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Cooking: Difference between revisions

From Melvor Idle
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Clarify pet roll criteria - this is any active (not passive) action
(Added skillcape section)
(Clarify pet roll criteria - this is any active (not passive) action)
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{{V0.16.2}}
{{V|1.0.5}}
{{Otheruses|the {{PAGENAME}} skill|training the skill|{{PAGENAME}}/Training}}


[[File:Cooking (skill).svg|thumb|right|Cooking]]
[[File:Cooking (skill).svg|thumb|right|Cooking]]


Cooking is used to turn [[Fishing#Fish|raw fish]] into edible [[food]]. There are two chances to burn food while cooking, there's a primary 30% chance which can be reduced by mastery, and a secondary 1% chance that can only be removed by the [[Cooking Skillcape]] or [[Cooking Gloves]]. If food is burnt during cooking, the player will receive 1XP. Burnt food is inedible and can be sold from the [[bank]] for 1[[GP]]. Reaching cooking level 99 will unlock the [[Cooking Skillcape]] for purchase from the [[Shop]]. Food will never burn when the [[Cooking Skillcape]] is equipped.
'''{{PAGENAME}}''' is used to turn [[Fishing#Fish|raw fish]] and [[Farming#Allotments_2|crops]] into edible [[food]]. Although produce such as {{ItemIcon|Potatoes}} harvested while {{Skill|Farming}} can be used as raw food, cooked food is substantially stronger, with even low level fish such as {{ItemIcon|Sardine|Sardines}} healing more than {{ItemIcon|Snape Grass}}, the strongest raw crop. The amount of time taken to cook food varies depending on the item being cooked. Purchasing the {{UpgradeIcon|Art of Control}} god upgrade reduces this time by 15%. Using the {{ItemIcon|Pig}} and {{ItemIcon|Salamander}} [[Summoning#Synergies|synergy]] will reduce this by a further 0.1 seconds, and wearing the {{ItemIcon|Chef's Hat}} reduces it by another 0.1 seconds.


Utilizing the [[Herblore#Skill_Potions|Generous Cook Potions]] gives a 10-50% chance to double the amount of food gained.
==Mechanics==
===Cooking Utilities===
Cooking utilities can be purchased from the [[Shop]] if the player has the required skill levels. Cooking fires increase the amount of {{Skill|Cooking|nolink=true}} experience gained, while furnaces and pots increase the chance of acquiring double items when actively cooking. In addition, all utilities provide additional chance to perfectly cook items.
 
Bonuses granted from upgrading utilities apply when cooking on any utility. For example, if the player has upgraded to the {{UpgradeIcon|Maple Cooking Fire}}, then the 25% bonus {{Skill|Cooking|nolink=true}} experience is granted even when actively cooking with the furnace or pot.
 
==== Cooking Fires ====
{{CookingUtilityTable|Cooking Fire}}
 
==== Furnaces ====
{{CookingUtilityTable|Furnace}}
 
==== Pots ====
{{CookingUtilityTable|Pot}}
 
===Passive Cooking===
While one utility is actively cooking food, the other two can also passively cook to produce food. This will not grant any {{Icon|Mastery}} or skill XP, takes five times longer than actively cooking the same recipe, and has no chance of preserving resources, doubling items or perfect cooking, however has no negative effects on the active utility.
 
===Perfect Cook===
Food that is actively cooked has a chance to be "perfectly cooked," giving the item 10% increased healing and 50% increased sale value. This chance starts at 0%, and is increased by 5% every 10 mastery levels, 50% at 99 mastery, 2% by the {{ItemIcon|Cooking Skillcape}} and 3% from upgrading the appropriate cooking utility. The maximum chance is 100%.
 
Perfectly cooked items cannot be used in place of regular cooked food when creating things such as [[Summoning#Summoning Tablets|Summoning tablets]] or [[Agility#Obstacles|Agility obstacles]]. For this reason, players may opt out from receiving perfectly cooked items by using the "Enable Perfect Cooks?" option near the top of the Cooking page.
 
===Failed Cook===
There is a base 30% chance for cooking attempts to fail, which can be reduced via {{Icon|Mastery}} down to 0%. There is also a 25% chance to fail a cooking attempt with the {{ItemIcon|Pig}} and {{ItemIcon|Mole}} [[Summoning#Synergies|synergy]]. If a cooking attempt fails the player will only receive 1 XP, and unless preserved the ingredients will be lost.


Cooking food normally takes 3 seconds. Purchasing the [[Art of Control]] god upgrade reduces this time by 20% to 2.4 seconds.
==Mastery Unlocks==
==Mastery Unlocks==
Each level of mastery reduces the primary burn chance for a particular food by 0.6%. At level 50 mastery, the primary burn chance for the food becomes 0%.
===Item Mastery Unlocks===
{{MasteryUnlocks}}
The cap of 100% success is reached at level 50 Mastery.
 
===Mastery Pool Checkpoints===
{{MasteryCheckpoints}}
 
The heal bonuses from the per-item {{Icon|Mastery}} and the 95% Checkpoint bonus stack additively. If a player has 99 {{Icon|Mastery}} for a given fish and has the 95% {{Icon|Mastery}} Checkpoint unlocked, the fish will heal 130% of the normal amount.
 
The {{Icon|Mastery}} Checkpoint bonus also applies to uncooked [[Food]] such as crops grown via {{Skill|Farming}}.


== Skillcape ==
== Skillcape ==


The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
 
{{SkillcapeInfo}}
{| class="wikitable"
|-
!Skillcape !! Name !! Effect
|-
|[[File:{{PAGENAME}} Skillcape (item).svg|60px|link={{PAGENAME}} Skillcape]] || [[{{PAGENAME}} Skillcape]] || Food never burns
|}


== Pet ==
== Pet ==
The [[Pets|pet]] can be unlocked by doing any Cooking action.
The [[Pets|pet]] can be unlocked by doing any active Cooking action. [[#Passive Cooking|Passive Cooking]] does not roll for the pet.
{| class="wikitable"
{{PetSkillInfo}}
|-
! Pet !! Name !! Effect
|-
| [[File:Cris (pet).svg|60px]] || [[Cris]] || 5% Chance to receive 2x Cooked Fish.
|}


== Cooking Fires ==
Cooking fires can be purchased from the [[Shop]] if the player has the required [[Firemaking]] level. They remove the need to light a fire to cook food, and also increase the amount of Cooking experience gained.
{{CookingFireUpgradeTable}}
== Cooking Items ==
== Cooking Items ==
Below is a table of all the items that can currently be cooked.
===Cooking Fire===
{{CookingTable}}
These items can be cooked using a Cooking Fire.
{{CookingTable|Cooking Fire}}
===Furnace===
These items are cooked using a Furnace.
{{CookingTable|Furnace}}
===Pot===
These items are cooked using a Pot.
{{CookingTable|Pot}}
 
== Potion ==
The [[Generous Cook Potion]] has a chance to double food created. Charges are not used when burning food.
{{PotionTable|Generous Cook Potion}}
==Summoning Boosts==
This table shows all the {{Skill|Summoning}} Familiars and Synergies that provide a bonus to {{PAGENAME}}.
{{SkillSummoningBonusTable|{{PAGENAME}}}}
==Skill Boosts==
This table lists most sources of {{PAGENAME}}-specific modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. This list does not contain boosts provided from {{Icon|Mastery}} rewards.
{{ModifierTable|increasedSkillXP,decreasedSkillIntervalPercent,increasedSkillPreservationChance,decreasedSkillInterval,increasedChanceToDoubleItemsSkill,increasedChanceAdditionalSkillResource,increasedMasteryXP,increasedChancePerfectCookFire,increasedChancePerfectCookFurnace,increasedChancePerfectCookGlobal,increasedChancePerfectCookPot,increasedChanceSuccessfulCook,decreasedFoodBurnChance|{{PAGENAME}} Boosts|false|skill={{PAGENAME}}}}
[[Category:Skills]]
[[Category:Skills]]
{{Menu}}
{{Menu}}