Combat: Difference between revisions

118 bytes added ,  10 January 2021
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{{PAGENAME}} involves fighting various [[monsters]] throughout the [[combat areas]], [[slayer areas]], and [[dungeons]] of Melvor. [[Food]] and [[Equipment]] cannot be changed while in a [[dungeon]] unless an [[Dungeon Equipment Swapping|upgrade]] has been purchased from the [[shop]].
{{PAGENAME}} involves fighting various [[monsters]] throughout the [[combat areas]], [[slayer areas]], and [[dungeons]] of Melvor. [[Food]] and [[Equipment]] cannot be changed while in a [[dungeon]] unless an [[Dungeon Equipment Swapping|upgrade]] has been purchased from the [[shop]].


Combat stats—viewable from the combat page—are affected by the player's combat skills and any [[Equipment]] worn. The combat skills are [[Attack]], [[Strength]], [[Defence]], [[Hitpoints]], [[Ranged]], [[Magic]], [[Prayer]], and [[Slayer]]. These skills are factored in when calculating the player's combat level, which is an approximation of the player's power. Players start at combat level 3 and can reach a maximum of combat level 126, while [[monsters]] range from combat level [[Chicken|1]] to [[Ragnar|815]]. The player's combat level affects the difficulty of [[monsters]] given in [[Slayer]] Tasks.
Combat stats—viewable from the combat page—are affected by the player's combat skills and any [[Equipment]] worn. The combat skills are {{Skill|Attack}}, {{Skill|Strength}}, {{Skill|Defence}}, {{Skill|Hitpoints}}, {{Skill|Ranged}}, {{Skill|Magic}}, {{Skill|Prayer}}, and {{Skill|Slayer}}. These skills are factored in when calculating the player's combat level, which is an approximation of the player's power. Players start at combat level 3 and can reach a maximum of combat level 126, while [[monsters]] range from combat level [[Chicken|1]] to [[Ragnar|815]]. The player's combat level affects the difficulty of [[monsters]] given in [[Slayer]] Tasks.


== Combat Info ==
== Combat Info ==
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Any items enemies drop upon death must be looted manually by selecting "Loot All" or the item itself, unless the {{ItemIcon|Amulet of Looting}} is equipped. If there are more than 16 stacks of loot, the oldest drop disappears. Bones stack and do not time out like other drops. Other drops do not stack even if they are of the same type.
Any items enemies drop upon death must be looted manually by selecting "Loot All" or the item itself, unless the {{ItemIcon|Amulet of Looting}} is equipped. If there are more than 16 stacks of loot, the oldest drop disappears. Bones stack and do not time out like other drops. Other drops do not stack even if they are of the same type.


[[Monsters]] fought in [[dungeons]] will not drop loot when killed (except for God Dungeons, where shards are rewarded after each killed monster) and do not count towards [[Slayer]] Tasks. When the last [[Monsters|monster]] in a [[dungeon]] is killed the player will be awarded with a [[Dungeons#Dungeon List|reward]], which is sent to the [[Bank]] automatically.  
[[Monsters]] fought in [[dungeons]] will not drop loot when killed (except for God Dungeons, where shards are rewarded after each killed monster) and do not count towards {{Skill|Slayer}} Tasks. When the last [[Monsters|monster]] in a [[dungeon]] is killed the player will be awarded with a [[Dungeons#Dungeon List|reward]], which is sent to the [[Bank]] automatically.  


== Combat Triangle ==
== Combat Triangle ==
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== Special Attacks ==
== Special Attacks ==
{{Main|Reference=Special Attacks}}
{{Main|Reference=Special Attacks}}
Special attacks can be used in combat to gain a slight advantage over the [[monster]] being fought. Equipping a weapon with a special attack will give your attacks a chance to perform a special attack. Only a select few high level weapons have special attacks. Several monsters can use special attacks against the player, including [[Malcs, the Guardian of Melvor]] and [[Prat, the Protector of Secrets]] from the [[Volcanic Cave]], and all of the monsters from the four god dungeons. The attack bar will change to yellow when a special attack is being used.
Special attacks can be used in combat to gain a slight advantage over the [[monster]] being fought. Equipping a weapon with a special attack will give your attacks a chance to perform a special attack. Only a select few high level weapons have special attacks. Several monsters can use special attacks against the player, including {{MonsterIcon|Malcs, the Guardian of Melvor}} and {{MonsterIcon|Prat, the Protector of Secrets}} from the {{ZoneIcon|type=Dungeon|Volcanic Cave}}, and all of the monsters from the four god dungeons. The attack bar will change to yellow when a special attack is being used.


Special Attacks cannot be used alongside Ancient Magicks.
Special Attacks cannot be used alongside Ancient Magicks.
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=== Damage Per Hit, Average Hit, and Damage Per Second ===
=== Damage Per Hit, Average Hit, and Damage Per Second ===


If a player or monster successfully connects with an attack, the damage dealt will be a random value between their minimum and maximum hit. If no relevant equipment or Auroras are active, the player's minimum hit is 1. The minimum hit is applied after all strength and damage bonuses are calculated, which means that only bonuses that directly impact minimum hit will affect minimum hit. (in other words, if a player's minimum hit is 40 and they have +10% damage, they still have a minimum hit of 40 rather than 44)
If a player or monster successfully connects with an attack, the damage dealt will be a random value between their minimum and maximum hit. If no relevant equipment or [[Magic#Auroras|Auroras]] are active, the player's minimum hit is 1. The minimum hit is applied after all strength and damage bonuses are calculated, which means that only bonuses that directly impact minimum hit will affect minimum hit. (in other words, if a player's minimum hit is 40 and they have +10% damage, they still have a minimum hit of 40 rather than 44)


Damage Reduction is applied after this initial damage per hit is calculated, which means it is possible for a player to deal less than their minimum hit against a monster that has Damage Reduction.
Damage Reduction is applied after this initial damage per hit is calculated, which means it is possible for a player to deal less than their minimum hit against a monster that has Damage Reduction.
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