Combat/Interval: Difference between revisions

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#REDIRECT [[Attack Interval]]
Weapons have an attack interval, which in the game is called its Attack Speed. This is the amount of time it takes for the player to attack the enemy, and thus affects the rate at which you can kill enemies. For farming weaker enemies it's usually better to have faster weapons at the cost of damage, since you may kill the enemy in a single hit anyway.
 
==Weapons==
===Melee===
Most of the fastest weapons in the game are daggers with an attack speed of 2.2s, although the {{ItemIcon|Twin Exiles}} is a notable exception, with a rate of 2.0s. Note that currently the strongest weapon of attack speed 2.6s is the {{ItemIcon|Infernal Claw}} for weaker monsters, tied in speed with the {{ItemIcon|Darksteel Dagger}}... which deals damage over time based on the enemy's max HP. If you're farming God Dungeons, your best bet is to use the dagger.
===Ranged and Magic===
For ranged combat, the fastest weapons are the shortbows at 2.6s, and for magic your best bet is to use one of the Magic Wands ({{ItemIcon|Magic Wand (Basic)|notext=true}},{{ItemIcon|Magic Wand (Powerful)|notext=true}}, {{ItemIcon|Magic Wand (Elite)|notext=true}}) or Imbued Wands ({{ItemIcon|Air Imbued Wand|notext=true}},{{ItemIcon|Water Imbued Wand|notext=true}},{{ItemIcon|Earth Imbued Wand|notext=true}},{{ItemIcon|Fire Imbued Wand|notext=true}}) until you have the {{ItemIcon|Ocean Song}}.
 
==Additional Modifiers==
===Interval Reduction===
<onlyinclude>{| class="wikitable sortable col-2-center"
! Item
! Bonus
! Source
! Slot
! Notes
|-
| {{ItemIcon|Elder Crown}}
| -0.1s
| {{MonsterIcon|Elder Vampire}} in {{ZoneIcon|Shrouded Badlands}}
| Head
| Also provides life steal
|-
| {{ItemIcon|Sand Treaders}}
| -0.1s
| {{MonsterIcon|Turkul Riders}} in {{ZoneIcon|Arid Plains}}
| Boots
|-
| {{ItemIcon|Knight's Defender}}
| -0.1s
| {{Skill|Thieving}} the {{Icon|type=thieving|Knight}}
| Offhand
| Only melee!!
|-
| {{PetIcon|Otto}}
| -0.1s
| {{ZoneIcon|Dark Waters}}
| Pet
|}</onlyinclude>
 
===Interval Increase===
 
{| class="wikitable sortable col-2-center"
! Item
! Bonus
! Source
! Slot
! Notes
|-
| {{ItemIcon|Guardian Amulet}}
| +10%
| {{ItemIcon|Earth Chest}} from {{ZoneIcon|Earth God Dungeon}}
| Necklace
| +20% instead if you're under 50% HP.
|-
| {{ItemIcon|Poison Virulence Ring}}
| rowspan="2" | +20%
| Upgrading {{ItemIcon|Deadeye Amulet}}
| Ring
| rowspan="2" | Effect is applied when in Synergy
|-
| style="display:none" |
| {{ItemIcon|Poison Virulence Gloves}}
| Upgrading {{ItemIcon|Aeris God Gloves}}
| Hands
|-
| {{ItemIcon|Spiked Shell Ring}}
| +10%
| Upgrading {{ItemIcon|Guardian Ring}}
| Ring
|
|}
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Latest revision as of 09:09, 23 August 2023

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