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Changelog: Difference between revisions

From Melvor Idle
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Add v0.19.2 changelog
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== Alpha v0.19.2 - (1st April 2021) ==
=== April Fools Event ===
Welcome to the next Event Update for Melvor Idle!!
This update celebrates Melvor Idle's 2nd favorite day of the year - April Fools!
This year, we've decided to turn it up a bit and provide you with something fun and chaotic to enjoy for a few weeks.
==== CHAOS MODE ====
CHAOS MODE is an all new limited gamemode for you to try! Coming equipped with an array of fun mechanics and features for you to mess around with.
The idea behind Chaos Mode is to get as far as you can in the shortest amount of time. I personally won't track the time, but the Gamemode will only be playable for a few weeks.
The rules of CHAOS MODE are simple:
* Item Corruption is unlocked
* 25% Interval Reduction on all Skills and Attack Speeds (Including Enemy)
* All Enemies you face will have at least 1 random Passive
* All equipped items are lost on Death
* BIG NUMBERS
* Same Combat Triangle as Hardcore & Adventure Mode
* Golbin Raid is not available
* Don't fight a Chicken
==== Item Corruption ====
Item Corruption is only available in CHAOS MODE.
You are given the power to use the Weapons & Gear you make or find, and turn them into completely random modifiers that either benefit you, or make your adventure a living hell.
Item Corruptions are applied to a Combat Equipment Slot, and are permanent as long as you don't roll another modifier. This means you have 10 "slots" to add random corruptions to.
These Item Corruptions cost GP to perform, equal to the value of the Item. There is a chance for the item to be destroyed, because why not? Corruptions are also based on a tier system, where the higher tier modifiers provide larger bonuses, as well as having more modifiers active at once.
Here is the tier list:
* '''Tier 1''' - Base Item Values < 200 GP - 1 Random Modifier - Low Modifier Value Range (+/-30) - 40% Chance to Destory the Item
* '''Tier 2''' - Base Item Values < 10K GP - 2 Random Modifiers - Medium Modifier Value Range (+/-50) - 30% Chance to Destroy the Item
* '''Tier 3''' - Base Item Values < 400K GP - 3 Random Modifiers - High Modifier Value Range (+/-75) - 20% Chance to Destroy the Item
* '''Tier 4''' - Base Item Values >= 400K GP - 4 Random Modifiers - Very High Modifier Value Range (+/-99) - 10% Chance to Destroy the Item
The item must be equipped to the respective Equipment Slot for a corruption to be applied. You don't need to keep the item in that slot to keep the Corruption though.
==== Other Silly Nonsense ====
In true April Fools fashion, there is a bunch of other silly nonsense through the game. Have fun with this!
=== Other Changes ===
==== New Features ====
* Enemy Special Attack descriptions now display the damage value based on your Damage Reduction, instead of the base damage
* Your listed Max Hit now includes values from your Damage Modifiers (Not including Special Attacks)
==== Changed Features ====
* Adjusted the styling of Character selection to display the Gamemode Icon more prominently, as well as making the Mobile design less "squished"
* Cloud Saving has a new save format, reducing the Cloud Save file size by roughly 50% on average. You will see no changes on your end, and local saves are still saved the same as before. Massive thanks to Coolrox95 for his work on getting the file size down by this much.
==== Bugfixes ====
* It is now possible to purchase the Cape of Completion from the Shop again
* Glove charges now display again in the Shop
* Fixed issue where stun damage multipliers would be added twice on to an enemy
* Incorrect Cloudburst Staff description in Adventure Mode
* Cleaned up back-end unused variables and functions
* Item statistic for "Damage Taken" is being added to "Damage Dealt"
* Greater Dragonbreath displays wrong damage value in description
* Divine Potion providing double the intended effect
* Combat stat tracking is occurring for empty equipment slots
* Cloudburst Staff icon missing in Milestones
* Cleaned up Ranged Milestones
* Weird Gloop not providing the +10% Harvest Bonus
== Alpha v0.19.1 - (18th March 2021) ==
=== Mobile Push Notifications ===
Introducing Mobile Push Notifications!
If you are a Mobile Player, or also use your Mobile Device to continue progress while away from the PC then you'll be happy about this.
You will now receive Push Notifications when you reach the Offline Time cap, or your crops in Farming are ready to grow!
Be sure to have Push Notifications enabled for your Mobile Device for these to work.
=== Link your Mobile Device ===
Within the Settings of the game, you can link your Mobile Device to your Cloud Account. This will allow the Desktop version of the game to schedule Push Notifications for you if you decide to close the game.
Just note that this can only be setup from the App itself on your Mobile Device.
=== Changelog ===
* '''[NEW]''' Mobile Push Notifications have been introduced! Currently only active for Offline Time cap and Farming Timers.
* '''[NEW]''' New Settings to enable/disable Push Notifications
* '''[NEW]''' New Setting to connect your Mobile Device to your Cloud Account, enabling the scheduling of Push Notifications to your Mobile Device if playing on a Desktop Version.
* '''[CHANGE]''' Herblore Potions have been mostly transitioned to the new Modifiers system.
* '''[CHANGE]''' Due to the Herblore Potion transition, multiplicitive bonuses are now additive bonuses which means some numbers have changed. Below details the changes.
* '''[CHANGE]''' Melee Accuracy Potion - Now +[8,12,15,25]% Increased Melee Accuracy Rating (Additive) instead of [10,15,20,30]% Increased Melee Accuracy Rating (Multiplicitive)
* '''[CHANGE]''' Melee Strength Potion - Now +[1,3,6,10]% Increased Melee Strength (Additive) instead of [2,4,8,12]% Increased Melee Strength (Multiplicitive)
* '''[CHANGE]''' Melee Evasion Potion - Now +[8,12,15,25]% Increased Melee Evasion Rating (Additive) instead of [10,15,20,30]% Increased Melee Evasion Rating (Multiplicitive)
* '''[CHANGE]''' Ranged Assistance Potion - Now +[4,8,12,20]% Increased Ranged Accuracy & Evasion Rating (Additive) instead of [5,10,15,25]% Increased Ranged Accuracy & Evasion Rating (Multiplicitive)
* '''[CHANGE]''' Magic Assistance Potion - Now +[4,8,12,20]% Increased Magic Accuracy & Evasion Rating (Additive) instead of [5,10,15,25]% Increased Magic Accuracy & Evasion Rating (Multiplicitive)
* '''[CHANGE]''' Magic Damage Potion - Now +[1,5,10,15]% Increased Magic Damage (Additive) instead of [2,5,9,16]% Increased Magic Damage (Multiplicitive)
* '''[CHANGE]''' Crafting Potion has changed entirely - Now +[5,10,15,25]% chance to double Items in Crafting instead of [5,8,10,15]% chance for Double Crafting Skill XP
* '''[CHANGE]''' Enemy Special Attack Descriptions now tell you about the "Normal Hit" mechanic. If the special attack buff is already active, enemy deals a NORMAL Attack. This is only a mechanic for special attacks that deal 0 damage, and simply buff the enemy for x turns.
* '''[CHANGE]''' Updated the Settings Page layout for Mobile / Narrow Screen Resolutions.
* '''[CHANGE]''' Most Special Attacks that alter Player Stats have been transitioned to the new Modifiers system. Some still need to be transitioned (like stacking debuffs and other unique ones) but its a start.
* '''[FIXED]''' Ancient Ring of Skills now correctly applies bonus XP to Alt. Magic.
* '''[FIXED]''' Gold Emerald Ring was providing bonuses Skill XP to Alt. Magic, when it shouldn't have.
* '''[FIXED]''' Combat Loot drops now correctly roll the required Doubling Modifiers.
* '''[FIXED]''' Scorching Ray Special Attack description displaying incorrect damage values.
* '''[FIXED]''' Frozen / Stun damage increase not applying to enemies.
* '''[FIXED]''' Crafting and Fletching not calculating skill interval incorrectly and inconsistency relating to the Mastery Pool bonus.
* '''[FIXED]''' Almighty Lute providing more GP than intended
* '''[FIXED]''' Confetti Crossbow providing 10x the amount of intendend GP in Adventure Mode.
* '''[FIXED]''' Simultaneous death of Enemy and Player in combat does not kill player
* '''[FIXED]''' Incorrect Damage Descriptions for Magic Gear providing increased Minimum Spell Damage
* '''[FIXED]''' Some Enemies are able to activate a Normal Attack when they shouldn't be able to (Eg. Aeris)
* '''[FIXED]''' Corrected the description for "Gunter"
* '''[FIXED]''' Prayer Points being deducted upon activating/deactivating a Prayer
* '''[FIXED]''' Ty not rolling correctly online for Agility.
* '''[FIXED]''' Ku-tul's "Curse of the Deep" is unavoidable when the description said it is avoidable. You can now avoid this attack.
* '''[FIXED]''' Mobile Ad Free versions have the minibar and notifications elevated too high
* '''[FIXED]''' Pirate's Lost Ring providing an inconsistent Skill XP bonus.
* '''[FIXED]''' Getting set to 0 HP by the first hit of a multi-hit enemy special attack does not kill the player
* '''[FIXED]''' "View All Global Active Passives from Agility" not updating obstacle reductions based on Level 99 Mastery Bonus
* '''[FIXED]''' Longrange Attack Style not providing Hidden Defence Levels.
* '''[FIXED]''' Cleaned up a lot of back-end code.
== Alpha v0.19 - (4th March 2021) ==
== Alpha v0.19 - (4th March 2021) ==
=== Agility ===
=== Agility ===
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*[CHANGE] Skill Experience gained is no longer rounded down. You now receive the exact amount of XP, instead of a whole number. This means small XP bonuses now actually apply to smaller XP-based items. You will still see a rounded down whole number when viewing your XP.
*[CHANGE] Skill Experience gained is no longer rounded down. You now receive the exact amount of XP, instead of a whole number. This means small XP bonuses now actually apply to smaller XP-based items. You will still see a rounded down whole number when viewing your XP.


===Bugfixes Features===
===Bugfixes===
*[FIXED] Disabling the Combat Minibar setting while in combat will now hide the Combat Minibar without requiring a refresh or leaving combat.
*[FIXED] Disabling the Combat Minibar setting while in combat will now hide the Combat Minibar without requiring a refresh or leaving combat.
*[FIXED] Local and Cloud saves will now correctly compare. If they are found to be identical, you will not see the Select Save screen.
*[FIXED] Local and Cloud saves will now correctly compare. If they are found to be identical, you will not see the Select Save screen.