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Combat: Difference between revisions

From Melvor Idle
1,146 bytes added ,  30 March 2021
accuracy formula has changed
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{{V0.17.0}}
{{V|0.18.2}}
[[File:Combat.svg|thumb|right|Combat]]
[[File:Combat.svg|thumb|right|Combat]]
[[File:Combat Page Map.png|thumb|right|Combat page.]]
[[File:Combat Page Map.png|thumb|right|Combat page.]]
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=== Accuracy Rating ===
=== Accuracy Rating ===
==== Melee Accuracy Rating ====
==== Melee Accuracy Rating ====
The first formula is used to calculate the player's Effective Melee Attack Level. The Attack Style Bonus for melee is 1.
The first formula is used to calculate the player's Effective Melee Attack Level. The Attack Style Bonus is based on bonuses from other skills, such as from Agility.


<math> \small{\begin{aligned} \text{Effective Melee Attack Level}=\text{Attack Skill Level} + 8 + \text{Attack Style Bonus} \end{aligned}}</math>
<math> \small{\begin{aligned} \text{Effective Melee Attack Level}=\text{Attack Skill Level} + 8 + \text{Attack Style Bonus} \end{aligned}}</math>
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==== Ranged Accuracy Rating ====
==== Ranged Accuracy Rating ====
The first formula is used to calculate the player's Effective Ranged Attack Level. The Attack Style Bonus when using the Accurate Attack Style is 4, otherwise it's 1.
The first formula is used to calculate the player's Effective Ranged Attack Level. The Attack Style Bonus is based on bonuses from other skills, such as from Agility.


<math> \small{\begin{aligned} \text{Effective Ranged Attack Level}=\text{Ranged Skill Level} + 8 + \text{Attack Style Bonus} \end{aligned}}</math>
<math> \small{\begin{aligned} \text{Effective Ranged Attack Level}=\text{Ranged Skill Level} + 8 + \text{Attack Style Bonus} \end{aligned}}</math>
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==== Magic Accuracy Rating ====
==== Magic Accuracy Rating ====
The first formula is used to calculate the player's Effective Magic Attack Level. The Attack Style Bonus for magic is 1.
The first formula is used to calculate the player's Effective Magic Attack Level. The Attack Style Bonus is based on bonuses from other skills, such as from Agility.


<math> \small{ \begin{aligned} \text{Effective Magic Attack Level}=\text{Magic Skill Level} + 8 + \text{Attack Style Bonus} \end{aligned}} </math>
<math> \small{ \begin{aligned} \text{Effective Magic Attack Level}=\text{Magic Skill Level} + 8 + \text{Attack Style Bonus} \end{aligned}} </math>
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The first formula is used to calculate the player's Effective Strength Level.
The first formula is used to calculate the player's Effective Strength Level.


<math> \small{ \begin{aligned} \text{Effective Melee Strength Level} = \text{Strength Skill Level} + 8 + 1 \end{aligned}} </math>
<math> \small{ \begin{aligned} \text{Effective Melee Strength Level} = \text{Strength Skill Level} + 8 + \text{petBonus} \end{aligned}} </math>
 
petBonus is 4 if {{PetIcon|Lil Ron}} is unlocked, or 1 if not.


The second formula is used to calculate the player's Max Hit. Strength Bonus can be found in Equipment Stats next to the flexed arm icon. The potion and prayer bonuses will be the relevant numbers written in the potion and prayer descriptions.
The second formula is used to calculate the player's Max Hit. Strength Bonus can be found in Equipment Stats next to the flexed arm icon. The potion and prayer bonuses will be the relevant numbers written in the potion and prayer descriptions.
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<math> \small{ \begin{aligned} \text{Max Hit} = 10 * \big\{ &(1.3 + \text{Effective Melee Strength Level} / 10 + \text{Strength Bonus} / 80 + \text{Effective Melee Strength Level} * \text{Strength Bonus} / 640)\\
<math> \small{ \begin{aligned} \text{Max Hit} = 10 * \big\{ &(1.3 + \text{Effective Melee Strength Level} / 10 + \text{Strength Bonus} / 80 + \text{Effective Melee Strength Level} * \text{Strength Bonus} / 640)\\
&* (1 + \text{Potion Strength Bonus} / 100) * (1 + \text{Prayer Strength Bonus} / 100) \big\} \end{aligned}}</math>
&* (1 + \text{Potion Strength Bonus} / 100) * (1 + \text{Prayer Strength Bonus} / 100) \big\} \end{aligned}}</math>
This, simplified, is equivalent to
<math> \text{Max Hit} = \left( 22 + \text{Strength Skill Level} + \dfrac{17 + \text{Strength Skill Level}}{64}\cdot \text{Strength bonus} \right) \cdot \left( 1 + \frac{\text{Potion Strength Bonus}}{100} \right) \cdot \left( 1 + \frac{\text{Prayer Strength Bonus}}{100} \right) </math>
If the pet is unlocked, the 17 will instead be a 20.


==== Ranged Max Hit ====  
==== Ranged Max Hit ====  
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[[Magic#Ancient Magicks|Ancient Magick spells]] do not use this formula. Instead, they have deal exactly the listed damage. The only modifier that affects the damage dealt by Ancient Magick spells is the [[Combat Triangle]] bonus or penalty.
[[Magic#Ancient Magicks|Ancient Magick spells]] do not use this formula. Instead, they have deal exactly the listed damage. The only modifier that affects the damage dealt by Ancient Magick spells is the [[Combat Triangle]] bonus or penalty.
===Calculating Damage Dealt===
When the player hits with a normal attack, the game calculates how much damage the player actually does by rolling a number between their minimum hit and maximum hit for the chosen combat style and then applying post-roll modifiers.
====Post-Roll Modifiers====
Some effects are applied after the damage roll is done. The main two are enemy Damage Reduction and [[Player Modifiers]] that affect damage to all monsters or to a subset of monsters such as Slayer Monsters or Boss Monsters. These modifiers can increase the player's damage beyond their listed maximum hit.
[[Magic#Ancient Magicks|Ancient Magick spells]] are not affected by post-roll modifiers aside from enemy Damage Reduction, although weapon special attacks that do a fixed amount of damage are.


=== Damage Reduction ===
=== Damage Reduction ===
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=== Evasion Rating ===
=== Evasion Rating ===
==== Melee Evasion Rating ====
==== Melee Evasion Rating ====
The first formula is used to calculate the player's Effective Defence Level. The Defence Style Bonus is 1. When using the Longranged Attack Style the Defence Style Bonus is 3.
The first formula is used to calculate the player's Effective Defence Level.


<math> \small{\begin{aligned} \text{Effective Defence Level} = \text{Defence Skill Level} + 8 + \text{Defence Style Bonus} \end{aligned}}</math>
<math> \small{\begin{aligned} \text{Effective Defence Level} = \text{Defence Skill Level} + 8 \end{aligned}}</math>


The second formula is used to calculate the player's Melee Evasion Rating. Melee Defence Bonus can be found in Equipment Stats under Defensive Stats with a shield icon. The potion and prayer bonuses will be the relevant numbers written in the potion and prayer descriptions.
The second formula is used to calculate the player's Melee Evasion Rating. Melee Defence Bonus can be found in Equipment Stats under Defensive Stats with a shield icon. The potion and prayer bonuses will be the relevant numbers written in the potion and prayer descriptions.
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==== Ranged Evasion Rating ====
==== Ranged Evasion Rating ====
The first formula is used to calculate the player's Effective Defence Level. Ranged Defence Style Bonus is 1.
The first formula is used to calculate the player's Effective Defence Level.


<math> \small{\begin{aligned} \text{Effective Defence Level} = \text{Defence Skill Level} + 8 + \text{Ranged Defence Style Bonus} \end{aligned}}</math>
<math> \small{\begin{aligned} \text{Effective Defence Level} = \text{Defence Skill Level} + 9 \end{aligned}}</math>


The second formula is used to calculate the player's Ranged Evasion Rating. Ranged Defence Bonus can be found in Equipment Stats under Defensive Stats with a bow and arrow icon. The potion and prayer bonuses will be the relevant numbers written in the potion and prayer descriptions.
The second formula is used to calculate the player's Ranged Evasion Rating. Ranged Defence Bonus can be found in Equipment Stats under Defensive Stats with a bow and arrow icon. The potion and prayer bonuses will be the relevant numbers written in the potion and prayer descriptions.
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