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Falterfire (talk | contribs) (→Melee Evasion Rating: Fixed incorrect data on the defence style) |
(accuracy formula has changed) |
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{{ | {{V|0.18.2}} | ||
[[File:Combat.svg|thumb|right|Combat]] | [[File:Combat.svg|thumb|right|Combat]] | ||
[[File:Combat Page Map.png|thumb|right|Combat page.]] | [[File:Combat Page Map.png|thumb|right|Combat page.]] | ||
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=== Accuracy Rating === | === Accuracy Rating === | ||
==== Melee Accuracy Rating ==== | ==== Melee Accuracy Rating ==== | ||
The first formula is used to calculate the player's Effective Melee Attack Level. The Attack Style Bonus | The first formula is used to calculate the player's Effective Melee Attack Level. The Attack Style Bonus is based on bonuses from other skills, such as from Agility. | ||
<math> \small{\begin{aligned} \text{Effective Melee Attack Level}=\text{Attack Skill Level} + 8 + \text{Attack Style Bonus} \end{aligned}}</math> | <math> \small{\begin{aligned} \text{Effective Melee Attack Level}=\text{Attack Skill Level} + 8 + \text{Attack Style Bonus} \end{aligned}}</math> | ||
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==== Ranged Accuracy Rating ==== | ==== Ranged Accuracy Rating ==== | ||
The first formula is used to calculate the player's Effective Ranged Attack Level. The Attack Style Bonus | The first formula is used to calculate the player's Effective Ranged Attack Level. The Attack Style Bonus is based on bonuses from other skills, such as from Agility. | ||
<math> \small{\begin{aligned} \text{Effective Ranged Attack Level}=\text{Ranged Skill Level} + 8 + \text{Attack Style Bonus} \end{aligned}}</math> | <math> \small{\begin{aligned} \text{Effective Ranged Attack Level}=\text{Ranged Skill Level} + 8 + \text{Attack Style Bonus} \end{aligned}}</math> | ||
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==== Magic Accuracy Rating ==== | ==== Magic Accuracy Rating ==== | ||
The first formula is used to calculate the player's Effective Magic Attack Level. The Attack Style Bonus | The first formula is used to calculate the player's Effective Magic Attack Level. The Attack Style Bonus is based on bonuses from other skills, such as from Agility. | ||
<math> \small{ \begin{aligned} \text{Effective Magic Attack Level}=\text{Magic Skill Level} + 8 + \text{Attack Style Bonus} \end{aligned}} </math> | <math> \small{ \begin{aligned} \text{Effective Magic Attack Level}=\text{Magic Skill Level} + 8 + \text{Attack Style Bonus} \end{aligned}} </math> | ||
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[[Magic#Ancient Magicks|Ancient Magick spells]] do not use this formula. Instead, they have deal exactly the listed damage. The only modifier that affects the damage dealt by Ancient Magick spells is the [[Combat Triangle]] bonus or penalty. | [[Magic#Ancient Magicks|Ancient Magick spells]] do not use this formula. Instead, they have deal exactly the listed damage. The only modifier that affects the damage dealt by Ancient Magick spells is the [[Combat Triangle]] bonus or penalty. | ||
===Calculating Damage Dealt=== | |||
When the player hits with a normal attack, the game calculates how much damage the player actually does by rolling a number between their minimum hit and maximum hit for the chosen combat style and then applying post-roll modifiers. | |||
====Post-Roll Modifiers==== | |||
Some effects are applied after the damage roll is done. The main two are enemy Damage Reduction and [[Player Modifiers]] that affect damage to all monsters or to a subset of monsters such as Slayer Monsters or Boss Monsters. These modifiers can increase the player's damage beyond their listed maximum hit. | |||
[[Magic#Ancient Magicks|Ancient Magick spells]] are not affected by post-roll modifiers aside from enemy Damage Reduction, although weapon special attacks that do a fixed amount of damage are. | |||
=== Damage Reduction === | === Damage Reduction === | ||
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=== Evasion Rating === | === Evasion Rating === | ||
==== Melee Evasion Rating ==== | ==== Melee Evasion Rating ==== | ||
The first formula is used to calculate the player's Effective Defence Level | The first formula is used to calculate the player's Effective Defence Level. | ||
<math> \small{\begin{aligned} \text{Effective Defence Level} = \text{Defence Skill Level} + 8 | <math> \small{\begin{aligned} \text{Effective Defence Level} = \text{Defence Skill Level} + 8 \end{aligned}}</math> | ||
The second formula is used to calculate the player's Melee Evasion Rating. Melee Defence Bonus can be found in Equipment Stats under Defensive Stats with a shield icon. The potion and prayer bonuses will be the relevant numbers written in the potion and prayer descriptions. | The second formula is used to calculate the player's Melee Evasion Rating. Melee Defence Bonus can be found in Equipment Stats under Defensive Stats with a shield icon. The potion and prayer bonuses will be the relevant numbers written in the potion and prayer descriptions. | ||
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==== Ranged Evasion Rating ==== | ==== Ranged Evasion Rating ==== | ||
The first formula is used to calculate the player's Effective Defence Level | The first formula is used to calculate the player's Effective Defence Level. | ||
<math> \small{\begin{aligned} \text{Effective Defence Level} = \text{Defence Skill Level} + | <math> \small{\begin{aligned} \text{Effective Defence Level} = \text{Defence Skill Level} + 9 \end{aligned}}</math> | ||
The second formula is used to calculate the player's Ranged Evasion Rating. Ranged Defence Bonus can be found in Equipment Stats under Defensive Stats with a bow and arrow icon. The potion and prayer bonuses will be the relevant numbers written in the potion and prayer descriptions. | The second formula is used to calculate the player's Ranged Evasion Rating. Ranged Defence Bonus can be found in Equipment Stats under Defensive Stats with a bow and arrow icon. The potion and prayer bonuses will be the relevant numbers written in the potion and prayer descriptions. |
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