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Cooking: Difference between revisions

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Clarify pet roll criteria - this is any active (not passive) action
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(Clarify pet roll criteria - this is any active (not passive) action)
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{{V0.16.2}}
{{V|1.0.5}}
{{Otheruses|the {{PAGENAME}} skill|training the skill|{{PAGENAME}}/Training}}


[[File:Cooking (skill).svg|thumb|right|Cooking]]
[[File:Cooking (skill).svg|thumb|right|Cooking]]


Cooking is used to turn [[Fishing#Fish|raw fish]] into edible [[food]]. Although produce such as {{ItemIcon|Potatoes}} harvested while {{Skill|Farming}} can be used as food, cooked fish are substantially stronger, with even relatively low level fish such as {{ItemIcon|Lobster}}s healing more than {{ItemIcon|Carrot}}s, the strongest crops.
'''{{PAGENAME}}''' is used to turn [[Fishing#Fish|raw fish]] and [[Farming#Allotments_2|crops]] into edible [[food]]. Although produce such as {{ItemIcon|Potatoes}} harvested while {{Skill|Farming}} can be used as raw food, cooked food is substantially stronger, with even low level fish such as {{ItemIcon|Sardine|Sardines}} healing more than {{ItemIcon|Snape Grass}}, the strongest raw crop. The amount of time taken to cook food varies depending on the item being cooked. Purchasing the {{UpgradeIcon|Art of Control}} god upgrade reduces this time by 15%. Using the {{ItemIcon|Pig}} and {{ItemIcon|Salamander}} [[Summoning#Synergies|synergy]] will reduce this by a further 0.1 seconds, and wearing the {{ItemIcon|Chef's Hat}} reduces it by another 0.1 seconds.


The amount of food created per action can be increased in several ways: The [[Generous Cook Potion]] gives a 10-50% chance to double the amount of food gained, depending on tier, {{ItemIcon|Aorpheat's Signet Ring}} gives a 10% chance to double the amount of food created, and and {{PetIcon|Cooking}} gives a 5% chance to double the amount of food created. Each of these chances is rolled separately and can stack, making it possible to obtain up to 8x food in a single action if all three trigger.
==Mechanics==
===Cooking Utilities===
Cooking utilities can be purchased from the [[Shop]] if the player has the required skill levels. Cooking fires increase the amount of {{Skill|Cooking|nolink=true}} experience gained, while furnaces and pots increase the chance of acquiring double items when actively cooking. In addition, all utilities provide additional chance to perfectly cook items.  


Cooking food normally takes 3 seconds. Purchasing the [[Art of Control]] god upgrade reduces this time by 20% to 2.4 seconds.
Bonuses granted from upgrading utilities apply when cooking on any utility. For example, if the player has upgraded to the {{UpgradeIcon|Maple Cooking Fire}}, then the 25% bonus {{Skill|Cooking|nolink=true}} experience is granted even when actively cooking with the furnace or pot.


==Burning Food==
==== Cooking Fires ====
There are two chances to burn food while cooking: The first is a 30% chance to burn food which can be reduced via Mastery. The second is a 1% chance that can only be removed by the {{ItemIcon|Cooking Skillcape}} or {{ItemIcon|Cooking Gloves}}.
{{CookingUtilityTable|Cooking Fire}}


If food is burnt during cooking, the player will only receive 1XP. The {{ItemIcon|Crown of Rhaelyx}} can still save materials from being consumed if food is burned, but the amount of burnt food cannot be doubled by {{PetIcon|Cooking}}, {{ItemIcon|Aorpheat's Signet Ring}}, or [[Generous Cook Potion]]s.
==== Furnaces ====
{{CookingUtilityTable|Furnace}}


Burnt food is inedible and can be sold from the [[bank]] for 1[[GP]]. Reaching cooking level 99 will unlock the [[Cooking Skillcape]] for purchase from the [[Shop]]. Food will never burn when the [[Cooking Skillcape]] is equipped.
==== Pots ====
{{CookingUtilityTable|Pot}}
 
===Passive Cooking===
While one utility is actively cooking food, the other two can also passively cook to produce food. This will not grant any {{Icon|Mastery}} or skill XP, takes five times longer than actively cooking the same recipe, and has no chance of preserving resources, doubling items or perfect cooking, however has no negative effects on the active utility.
 
===Perfect Cook===
Food that is actively cooked has a chance to be "perfectly cooked," giving the item 10% increased healing and 50% increased sale value. This chance starts at 0%, and is increased by 5% every 10 mastery levels, 50% at 99 mastery, 2% by the {{ItemIcon|Cooking Skillcape}} and 3% from upgrading the appropriate cooking utility. The maximum chance is 100%.
 
Perfectly cooked items cannot be used in place of regular cooked food when creating things such as [[Summoning#Summoning Tablets|Summoning tablets]] or [[Agility#Obstacles|Agility obstacles]]. For this reason, players may opt out from receiving perfectly cooked items by using the "Enable Perfect Cooks?" option near the top of the Cooking page.
 
===Failed Cook===
There is a base 30% chance for cooking attempts to fail, which can be reduced via {{Icon|Mastery}} down to 0%. There is also a 25% chance to fail a cooking attempt with the {{ItemIcon|Pig}} and {{ItemIcon|Mole}} [[Summoning#Synergies|synergy]]. If a cooking attempt fails the player will only receive 1 XP, and unless preserved the ingredients will be lost.


==Mastery Unlocks==
==Mastery Unlocks==
===Item Mastery Unlocks===
{{MasteryUnlocks}}
The cap of 100% success is reached at level 50 Mastery.
===Mastery Pool Checkpoints===
{{MasteryCheckpoints}}
The heal bonuses from the per-item {{Icon|Mastery}} and the 95% Checkpoint bonus stack additively. If a player has 99 {{Icon|Mastery}} for a given fish and has the 95% {{Icon|Mastery}} Checkpoint unlocked, the fish will heal 130% of the normal amount.


Each level of mastery reduces the primary burn chance for a particular food by 0.6%. At level 50 mastery, the primary burn chance for the food becomes 0%.
The {{Icon|Mastery}} Checkpoint bonus also applies to uncooked [[Food]] such as crops grown via {{Skill|Farming}}.


== Skillcape ==
== Skillcape ==


The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
 
{{SkillcapeInfo}}
{| class="wikitable"
|-
!Skillcape !! Name !! Effect
|-
|[[File:{{PAGENAME}} Skillcape (item).svg|60px|link={{PAGENAME}} Skillcape]] || [[{{PAGENAME}} Skillcape]] || Food never burns
|}


== Pet ==
== Pet ==
The [[Pets|pet]] can be unlocked by doing any Cooking action.
The [[Pets|pet]] can be unlocked by doing any active Cooking action. [[#Passive Cooking|Passive Cooking]] does not roll for the pet.
{| class="wikitable"
{{PetSkillInfo}}
|-
! Pet !! Name !! Effect
|-
| [[File:Cris (pet).svg|60px]] || [[Cris]] || 5% Chance to receive 2x Cooked Fish.
|}
 
== Cooking Fires ==
Cooking fires can be purchased from the [[Shop]] if the player has the required [[Firemaking]] level. They remove the need to light a fire to cook food, and also increase the amount of Cooking experience gained.
{{CookingFireUpgradeTable}}


== Cooking Items ==
== Cooking Items ==
Below is a table of all the items that can currently be cooked.
===Cooking Fire===
{{CookingTable}}
These items can be cooked using a Cooking Fire.
{{CookingTable|Cooking Fire}}
===Furnace===
These items are cooked using a Furnace.
{{CookingTable|Furnace}}
===Pot===
These items are cooked using a Pot.
{{CookingTable|Pot}}


== Potion ==
== Potion ==
The [[Generous Cook Potion]] has a chance to double food created. Charges are not used when burning food.
The [[Generous Cook Potion]] has a chance to double food created. Charges are not used when burning food.
 
{{PotionTable|Generous Cook Potion}}
{{:Generous Cook Potion}}
==Summoning Boosts==
 
This table shows all the {{Skill|Summoning}} Familiars and Synergies that provide a bonus to {{PAGENAME}}.
{{SkillSummoningBonusTable|{{PAGENAME}}}}
==Skill Boosts==
This table lists most sources of {{PAGENAME}}-specific modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. This list does not contain boosts provided from {{Icon|Mastery}} rewards.
{{ModifierTable|increasedSkillXP,decreasedSkillIntervalPercent,increasedSkillPreservationChance,decreasedSkillInterval,increasedChanceToDoubleItemsSkill,increasedChanceAdditionalSkillResource,increasedMasteryXP,increasedChancePerfectCookFire,increasedChancePerfectCookFurnace,increasedChancePerfectCookGlobal,increasedChancePerfectCookPot,increasedChanceSuccessfulCook,decreasedFoodBurnChance|{{PAGENAME}} Boosts|false|skill={{PAGENAME}}}}
[[Category:Skills]]
[[Category:Skills]]
{{Menu}}
{{Menu}}