Combat: Difference between revisions

11 bytes added ,  28 November 2021
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→‎Loot and Rewards: Get rid of parentheses by rearranging. Other minor improvements.
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m (→‎Loot and Rewards: Get rid of parentheses by rearranging. Other minor improvements.)
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Any items enemies drop upon death must be looted manually by selecting "Loot All" or the item itself, unless the {{ItemIcon|Amulet of Looting}} is equipped. If there are more than 16 stacks of loot, the oldest drop disappears. Bones stack and do not time out like other drops. Other drops do not stack even if they are of the same type.
Any items enemies drop upon death must be looted manually by selecting "Loot All" or the item itself, unless the {{ItemIcon|Amulet of Looting}} is equipped. If there are more than 16 stacks of loot, the oldest drop disappears. Bones stack and do not time out like other drops. Other drops do not stack even if they are of the same type.


[[Monsters]] fought in [[dungeons]] will not drop loot when killed (except for God Dungeons, where shards are rewarded after each killed monster) and do not count towards {{Skill|Slayer}} Tasks. When the last [[Monsters|monster]] in a [[dungeon]] is killed the player will be awarded with a [[Dungeons#Dungeon List|reward]], which is sent to the [[Bank]] automatically.  
[[Monsters]] fought in [[dungeons]] will not drop loot when killed and do not count towards {{Skill|Slayer}} Tasks. The God Dungeons are an exception to this rule: the shards are rewarded after each killed monster. When the last [[Monsters|monster]] in a [[dungeon]] is killed, the player will be given a [[Dungeons#Dungeon List|reward]] that is sent to the [[Bank]] automatically.


== Combat Triangle ==
== Combat Triangle ==
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