Combat: Difference between revisions

47 bytes added ,  4 July 2020
→‎Death: Added that the Protect Item prayer will prevent an item from being lost when killed.
(→‎Death: Because skillcapes can now be bought more than once in the shop, instead of only being able to purchase another one if the first one is lost, I removed a now-redundant bit.)
(→‎Death: Added that the Protect Item prayer will prevent an item from being lost when killed.)
Line 29: Line 29:


== Death ==
== Death ==
Receiving damage that would bring the player's total [[Hitpoints]] to 0 or below will cause the player to die. Upon death a random piece of [[Equipment]] worn will be lost forever. If nothing is equipped at the time of death, or luck is on the player's side, no items will be lost. If arrows are lost, the entire stack - regardless of size - will be forfeited. Only non-[[food]] items that have been equipped in an active slot can be lost upon death.
Receiving damage that would bring the player's total [[Hitpoints]] to 0 or below will cause the player to die. Upon death a random piece of [[Equipment]] worn will be lost forever (unless the [[Protect Item]] prayer is active). If nothing is equipped at the time of death, or luck is on the player's side, no items will be lost. If arrows are lost, the entire stack - regardless of size - will be forfeited. Only non-[[food]] items that have been equipped in an active slot can be lost upon death.


== Combat Mechanics ==
== Combat Mechanics ==