP|1}}. Reaching {{PAGENAME}} {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Cooking Skillcape}} for purchase from the [[Shop]]. Food will never burn when either the {{ItemIcon|Cooking Skillcape}} or {{ItemIcon|Cooking Gloves}} are equipped.
Perfectly cooked items cannot be used in place of regular cooked food when creating things such as [[Summoning#Summoning Tablets|Summoning tablets]] or [[Agility#Obstacles|Agility obstacles]]. For this reason, players may opt out from receiving perfectly cooked items by using the "Enable Perfect Cooks?" option near the top of the Cooking page.
 
===Failed Cook===
There is a base 30% chance for cooking attempts to fail, which can be reduced via {{Icon|Mastery}} down to 0%. There is also a 25% chance to fail a cooking attempt with the {{ItemIcon|Pig}} and {{ItemIcon|Mole}} [[Summoning#Synergies|synergy]]. If a cooking attempt fails the player will only receive 1 XP, and unless preserved the ingredients will be lost.


==Mastery Unlocks==
==Mastery Unlocks==
===Item Mastery Unlocks===
===Item Mastery Unlocks===
{{MasteryUnlocks}}
{{MasteryUnlocks}}
The cap of 99% success is reached at level 50 Mastery
The cap of 100% success is reached at level 50 Mastery.


===Mastery Pool Checkpoints===
===Mastery Pool Checkpoints===
{{MasteryCheckpoints}}
{{MasteryCheckpoints}}


The heal bonuses from the per-item Mastery and the 95% Checkpoint bonus stack additively. If a player has 99 Mastery for a given fish and has the 95% Mastery Checkpoint unlocked, the fish will heal 130% of the normal amount.
The heal bonuses from the per-item {{Icon|Mastery}} and the 95% Checkpoint bonus stack additively. If a player has 99 {{Icon|Mastery}} for a given fish and has the 95% {{Icon|Mastery}} Checkpoint unlocked, the fish will heal 130% of the normal amount.


The Mastery Checkpoint bonus also applies to uncooked [[Food]] such as crops grown via {{Skill|Farming}}.
The {{Icon|Mastery}} Checkpoint bonus also applies to uncooked [[Food]] such as crops grown via {{Skill|Farming}}.


== Skillcape ==
== Skillcape ==
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== Pet ==
== Pet ==
The [[Pets|pet]] can be unlocked by doing any Cooking action.
The [[Pets|pet]] can be unlocked by doing any active Cooking action. [[#Passive Cooking|Passive Cooking]] does not roll for the pet.
{{PetSkillInfo}}
{{PetSkillInfo}}
== Cooking Fires ==
Cooking fires can be purchased from the [[Shop]] if the player has the required {{Skill|Firemaking}} level. Their purpose is to increase the amount of Cooking experience gained.
{{CookingFireUpgradeTable}}


== Cooking Items ==
== Cooking Items ==
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== Potion ==
== Potion ==
The [[Generous Cook Potion]] has a chance to double food created. Charges are not used when burning food.
The [[Generous Cook Potion]] has a chance to double food created.
{{PotionTable|Generous Cook Potion}}
{{PotionTable|Generous Cook Potion}}
The [[Multicooker Potion]] reduces the interval for passive cooking.
{{PotionTable|Multicooker Potion}}
==Summoning Boosts==
==Summoning Boosts==
This table shows all the {{Skill|Summoning}} Familiars and Synergies that provide a bonus to {{PAGENAME}}.
This table shows all the {{Skill|Summoning}} Familiars and Synergies that provide a bonus to {{PAGENAME}}.
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==Skill Boosts==
==Skill Boosts==
This table lists most sources of {{PAGENAME}}-specific modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. This list does not contain boosts provided from {{Icon|Mastery}} rewards.
This table lists most sources of {{PAGENAME}}-specific modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. This list does not contain boosts provided from {{Icon|Mastery}} rewards.
{{ModifierTable|increasedSkillXP,decreasedSkillIntervalPercent,increasedSkillPreservationChance,decreasedSkillInterval,increasedChanceToDoubleItemsSkill,increasedChanceAdditionalSkillResource,increasedMasteryXP,increasedChancePerfectCookFire,increasedChancePerfectCookFurnace,increasedChancePerfectCookGlobal,increasedChancePerfectCookPot,increasedChanceSuccessfulCook,decreasedFoodBurnChance|{{PAGENAME}} Boosts|false|skill={{PAGENAME}}}}
{{ModifierTable|increasedSkillXP,decreasedSkillIntervalPercent,increasedSkillPreservationChance,decreasedSkillInterval,increasedChanceToDoubleItemsSkill,increasedChanceAdditionalSkillResource,increasedMasteryXP,increasedChancePerfectCookFire,increasedChancePerfectCookFurnace,increasedChancePerfectCookGlobal,increasedChancePerfectCookPot,increasedChanceSuccessfulCook,decreasedFoodBurnChance,coalGainedOnCookingFailure,increasedCookingSuccessCap,increasedGenerousCookPotionCharges,decreasedPassiveCookInterval,decreasedSecondaryFoodBurnChance,increasedChanceAdditionalPerfectItem,increasedNonCombatSkillXP,decreasedGlobalSkillIntervalPercent,increasedMasteryPoolCap|{{PAGENAME}} Boosts|false|skill={{PAGENAME}}}}
[[Category:Skills]]
[[Category:Skills]]
{{Menu}}
{{Menu}}
[[Category:Guide Needed]]