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== Alpha v0.19.2 - (1st April 2021) ==
=== April Fools Event ===
Welcome to the next Event Update for Melvor Idle!!
This update celebrates Melvor Idle's 2nd favorite day of the year - April Fools!
This year, we've decided to turn it up a bit and provide you with something fun and chaotic to enjoy for a few weeks.
==== CHAOS MODE ====
CHAOS MODE is an all new limited gamemode for you to try! Coming equipped with an array of fun mechanics and features for you to mess around with.
The idea behind Chaos Mode is to get as far as you can in the shortest amount of time. I personally won't track the time, but the Gamemode will only be playable for a few weeks.
The rules of CHAOS MODE are simple:
* Item Corruption is unlocked
* 25% Interval Reduction on all Skills and Attack Speeds (Including Enemy)
* All Enemies you face will have at least 1 random Passive
* All equipped items are lost on Death
* BIG NUMBERS
* Same Combat Triangle as Hardcore & Adventure Mode
* Golbin Raid is not available
* Don't fight a Chicken
==== Item Corruption ====
Item Corruption is only available in CHAOS MODE.
You are given the power to use the Weapons & Gear you make or find, and turn them into completely random modifiers that either benefit you, or make your adventure a living hell.
Item Corruptions are applied to a Combat Equipment Slot, and are permanent as long as you don't roll another modifier. This means you have 10 "slots" to add random corruptions to.
These Item Corruptions cost GP to perform, equal to the value of the Item. There is a chance for the item to be destroyed, because why not? Corruptions are also based on a tier system, where the higher tier modifiers provide larger bonuses, as well as having more modifiers active at once.
Here is the tier list:
* '''Tier 1''' - Base Item Values < 200 GP - 1 Random Modifier - Low Modifier Value Range (+/-30) - 40% Chance to Destory the Item
* '''Tier 2''' - Base Item Values < 10K GP - 2 Random Modifiers - Medium Modifier Value Range (+/-50) - 30% Chance to Destroy the Item
* '''Tier 3''' - Base Item Values < 400K GP - 3 Random Modifiers - High Modifier Value Range (+/-75) - 20% Chance to Destroy the Item
* '''Tier 4''' - Base Item Values >= 400K GP - 4 Random Modifiers - Very High Modifier Value Range (+/-99) - 10% Chance to Destroy the Item
The item must be equipped to the respective Equipment Slot for a corruption to be applied. You don't need to keep the item in that slot to keep the Corruption though.
==== Other Silly Nonsense ====
In true April Fools fashion, there is a bunch of other silly nonsense through the game. Have fun with this!
=== Other Changes ===
==== New Features ====
* Enemy Special Attack descriptions now display the damage value based on your Damage Reduction, instead of the base damage
* Your listed Max Hit now includes values from your Damage Modifiers (Not including Special Attacks)
==== Changed Features ====
* Adjusted the styling of Character selection to display the Gamemode Icon more prominently, as well as making the Mobile design less "squished"
* Cloud Saving has a new save format, reducing the Cloud Save file size by roughly 50% on average. You will see no changes on your end, and local saves are still saved the same as before. Massive thanks to Coolrox95 for his work on getting the file size down by this much.
==== Bugfixes ====
* It is now possible to purchase the Cape of Completion from the Shop again
* Glove charges now display again in the Shop
* Fixed issue where stun damage multipliers would be added twice on to an enemy
* Incorrect Cloudburst Staff description in Adventure Mode
* Cleaned up back-end unused variables and functions
* Item statistic for "Damage Taken" is being added to "Damage Dealt"
* Greater Dragonbreath displays wrong damage value in description
* Divine Potion providing double the intended effect
* Combat stat tracking is occurring for empty equipment slots
* Cloudburst Staff icon missing in Milestones
* Cleaned up Ranged Milestones
* Weird Gloop not providing the +10% Harvest Bonus
== Alpha v0.19.1 - (18th March 2021) ==
=== Mobile Push Notifications ===
Introducing Mobile Push Notifications!
If you are a Mobile Player, or also use your Mobile Device to continue progress while away from the PC then you'll be happy about this.
You will now receive Push Notifications when you reach the Offline Time cap, or your crops in Farming are ready to grow!
Be sure to have Push Notifications enabled for your Mobile Device for these to work.
=== Link your Mobile Device ===
Within the Settings of the game, you can link your Mobile Device to your Cloud Account. This will allow the Desktop version of the game to schedule Push Notifications for you if you decide to close the game.
Just note that this can only be setup from the App itself on your Mobile Device.
=== Changelog ===
* '''[NEW]''' Mobile Push Notifications have been introduced! Currently only active for Offline Time cap and Farming Timers.
* '''[NEW]''' New Settings to enable/disable Push Notifications
* '''[NEW]''' New Setting to connect your Mobile Device to your Cloud Account, enabling the scheduling of Push Notifications to your Mobile Device if playing on a Desktop Version.
* '''[CHANGE]''' Herblore Potions have been mostly transitioned to the new Modifiers system.
* '''[CHANGE]''' Due to the Herblore Potion transition, multiplicitive bonuses are now additive bonuses which means some numbers have changed. Below details the changes.
* '''[CHANGE]''' Melee Accuracy Potion - Now +[8,12,15,25]% Increased Melee Accuracy Rating (Additive) instead of [10,15,20,30]% Increased Melee Accuracy Rating (Multiplicitive)
* '''[CHANGE]''' Melee Strength Potion - Now +[1,3,6,10]% Increased Melee Strength (Additive) instead of [2,4,8,12]% Increased Melee Strength (Multiplicitive)
* '''[CHANGE]''' Melee Evasion Potion - Now +[8,12,15,25]% Increased Melee Evasion Rating (Additive) instead of [10,15,20,30]% Increased Melee Evasion Rating (Multiplicitive)
* '''[CHANGE]''' Ranged Assistance Potion - Now +[4,8,12,20]% Increased Ranged Accuracy & Evasion Rating (Additive) instead of [5,10,15,25]% Increased Ranged Accuracy & Evasion Rating (Multiplicitive)
* '''[CHANGE]''' Magic Assistance Potion - Now +[4,8,12,20]% Increased Magic Accuracy & Evasion Rating (Additive) instead of [5,10,15,25]% Increased Magic Accuracy & Evasion Rating (Multiplicitive)
* '''[CHANGE]''' Magic Damage Potion - Now +[1,5,10,15]% Increased Magic Damage (Additive) instead of [2,5,9,16]% Increased Magic Damage (Multiplicitive)
* '''[CHANGE]''' Crafting Potion has changed entirely - Now +[5,10,15,25]% chance to double Items in Crafting instead of [5,8,10,15]% chance for Double Crafting Skill XP
* '''[CHANGE]''' Enemy Special Attack Descriptions now tell you about the "Normal Hit" mechanic. If the special attack buff is already active, enemy deals a NORMAL Attack. This is only a mechanic for special attacks that deal 0 damage, and simply buff the enemy for x turns.
* '''[CHANGE]''' Updated the Settings Page layout for Mobile / Narrow Screen Resolutions.
* '''[CHANGE]''' Most Special Attacks that alter Player Stats have been transitioned to the new Modifiers system. Some still need to be transitioned (like stacking debuffs and other unique ones) but its a start.
* '''[FIXED]''' Ancient Ring of Skills now correctly applies bonus XP to Alt. Magic.
* '''[FIXED]''' Gold Emerald Ring was providing bonuses Skill XP to Alt. Magic, when it shouldn't have.
* '''[FIXED]''' Combat Loot drops now correctly roll the required Doubling Modifiers.
* '''[FIXED]''' Scorching Ray Special Attack description displaying incorrect damage values.
* '''[FIXED]''' Frozen / Stun damage increase not applying to enemies.
* '''[FIXED]''' Crafting and Fletching not calculating skill interval incorrectly and inconsistency relating to the Mastery Pool bonus.
* '''[FIXED]''' Almighty Lute providing more GP than intended
* '''[FIXED]''' Confetti Crossbow providing 10x the amount of intendend GP in Adventure Mode.
* '''[FIXED]''' Simultaneous death of Enemy and Player in combat does not kill player
* '''[FIXED]''' Incorrect Damage Descriptions for Magic Gear providing increased Minimum Spell Damage
* '''[FIXED]''' Some Enemies are able to activate a Normal Attack when they shouldn't be able to (Eg. Aeris)
* '''[FIXED]''' Corrected the description for "Gunter"
* '''[FIXED]''' Prayer Points being deducted upon activating/deactivating a Prayer
* '''[FIXED]''' Ty not rolling correctly online for Agility.
* '''[FIXED]''' Ku-tul's "Curse of the Deep" is unavoidable when the description said it is avoidable. You can now avoid this attack.
* '''[FIXED]''' Mobile Ad Free versions have the minibar and notifications elevated too high
* '''[FIXED]''' Pirate's Lost Ring providing an inconsistent Skill XP bonus.
* '''[FIXED]''' Getting set to 0 HP by the first hit of a multi-hit enemy special attack does not kill the player
* '''[FIXED]''' "View All Global Active Passives from Agility" not updating obstacle reductions based on Level 99 Mastery Bonus
* '''[FIXED]''' Longrange Attack Style not providing Hidden Defence Levels.
* '''[FIXED]''' Cleaned up a lot of back-end code.
== Alpha v0.19 - (4th March 2021) ==
== Alpha v0.19 - (4th March 2021) ==
=== Agility ===
=== Agility ===
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* [FIXED] Fixed issue that caused Pets to be rarer than usual while training offline (Lol sorry about this one)
* [FIXED] Fixed issue that caused Pets to be rarer than usual while training offline (Lol sorry about this one)
* [FIXED] Fixed issue that caused the Christmas Pet to count towards Completion.
* [FIXED] Fixed issue that caused the Christmas Pet to count towards Completion.
== Alpha v0.18.1 - Christmas Event (23rd December 2020) ==
Hello again everyone!
Melvor Idle's small Christmas Event for 2020 is now live!
This is only a really small one, as I wanted to dedicate my time to developing the next Major Update.
But hopefully you have some fun with some of the items you can get!
'''Check the Christmas Event 2020 Page in game for the details :D'''
I hope everyone has a fantastic festive season!
== Alpha v0.18.0 - (14th December 2020) ==
== Alpha v0.18.0 - (14th December 2020) ==
=== New Features ===
=== New Features ===
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*[CHANGE] Skill Experience gained is no longer rounded down. You now receive the exact amount of XP, instead of a whole number. This means small XP bonuses now actually apply to smaller XP-based items. You will still see a rounded down whole number when viewing your XP.
*[CHANGE] Skill Experience gained is no longer rounded down. You now receive the exact amount of XP, instead of a whole number. This means small XP bonuses now actually apply to smaller XP-based items. You will still see a rounded down whole number when viewing your XP.


===Bugfixes Features===
===Bugfixes===
*[FIXED] Disabling the Combat Minibar setting while in combat will now hide the Combat Minibar without requiring a refresh or leaving combat.
*[FIXED] Disabling the Combat Minibar setting while in combat will now hide the Combat Minibar without requiring a refresh or leaving combat.
*[FIXED] Local and Cloud saves will now correctly compare. If they are found to be identical, you will not see the Select Save screen.
*[FIXED] Local and Cloud saves will now correctly compare. If they are found to be identical, you will not see the Select Save screen.
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* [REMOVED] Woodcutting Prestige has been shelved, pending an overhaul.
* [REMOVED] Woodcutting Prestige has been shelved, pending an overhaul.
* [REMOVED] Auto burning has been removed.
* [REMOVED] Auto burning has been removed.
== Alpha v0.03.6 - (26th December 2018) ==
* Fixed an issue where fishing a Whale would break XP
== Alpha v0.03.5 - (11th December 2018) ==
=== ADDITIONS ===
* Added an Import / Export save feature!
== Alpha v0.03.4 - (11th December 2018) ==
=== CHANGES ===
* Compressed the view of Woodcutting to show more trees within the view, and to also minimize the amount of scrolling.
=== Bug Fixes ===
* Fixed a major bug where pressing enter would still activate the buttons, even when it is visually disabled.
* Fixed an error where maximum level bonfire image would break.
== Alpha v0.03.3 - (8th December 2018) ==
* Fixed an error where level 1 bonfire would not work.
== Alpha v0.03.2 - (8th December 2018) ==
* Fixed error with bank value reducing below zero.
* If automating Woodcutting or Fishing and your bank fills up, it now waits for space to free then continues, rather than disabling.
* Your last saved fishing location and selected logs to burn now saves. It no longer resets to the lowest level area/log on load.
== Alpha v0.03.1 - (7th December 2018) ==
* Fixed error where maximum level bonfire would not activate.
* When Auto-Burning logs; if you run out of logs, it will now wait for your stock to replenish and start again. It will no longer disable.
== Alpha v0.03 - (7th December 2018) ==
=== NEW SKILLS: FISHING & FIREMAKING ===
This update introduces two new skills, Fishing & Firemaking!
=== FISHING ===
* Cast your rod into the vast lakes and oceans to discover difference species of fish to acquire! A very peaceful skill to be expanded upon in the future.
=== FIREMAKING ===
* Burn the logs acquired from Woodcutting to acquire experience. Watch your potential GP earnings light up in flames right before your eyes. A worthy sacrifice if I say so myself.
* Increase your XP potential by upgrading your bonfire. Nothing better than lighting fires on top of more fires!
=== NEW BANK UI ===
I have redesigned the bank to better suit the design of the game. Selecting the bank now brings up all items you have, and also provides the potential to upgrade as well.
Bank upgrades are now also additive. Maximum bank capacity currently set at 7,000. Your current bank upgrades will update accordingly with this update.
=== NEW SHOP UI ===
The shop for each skills looks a bit different. This is to correlate with the new bank UI to keep it similar. Please let me know what you think.
=== OTHER CHANGES ===
* GP values have been updated and now display in a similar form to Runescape. Hover over your GP to view the exact amount.
* Base Woodcutting interval has been increased from 2000 to 3000.
* Removed the ability to disabled Auto Save.
== Alpha v0.02 - (30th November 2018) ==
=== CONTENT UPDATE: WOODCUTTING PRESTIGE ===
This update includes the implementation of Woodcutting Prestige. Achieving Skill Mastery not enough?
Continue into prestige ranks and achieve levels far beyond originally possible.
* Entering Woodcutting Prestige allows you to level passed Level 99.
* All Woodcutting XP Rates are multiplied by 10.
* Logs are worth much more GP.
Once you prestige, you will be required to unlock the higher level trees again through leveling. Woodcutting becomes quite profitable later on if you make it that far.
Woodcutting Prestige is optional. However, once you prestige there is no way of returning. Decide wisely!
====Birds Nests====
* Added the chance of receiving a "Birds Nest" from a tree when cut. These nests have a 1 in 250 chance
of being acquired. They provide an instant GP increase of 20 times that of the tree you got it from.
* These become quite valuable in Woodcutting Prestige.
* Bird nests will be a feature expanded upon in the future.
====Woodcutting Statistics====
* Added some small statistics for those who like to keep track of numbers. Unfortunately this does not include your stats prior to Alpha v0.02.
====Changes to Woodcutting Random Events====
* Previously, a random event would cause all cut buttons to be disabled until the event finished. Throughout testing, I believe this is an unfair and frustrating disadvantage to the player, especially if they do not wish to participate in the event.
* All cut buttons are now enabled during random events.
* You are also able to Auto Cut the random event.
====Tree XP/GP Balancing====
The amount of XP and GP earned from trees later on in the game has been reduced.(In order of tree based on level)
Old XP Rates - [10,20,30,50,80,120,200,320,500]<br>
New XP Rates - [10,20,30,50,80,100,140,180,250]
Old GP Rates - [1,5,10,20,40,100,250,500,1000]<br>
New GP Rates - [1,5,10,20,40,80,125,200,275]
====An Update on Trees Becoming Useless====
Just thought I'd address this issue. Common feedback received showed a dislike for trees becoming redundant as you level up. I completely agree with this feedback, and have thought about how I can make better use of these redundant trees.
I have decided to leave it as is for now until the introduction of Firemaking. This skill will require logs as the main source to level it up. Hopefully this will provide a use for the redundant trees when released. Upon release of this skill, I will gather feedback to see if this is a suitable trade-off.
As the game progresses, more and more skills will be added to the game. If you follow RuneScape at all, you are probably farmiliar with what new skills will eventually be introduced, and how they all interact with one-another.
===SKILLS PREVIEW: FISHING & FIREMAKING===
This update includes a preview for the two upcoming skills, Fishing & Firemaking. The preview is designed to ahoq what the new skills will consist of, and provide an insight into a new mechanic.
Fishing: Self explanatory. Select a location to catch the designated fish assigned to that area to level up.
Firemaking: Burn the logs collected from Woodcutting to level up the skill. This skill introduces a bonfire mechanic to reward consistent gameplay. More information to come...
Along with this preview you can see there has been a UI change to cater for the new skills.
Fishing & Firemaking is due for release in Alpha v0.03.
===OTHER CHANGES===
* Your save game now automatically loads, rather than requiring you to press the "Load Game" button.
* Moved position of "GP" & "Bank" to top of screen. This is due to the upcoming skill released planned for the future.
* Removed the image for you current axe. This information is now displayed above your experience bar.
* Added the axe images to the "Shop".
* Updated "Insufficient Level" badges for axes in the shop to display the level requirement instead.
* Reduced Level Requirement for 3rd Age Axe to Level 90 (Down from Level 95)
== Alpha v0.01.2 - (24th November 2018) ==
* Fixed progress bars.
== Alpha v0.01.1 - (23rd November 2018) ==
These changes come from my recent Reddit post in /r/incremental_games Feedback Friday 2018-11-23.
=== Changes ===
* Updated bank capacity upgrade values to promote more "Idle" gameplay. New values, in order of upgrade, are 200, 400, 600, 1000, 1500, 2250, 3000, 4000, 5000.
* Axe upgrades are now more clear as to what bonuses they provide.
* Updated 3rd Age Axe price and Magic Ability in preparation for Alpha v0.02.
* Updated changelog link to directly show .txt document. Saves me from editing multiple documents.
== Alpha v0.01 - (23rd November 2018)==
Welcome the the initial release of Melvor Idle. This is an ever-expanding "idle" game, based on the popular MMORPG "Runescape", where the aim is to level up your skills and reach skill mastery along the way.
=== FIRST SKILL RELEASE: WOODCUTTING ===
* Explore the vast landscape, where you will discover 9 different species of trees awaiting the fury of your axe.Cut down trees with a selection of 9 powerful axes, and earn GP to master the skill of Woodcutting.
==== Auto Cutting ====
* Tired of clicking? Lazy? Just let the game do it for you. However, you need to earn that ability via Milestones.
==== Random Events ====
* There is a 1 in 100 chance of a random event taking place when a tree is cut. These random events last for 20 seconds, and provide various benefits if you chose to participate.
These benefits include:
** Double XP
** Double Logs acquired from a fallen tree
** Faster Cutting


* Random events are optional, however some actions are disabled during the duration of the event. It's up to you to decide what to do.
=== Autosave ===
* This game includes an autosave feature, so you don't have to worry about losing your progress! After every action, your progress will save. You may disabled the autosave feature if you wish.
=== The Future ===
* This game will be updated on a consistent basis, with new features added with every new version. The vision for this game is quite large in scale, hoping to provide the player with a sense of reward for leveling up skills. Alpha v0.02 is already almost complete in terms of features. Check back next week to see what has been added/changed!
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