Combat: Difference between revisions

26 bytes added ,  29 December 2021
→‎Melee and Ranged Max Hit: Correct Base max hit formula
(Update Chance to Hit, Max Hit sections)
(→‎Melee and Ranged Max Hit: Correct Base max hit formula)
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Given these figures, the base max hit (i.e. max hit before modifiers) is then calculated as:
Given these figures, the base max hit (i.e. max hit before modifiers) is then calculated as:


<math>\text{Base Max Hit} = \left \lfloor 10 \times \left ( 1.3 + \frac{\text{Effective Skill Level}}{10} + \frac{\text{Strength Bonus}}{80} + \frac{\text{Effective Skill Level} + \text{Strength Bonus}}{640} \right ) \right \rfloor</math>
<math>\text{Base Max Hit} = \left \lfloor 10 \times \left ( 2.2 + \frac{\text{Effective Skill Level}}{10} + \frac{\text{Strength Bonus}}{80} + \frac{\left ( \text{Effective Skill Level} + 9 \right ) \times \text{Strength Bonus}}{640} \right ) \right \rfloor</math>


This base max hit is then adjusted by the percentage and flat max hit modifiers to arrive at the final max hit figure, where the modifiers include both global max hit increases as well as increases specific to the relevant attack type:
This base max hit is then adjusted by the percentage and flat max hit modifiers to arrive at the final max hit figure, where the modifiers include both global max hit increases as well as increases specific to the relevant attack type: