Combat: Difference between revisions

813 bytes added ,  23 March 2020
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Added Combat Level to mechanics.
m (Clarified.)
m (Added Combat Level to mechanics.)
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== Combat Mechanics ==
== Combat Mechanics ==
=== Combat Level ===
The first formula is used to calculate your Base Combat Level.
<math>\text{Base Combat Level} = 0.25 * (\text{Defence Skill Level} + \text{Hitpoints Skill Level} + (\text{Prayer Skill Level} / 2)</math>
The second set of formulas calculates your Offensive Combat Levels, only the highest result is used.
<math>\text{Melee Combat Level} = 0.325 * (\text{Attack Skill Level} + \text{Strength Skill Level})</math>
<math>\text{Ranged Combat Level} = 0.325 * (3 * \text{Ranged Skill Level} / 2)</math>
<math>\text{Magic Combat Level} = 0.325 * (3 * \text{Magic Skill Level} / 2)</math>
The third formula is used to calculate your Combat Level, rounded down to the nearest whole number.
<math>\text{Combat Level} = \text{Base Combat Level} + \text{Highest Offensive Combat Level}</math>
=== Melee Accuracy Rating ===
=== Melee Accuracy Rating ===
The first formula is used to calculate your Effective Melee Attack Level. The Attack Style Bonus for melee is 1.
The first formula is used to calculate your Effective Melee Attack Level. The Attack Style Bonus for melee is 1.
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