Combat: Difference between revisions

17 bytes added ,  9 March 2023
→‎Max Hit: Correct application of number multiplier
(→‎Melee and Ranged Max Hit: Correct max hit formula again)
(→‎Max Hit: Correct application of number multiplier)
Line 167: Line 167:
Given these figures, the base max hit (i.e. max hit before modifiers) is then calculated as:
Given these figures, the base max hit (i.e. max hit before modifiers) is then calculated as:


<math>\text{Base Max Hit} = M \times \left \lfloor 2.2 + \frac{\text{Effective Skill Level}}{10} + \frac{\text{Effective Skill Level} + 17}{640} \times \text{Strength Bonus} \right \rfloor</math>
<math>\text{Base Max Hit} = \left \lfloor M \times \left ( 2.2 + \frac{\text{Effective Skill Level}}{10} + \frac{\text{Effective Skill Level} + 17}{640} \times \text{Strength Bonus} \right ) \right \rfloor</math>


Where <math>M</math> varies based on the [[Game Mode]] being played, and is equal to:
Where <math>M</math> varies based on the [[Game Mode]] being played, and is equal to: