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== Alpha v0.18.2 - (6th January 2021) ==
== Alpha v0.19.2 - (1st April 2021) ==
=== New Features ===
=== April Fools Event ===
* [NEW] The Welcome Screen has had a slight update. Character slots will now display what you were training offline, and also tell you which save is the most recent (If logged into the Cloud).
Welcome to the next Event Update for Melvor Idle!!
* [NEW] Selecting a Local Save while connected to the Cloud will now prompt you to confirm, due to the nature of it overwriting your Cloud Save once you load the game.
 
=== Changed Features ===
This update celebrates Melvor Idle's 2nd favorite day of the year - April Fools!
* [CHANGE] Removed the Damage Reduction from the Frienship Bracelet. I hope you enjoyed using it while it lasted. Just remember Event Items this OP won't always last forever.
 
* [CHANGE] The Candy Cane now has a much, much higher chance to kill you instead of the enemy. I don't recommend using it.
This year, we've decided to turn it up a bit and provide you with something fun and chaotic to enjoy for a few weeks.
=== Bugfixes ===
 
* [FIXED] Fixed issue that caused Woodcutting Mastery to not apply correctly to the 2nd tree you were cutting.
==== CHAOS MODE ====
* [FIXED] Fixed issue that caused item quantities to go negative within your bank.
CHAOS MODE is an all new limited gamemode for you to try! Coming equipped with an array of fun mechanics and features for you to mess around with.
* [FIXED] Fixed issue where Area Effect was not applying at all for Dark Waters Slayer Area
 
* [FIXED] Clicking the Melvor Logo in the sidebar will no longer refresh the page.
The idea behind Chaos Mode is to get as far as you can in the shortest amount of time. I personally won't track the time, but the Gamemode will only be playable for a few weeks.
* [FIXED] Fixed Spelling Error for Otto Pet location in Pet Log
 
* [FIXED] Fixed Fishing Mastery providing incorrect chance to double fish.
The rules of CHAOS MODE are simple:
* [FIXED] Hardcore Characters now correctly delete when dying to Thieving while logged into the Cloud.
* Item Corruption is unlocked
* [FIXED] Fixed issue that caused Pets to be rarer than usual while training offline (Lol sorry about this one)
* 25% Interval Reduction on all Skills and Attack Speeds (Including Enemy)
* [FIXED] Fixed issue that caused the Christmas Pet to count towards Completion.
* All Enemies you face will have at least 1 random Passive
== Alpha v0.18.0 - (14th December 2020) ==
* All equipped items are lost on Death
=== New Features ===
* BIG NUMBERS
* [NEW] New Slayer Mechanics have been Introduced.
* Same Combat Triangle as Hardcore & Adventure Mode
* [NEW] 5 Tiers of Slayer Tasks have been added.
* Golbin Raid is not available
* [NEW] You can now Extend your Slayer Tasks once at a cost of Slayer Coins.
* Don't fight a Chicken
* [NEW] Auto Slayer has been added to the Slayer Shop to unlock a toggle option for fighting new Slayer Task Enemies automatically.
 
* [NEW] Slayer Combat Area - Runic Ruins - 5 Enemies - Level 45 Slayer Required
==== Item Corruption ====
* [NEW] Slayer Combat Area - Arid Plains - 6 Enemies - Level 50 Slayer Required & Desert Hat Equipped (New Shop Item)
Item Corruption is only available in CHAOS MODE.
* [NEW] Slayer Combat Area - Shrouded Badlands - 4 Enemies - Level 80 Slayer Required & Blazing Lantern Equipped (New Shop Item)
 
* [NEW] Slayer Combat Area - Perilous Peaks - 3 Enemies - Level 85 Slayer Required & Climbing Boots Equipped (New Shop Item)
You are given the power to use the Weapons & Gear you make or find, and turn them into completely random modifiers that either benefit you, or make your adventure a living hell.
* [NEW] Slayer Combat Area - Dark Waters - 3 Enemies - Level 90 Slayer Required & Into the Mist Cleared (New Dungeon detailed below)
 
* [NEW] Slayer Areas can now have passive Area Effects that affects Player stats. Be sure to read what they do in the Area Selection.
Item Corruptions are applied to a Combat Equipment Slot, and are permanent as long as you don't roll another modifier. This means you have 10 "slots" to add random corruptions to.
* [NEW] Dungeon - Miolite Caves (Hard)
 
* [NEW] Dungeon - Infernal Stronghold (Elite) - Defeat Volcanic Cave 100 times to access.
These Item Corruptions cost GP to perform, equal to the value of the Item. There is a chance for the item to be destroyed, because why not? Corruptions are also based on a tier system, where the higher tier modifiers provide larger bonuses, as well as having more modifiers active at once.
* [NEW] Dungeon - Into the Mist (Insane) - Defeat Ragnar in the Fire God Dungeon to access.
 
* [NEW] Combat Passive Slot has been added. Unlocked by defeating Into the Mist Dungeon.
Here is the tier list:
* [NEW] Part 2 of the Storyline has been added.
* '''Tier 1''' - Base Item Values < 200 GP - 1 Random Modifier - Low Modifier Value Range (+/-30) - 40% Chance to Destory the Item
* [NEW] Part 1 of the Storyline that was released back in May 2020 has been added in-game.
* '''Tier 2''' - Base Item Values < 10K GP - 2 Random Modifiers - Medium Modifier Value Range (+/-50) - 30% Chance to Destroy the Item
* [NEW] 46 New Monsters have been added, ranging from mid-game Monsters to extremely tough ones. They can be found in various locations and Dungeons.
* '''Tier 3''' - Base Item Values < 400K GP - 3 Random Modifiers - High Modifier Value Range (+/-75) - 20% Chance to Destroy the Item
* [NEW] A Hidden Easter Egg Monster is also roaming around, somewhere.
* '''Tier 4''' - Base Item Values >= 400K GP - 4 Random Modifiers - Very High Modifier Value Range (+/-99) - 10% Chance to Destroy the Item
* [NEW] Monsters can now have Passives alongside Special Attacks. These are detailed in the Enemy's Special Attack information Combat Panel.
 
* [NEW] Item - Desert Hat - Grants Access to Arid Plains
The item must be equipped to the respective Equipment Slot for a corruption to be applied. You don't need to keep the item in that slot to keep the Corruption though.
* [NEW] Item - Blazing Lantern - Grants Access to Shrouded Badlands
 
* [NEW] Item - Climbing Boots - Grants Access to Perilous Peaks
==== Other Silly Nonsense ====
* [NEW] Items - Miolite Gear - Hybrid Melee / Magic Gear
In true April Fools fashion, there is a bunch of other silly nonsense through the game. Have fun with this!
* [NEW] Item - Miolite Sceptre - Melee Weapon that grants access to Curses and Auroras.
 
* [NEW] Item - Thief Gloves - Grants +150 GP upon killing an Enemy in Combat, or successfully pickpocketing an NPC in Thieving. +5% Thieving Success Rate.
=== Other Changes ===
* [NEW] Item - Shaman Ring - +3% Magic Damage Bonus, +6 HP Regen.
==== New Features ====
* [NEW] Item - Book of Occults - Reduces the Body Rune cost of Magic Spells by 1 when equipped as an Off-hand.
* Enemy Special Attack descriptions now display the damage value based on your Damage Reduction, instead of the base damage
* [NEW] Item - Elementalist Gloves - Provides basic Magic Stats
* Your listed Max Hit now includes values from your Damage Modifiers (Not including Special Attacks)
* [NEW] Item - Sand Treaders - Attack Speed interval reduced by 0.1s
 
* [NEW] Item - Desert Wrappings - Provides basic Combat Stats & 2% Damage Reduction
==== Changed Features ====
* [NEW] Item - Desert Sabre - Melee Weapon with Special Attack
* Adjusted the styling of Character selection to display the Gamemode Icon more prominently, as well as making the Mobile design less "squished"
* [NEW] Item - Desert Shortbow - Ranged Weapon with Special Attack
* Cloud Saving has a new save format, reducing the Cloud Save file size by roughly 50% on average. You will see no changes on your end, and local saves are still saved the same as before. Massive thanks to Coolrox95 for his work on getting the file size down by this much.
* [NEW] Item - Sandstorm Ring - Ring with Special Attack (Yep, that's right)
 
* [NEW] Item - Darksteel Dagger - Melee Weapon with Special Attack
==== Bugfixes ====
* [NEW] Item - Elder Crown - Attack Speed interval reduced by 0.1s. +10% lifesteal for Attacks. 100% Lifesteal for Bleed Dmg.
* It is now possible to purchase the Cape of Completion from the Shop again
* [NEW] Item - Tormented Ring - Increased Accuracy Ratings for all Attack Styles. Decreased Evasion Rating for all Attack Styles.
* Glove charges now display again in the Shop
* [NEW] Item - Sanguine Blade - Melee Weapon with Special Attack
* Fixed issue where stun damage multipliers would be added twice on to an enemy
* [NEW] Item - Recoil Shield - Reflects up to 20% of damage dealt to you (Reflect dmg cannot activate more than once every 2 seconds. Reflect dmg cannot kill an enemy nor provide XP).
* Incorrect Cloudburst Staff description in Adventure Mode
* [NEW] Item - Wasteful Ring - Auto Eat threshold increased by +5%. Food Efficiency reduced by -25%.
* Cleaned up back-end unused variables and functions
* [NEW] Item - Infernal Claw - Melee Weapon with Special Attack
* Item statistic for "Damage Taken" is being added to "Damage Dealt"
* [NEW] Item - Tidal Edge (and Item Fragments) - Level 90 1H Melee Weapon with Special Attack
* Greater Dragonbreath displays wrong damage value in description
* [NEW] Item - Ocean Song (and Item Fragments) - Level 90 Magic Wand with Special Attack
* Divine Potion providing double the intended effect
* [NEW] Item - Shockwave (and Item Fragments) - Level 90 Ranged Crossbow with Special Attack
* Combat stat tracking is occurring for empty equipment slots
* [NEW] Item - Jadestone Bolts - Better than Diamond Bolts
* Cloudburst Staff icon missing in Milestones
* [NEW] Item - Paladin Gloves - 4% Damage Reduction
* Cleaned up Ranged Milestones
* [NEW] Item - Priest Hat - Reduces cost of Prayers by 1.
* Weird Gloop not providing the +10% Harvest Bonus
* [NEW] Item - Almighty Lute - It's nice.
 
* [NEW] Item - Master tier Slayer Gear - +3% chance to receive double loot from slain monsters or Thieving. 40% Area Effect Negation.
== Alpha v0.19.1 - (18th March 2021) ==
* [NEW] Item - Green Party Hat - Nice.
=== Mobile Push Notifications ===
* [NEW] Item - Hunters Ring - +10% Slayer XP. +10% Extra Slayer Coins from Slayer Tasks. Flat -10% Slayer Area Effect negation.
Introducing Mobile Push Notifications!
* [NEW] Item - Future's Prophecy (Storyline Part 1 Book) - Does not count towards item completion.
 
* [NEW] Item - Unknown Evil (Storyline Part 2 Book) - Does not count towards item completion.
If you are a Mobile Player, or also use your Mobile Device to continue progress while away from the PC then you'll be happy about this.
* [NEW] Pet - Peri - +5% Evasion Ratings
 
* [NEW] Pet - Otto - 0.1s Attack Speed Reduction
You will now receive Push Notifications when you reach the Offline Time cap, or your crops in Farming are ready to grow!
* [NEW] Mastery Pool spending buttons are now colour coded.
 
* [NEW] Attempting to spend Mastery Pool XP that will result in a lost Mastery Pool Checkpoint will now ask you to confirm. This confirmation can be disabled in Settings.
Be sure to have Push Notifications enabled for your Mobile Device for these to work.
* [NEW] Web/Steam users can now double click an item in the bank to quickly equip it to your current Equipment Set. This only works if you have the "Equip Item - Use Current Equipment Set as Default" setting within the Bank Screen active.
 
* [NEW] Slayer Shop Item - Auto Slayer - 150K SC - Unlocks the Toggle Option to automatically fight your new Slayer Task (Please be aware that the game will automatically generate a new task for free when completing a Slayer Task).
=== Link your Mobile Device ===
* [NEW] Slayer Shop Item - Basic Resupply - 5K SC - +200 Mithril Arrows, +200 Topaz Bolts, +200 Light Runes, +200 Lobsters, +200 Magic Bones
Within the Settings of the game, you can link your Mobile Device to your Cloud Account. This will allow the Desktop version of the game to schedule Push Notifications for you if you decide to close the game.
* [NEW] Slayer Shop Item - Standard Resupply - 10K SC - +200 Adamant Arrows, +200 Sapphire Bolts, +500 Light Runes, +200 Crab, +500 Magic Bones
 
* [NEW] Slayer Shop Item - Generous Resupply - 20K SC - +200 Rune Arrows, +200 Ruby Bolts, +1000 Light Runes, +200 Manta Ray, +1000 Magic Bones
Just note that this can only be setup from the App itself on your Mobile Device.
* [NEW] Slayer Shop Item - Desert Hat - 25K SC - Grants Access to Arid Plains
=== Changelog ===
* [NEW] Slayer Shop Item - Blazing Lantern - 250K SC - Grants Access to Shrouded Badlands
* '''[NEW]''' Mobile Push Notifications have been introduced! Currently only active for Offline Time cap and Farming Timers.
* [NEW] Slayer Shop Item - Climbing Boots - 500K SC - Grants Access to Perilous Peaks
* '''[NEW]''' New Settings to enable/disable Push Notifications
* [NEW] Slayer Shop Item - Green Party Hat - 10M SC - lol
* '''[NEW]''' New Setting to connect your Mobile Device to your Cloud Account, enabling the scheduling of Push Notifications to your Mobile Device if playing on a Desktop Version.
* [NEW] Slayer Shop Item - Master Slayer Gear - Each piece has +3% chance to receive double loot from slain monsters or Thieving & 40% Area Effect Negation.
 
* [NEW] All Javelins & Throwing Knives now provide +15% Ammo Preservation.
* '''[CHANGE]''' Herblore Potions have been mostly transitioned to the new Modifiers system.
* [NEW] Ranger Hat & Boots now provide +5% Ammo Preservation each.
* '''[CHANGE]''' Due to the Herblore Potion transition, multiplicitive bonuses are now additive bonuses which means some numbers have changed. Below details the changes.
* [NEW] Amulet of Defence now has 2% Damage Reduction.
* '''[CHANGE]''' Melee Accuracy Potion - Now +[8,12,15,25]% Increased Melee Accuracy Rating (Additive) instead of [10,15,20,30]% Increased Melee Accuracy Rating (Multiplicitive)
* [NEW] Items that you find for the first time will be highlighted in green within your Bank to highlight new finds better to the Player. This highlight is removed by simply selecting the item in your bank.
* '''[CHANGE]''' Melee Strength Potion - Now +[1,3,6,10]% Increased Melee Strength (Additive) instead of [2,4,8,12]% Increased Melee Strength (Multiplicitive)
* [NEW] Deleting your character will now also delete both the Local & Cloud Save.
* '''[CHANGE]''' Melee Evasion Potion - Now +[8,12,15,25]% Increased Melee Evasion Rating (Additive) instead of [10,15,20,30]% Increased Melee Evasion Rating (Multiplicitive)
* [NEW] You can now buy multiple charges of gloves at once! This quantity is shared with the materials quantity.
* '''[CHANGE]''' Ranged Assistance Potion - Now +[4,8,12,20]% Increased Ranged Accuracy & Evasion Rating (Additive) instead of [5,10,15,25]% Increased Ranged Accuracy & Evasion Rating (Multiplicitive)
* [NEW] Shop items will now display the quantity of Gloves/Charges/Items you are buying
* '''[CHANGE]''' Magic Assistance Potion - Now +[4,8,12,20]% Increased Magic Accuracy & Evasion Rating (Additive) instead of [5,10,15,25]% Increased Magic Accuracy & Evasion Rating (Multiplicitive)
* [NEW] Auto-eat Tooltip in Combat will now display the HP value where Auto-eat will activate.
* '''[CHANGE]''' Magic Damage Potion - Now +[1,5,10,15]% Increased Magic Damage (Additive) instead of [2,5,9,16]% Increased Magic Damage (Multiplicitive)
* [NEW] Added extra information to the Spellbook which should clear up some confusions about what each type of spell does (Standard, Curses, Auroras, Ancients)
* '''[CHANGE]''' Crafting Potion has changed entirely - Now +[5,10,15,25]% chance to double Items in Crafting instead of [5,8,10,15]% chance for Double Crafting Skill XP
* [NEW] Added an Early Access notice to the game.
* '''[CHANGE]''' Enemy Special Attack Descriptions now tell you about the "Normal Hit" mechanic. If the special attack buff is already active, enemy deals a NORMAL Attack. This is only a mechanic for special attacks that deal 0 damage, and simply buff the enemy for x turns.
* [NEW] Clicking inside the Export Save textbox will now auto-select all of the text.
* '''[CHANGE]''' Updated the Settings Page layout for Mobile / Narrow Screen Resolutions.
* '''[CHANGE]''' Most Special Attacks that alter Player Stats have been transitioned to the new Modifiers system. Some still need to be transitioned (like stacking debuffs and other unique ones) but its a start.
 
* '''[FIXED]''' Ancient Ring of Skills now correctly applies bonus XP to Alt. Magic.
* '''[FIXED]''' Gold Emerald Ring was providing bonuses Skill XP to Alt. Magic, when it shouldn't have.
* '''[FIXED]''' Combat Loot drops now correctly roll the required Doubling Modifiers.
* '''[FIXED]''' Scorching Ray Special Attack description displaying incorrect damage values.
* '''[FIXED]''' Frozen / Stun damage increase not applying to enemies.
* '''[FIXED]''' Crafting and Fletching not calculating skill interval incorrectly and inconsistency relating to the Mastery Pool bonus.
* '''[FIXED]''' Almighty Lute providing more GP than intended
* '''[FIXED]''' Confetti Crossbow providing 10x the amount of intendend GP in Adventure Mode.
* '''[FIXED]''' Simultaneous death of Enemy and Player in combat does not kill player
* '''[FIXED]''' Incorrect Damage Descriptions for Magic Gear providing increased Minimum Spell Damage
* '''[FIXED]''' Some Enemies are able to activate a Normal Attack when they shouldn't be able to (Eg. Aeris)
* '''[FIXED]''' Corrected the description for "Gunter"
* '''[FIXED]''' Prayer Points being deducted upon activating/deactivating a Prayer
* '''[FIXED]''' Ty not rolling correctly online for Agility.
* '''[FIXED]''' Ku-tul's "Curse of the Deep" is unavoidable when the description said it is avoidable. You can now avoid this attack.
* '''[FIXED]''' Mobile Ad Free versions have the minibar and notifications elevated too high
* '''[FIXED]''' Pirate's Lost Ring providing an inconsistent Skill XP bonus.
* '''[FIXED]''' Getting set to 0 HP by the first hit of a multi-hit enemy special attack does not kill the player
* '''[FIXED]''' "View All Global Active Passives from Agility" not updating obstacle reductions based on Level 99 Mastery Bonus
* '''[FIXED]''' Longrange Attack Style not providing Hidden Defence Levels.
* '''[FIXED]''' Cleaned up a lot of back-end code.
== Alpha v0.19 - (4th March 2021) ==
=== Agility ===
It's been a while, but now is the perfect time to introduce our next Skill into the game.
==== Introduction ====
Classed as a "Gathering" Skill, Agility is designed to provide numerous "Global Active Passives" to your character that can assist with pretty much all areas of the game. Almost all numbers can be affected by Agility in one way or another.
 
You are given the task of constructing your very own Agility Obstacle Course, with each obstacle you build coming equipped with different Agility XP rates, GP Rates, time to complete (Obsatacle Interval) and Global Active Passives attached to it.
 
Starting at the very first obstacle, your character will complete each Obstacle in their respective order until a lap is complete. Upon completing a lap, you will restart the Obstacle Course and go again. '''You cannot choose which obstacle to start it, it is always the first.'''
 
Strategic planning and thinking will come into effect with this Skill, and how you utilise the various Obstacles is entirely up to you.
==== Obstacles ====
For every 10 Agility Levels, you will be provided with an empty spot to construct an Obstacle of your choosing. All obstacles are categorized to suit their respective position within your Agility Course, meaning you can't place an Obstacle anywhere you like. In total, there is roughly 43 Obstacles to build, each with individual Masteries to complete.
 
These Obstacles, as mentioned above, come equipped with various benefits, buffs and debuffs. It is up to you to make a decision as to which Obstacle is best suits your current needs.
 
Building an Obstacle is not free. There is always a GP cost attached to it, and some later obstacles require various extra Items to build.
==== Active & Inactive Obstacles ====
When building an Obstacle, the Global Active Passives provided are always active in most circumstances.
 
An Obstacle becomes '''inactive''' if there is a gap in your Obstacle Course prior to it. Inactive Obstacles disable their respective Global Active Passives. The gap must be filled before they reactivate.
 
Remember, if you cannot reach the Obstacle during your training, that Obstacle will be inactive. This also means you cannot gain any XP or GP from this Obstacle. Don't worry though, the game will tell you if an Obstacle is inactive.
==== Obstacle Cost Reductions ====
I'll be honest, Obstacles are not cheap, especially late game.
 
You will find yourself swapping Obstacles quite consistently based on what your current goal is throughout the game. To help with this, there is many ways you can reduce the cost of Obstacles to ease the burden of costs.
 
Here are some ways to ease the pain:
 
* Every time you construct an Obstacle, you gain +4% Item Cost Reduction for that Obstacle only. Stacks up to 10 times maximum for a total of +40% Item Cost Reduction.
* Reaching Level 80 Mastery will grant +10% Cost Reduction for that Obstacle only.
* Reaching Level 95 Mastery will grant +10% Cost Reduction for that Obstacle only.
* 50% Mastery Pool bonus grants +10% Cost Reduction for all Obstacles.
* 95% Mastery Pool bonus grants +15% Item Cost Reduction for all Obstacles.
* Agility Skillcape (And Max/Completion Cape) grants +20% Cost Reduction for all Obstacles while equipped.
 
'''Item Cost Reduction is capped at 95%.'''
==== Agility Pet ====
With the inclusion of a new Skill, that also means a new Pet is introduced alongside it!
 
'''Sam''' +15% GP from Agility.
==== Agility Potion ====
To help you along for this journey, a new Potion has been added to the game to give you that much needed, totally not illegal boost to your Obstacle Course training.
 
'''Performance Enhancing Potion'''<br>
+[2, 4, 6, 8]% Decreased Agility Interval.<br>
<span style="color=#e56767;">[10, 20, 30, 50] Charges.</span>
==== Agility Skillcape ====
What good is a new Skill without a nice Cape to wear and brag about?
 
''' Agility Skillcape '''<br>
+20% Global Agility Obstacle cost reduction.
 
And yes, a new Potion means new Masteries for Herblore ;)
=== Adventure Mode ===
The 3rd and final Official Gamemode that will change everything about the way you play the game.
 
Adventure Mode bring a whole new challenge to the game, forcing you to make strategic decisions at every step of your journey.
 
In this Gamemode, Skills are locked behind a GP cost that must be unlocked individually. Every time you decide to unlock a Skill, the cost of the next unlock increases.
 
At the start of the Gamemode, the only Skill available to you are Attack, Strength, Defence and Hitpoints. Everything else is locked.
 
To help kickstart your new adventure, you are given a Bronze Weapon and 10 Basic Food. So generous, right?
 
Adventure Mode is also bound by the same Combat Triangle Modifiers you find in Hardcore Mode.
 
'''Sounds easy, what's the catch?'''
 
Leveling Skills in Adventure Mode is completely different to Standard. '''Non-Combat Skill Levels cannot go above your Combat Level.'''
 
When you eventually reach the maximum level, the Skill will still continue to train as normal, but you won't receive any further XP. You will need to go back into Combat, and level your Combat Level.
 
==== Summarized Rules of Adventure Mode ====
 
* Skills are locked behind a GP cost to unlock.
* Start with only Attack, Strength, Defence & Hitpoints unlocked.
* A Bronze Weapon and 10 Basic Food is provided in your bank at the start.
* Your Non-Combat Skill Levels cannot go above your Combat Level.
* Hitpoints, Damage, and Healing numbers are multiplied by a future 10 (Just a visual change).
* Harsher Combat Triangle Modifiers. Same as Hardcore Mode.
* This is a safe Gamemode. It is okay to die.
 
=== Boss Pets ===
Boss Pets have finally arrived to the game!
 
These cute little critters can be found in every single Dungeon in the game. Upon killing a Boss in a dungeon, you have a chance of obtaining one of the Boss Pets!
 
These Boss Pets provide a small Combat bonus to assist you in your adventures.
 
For those curious, the Into the Mist Boss Pet required a set 5 completions of the Dungeon. This is also unlocked retroactively, so there is no need to complete another 5.
 
'''Chick'''<br>
Chicken Coop Boss Pet<br>
+1% Global Accuracy<br>
 
'''Zarrah'''<br>
Undead Graveyard Boss Pet<br>
+1% GP From Monsters
 
'''Chio'''<br>
Bandit Base Boss Pet<br>
+2% Ranged Strength Bonus
 
'''Bouncing Bob'''<br>
Hall of Wizards Boss Pet<br>
+2% Magic Damage Bonus
 
'''Rosey'''<br>
Spider Forest Boss Pet<br>
+1% Chance To Double Loot in Combat
 
'''Jelly Jim'''<br>
Miolite Caves Boss Pet<br>
+2% Rune Preservation
 
'''Ayyden'''<br>
Deep Sea Ship Boss Pet<br>
+2% Slayer Coins
 
'''Arctic Yeti'''<br>
Frozen Cove Boss Pet<br>
Named after Winner of 2020 Fan Art Competition<br>
+2% Ammo Preservation
 
'''Harley'''<br>
Dragons Den Boss Pet<br>
+1% Damage To Combat Area Monsters
 
'''Mac'''<br>
Volcanic Cave Boss Pet<br>
+1% Damage To Slayer Area Monsters
 
'''Singe'''<br>
Infernal Stronghold Boss Pet<br>
+1% Damage To Dungeon Monsters
 
'''Aquarias'''<br>
Air God Dungeon Boss Pet<br>
+1% Chance to Double Items Globally
 
'''Norman'''<br>
Water God Dungeon Boss Pet<br>
+3% Chance To Preserve Prayer Points
 
'''Erran'''<br>
Earth God Dungeon Boss Pet<br>
+1% Damage Reduction
 
'''Ren'''<br>
Fire God Dungeon Boss Pet<br>
+2% Max Hit
 
'''Pablo'''<br>
Into the Mist Boss Pet<br>
+2% Damage To All Monsters
 
=== Golbin Raid - Stage 2 ===
The long awaited Stage 2 of the Golbin Raid Development Plan has finally arrived.
 
==== New Additions ====
* The Raid Shop is now active. You can purchase upgrades, Items and Pets in this shop. All Items and Pets in the Raid Shop do not count towards completion.
* Non-Combat skills will now go into offline mode during the Raid. This means you can train them while participating in Raids.
* Added (Alt) Weapons to the Raid. (Alt) Weapons are weapons you can get in the Raid that have a completely random Special Attack attached to them. You cannot see what the Special Attack will be, and the Special Attack does not change unless you pick a different weapon.
* Prayer can now be unlocked and levelled up via the Raid Shop for (For the Golbin Raid only)
* The Combat Passive Slot can be unlocked via the Raid Shop. If unlocked, you have the option to acquire a Random Passive Item at the end of every 10 waves.
* There is now a chance for the Golbins you face to have a random Passive attached to them. Be sure to look out for these and take note of why the Golbin you are facing is harder to kill than Ragnar.
* You can now see the stats of items in the Item Selector. It also compares to what you currently have equipped.
* You can now skip waves in the Raid at a cost of Raid Coins. This cost can be reduced via the Raid Shop.
 
==== Balancing ====
* Ranged Ammo count does not get replaced anymore when selecting different Ammo. It simply replaces the Ammo and increases existing quantity.
* Now start with 500 of each elemental Rune, up from 100
* Now start with 200 Bronze Arrows, up from 100
* There's a few items in the Raid Shop to assist you with the Raid. These include increases to Quantity of Ammo, Runes and Food found during the Raid.
* Ammo and Runes are now separate categories, instead of combined into one.
* Due to the above change, these categories now give you the option of 2 different Ammo/Runes, plus an option to simply add quantity to your existing Ammo/Runes
* Reduced Golbin Max HP by 20%.
* It is no longer possible to find the Wasteful Ring, Cape of Competion, Max Skillcape or Farming Skillcape in the Raid.
* It is also no longer possible to roll Non-Combat Runes, or Combination Runes.
 
==== Bug Fixes ====
* Refreshing the page during a Raid will now correctly end the Raid and record its stats.
* Your equipment set should now correctly go back to its original after a Raid has been completed.
=== Other Changes (Not including the above) ===
* [NEW] There is a brand new Welcome Screen, which includes seemless Cloud functionality as well as Cloud Account Management.
* [NEW] Added an announcement system to the game which allows me to post Announcements & News to Players without requiring a game refresh or restart.
* [NEW] It is now possible to create up to 5 different Characters.
* [NEW] Prices in the Shop are now colour coded so you know what you can and can't afford.
* [NEW] New Item - Yellow Party Hat - Acquired in the Golbin Raid Shop. Does not count towards Item Completion.
* [NEW] New Pet - Preston the Platypus - Acquired in the Golbin Raid Shop. Does not count towards Item Completion.
* [NEW] New Pet - Jerry the Giraffe - Acquired in the Golbin Raid Shop. Does not count towards Item Completion.
* [NEW] Added the Official Development Roadmap as a link in-game
 
* [CHANGE] Started the complete overhaul to how Player Modifiers are handled in game. This should provide more consistency with how modifiers work, and will also speed up future development and management of the game by a lot. This also means a few items have changed in terms of how their bonuses work.
* [CHANGE] Skill Preservation chance is now capped at 80%.
* [CHANGE] Completely overhauled how the Shop works behind the scenes. You won't see much change with this, but it will allow me to add more Shop items with ease.
* [CHANGE] The Shop now displays all items that are available for purchase from the start, as well as what is required to unlock that Shop item.
* [CHANGE] Aorpheats Signet Ring now provides +100% GP from all sources except Alt. Magic and item selling, instead of a flat double to item drops.
* [CHANGE] Slayer Skillcape now provides +25% Flat Slayer Area Effect Negation. Changed from 60% Area Effect Negation.
* [CHANGE] All God Upgrades now provide +15% to their respective bonuses (Additive), instead of the previous 20% Increase (Multiplicative). This is not a nerf.
* [CHANGE] Amulet of Fishing now provides +15% Decreased Fishing Interval (Additive). Changed from 20% Decrease (Multiplicative). This is not a nerf.
* [CHANGE] Woodcutting Skillcape now provides -15% Woodcutting Interval (Additive). Changed from 50% Decrease (Multiplicative). This is not a nerf.
* [CHANGE] Guardian Amulet Base Attack Speed Slow is now +10%, down from 20%.
* [CHANGE] Enemy buffs/debuffs and Player buffs/debuffs now last for x Attack TURNS, instead of x Attacks (each hit). An Attack Turn is when an entire attack is performed. Multi-hit special attacks count as 1 Attack Turn
* [CHANGE] Rune Preservation now affects Alt. Magic
* [CHANGE] Larry, the Lonely Lizard Pet now provides +15 Farming Qty, up from +5
* [CHANGE] Stone Skin Prayer now provides +3% Damage Reduction, down from +5%
* [CHANGE] Stone Skin now costs 3 Prayer Points per enemy Attack, up from 2
* [CHANGE] Adjusted the wording for the Protect Prayers to be more clear
* [CHANGE] "Skills" wording changed to "Non-Combat" in the Sidebar/Menu
* [CHANGE] Darksteel Dagger "Deadly Cut" now performs and attack that deals 200 dmg + Enemy Bleeds for 4% enemy max hp over 10s
* [CHANGE] Sanguine Blade Special Attack chance is now 30%
* [CHANGE] Sanguine Blade Special Attack now causes the Enemy to Bleed for 400% damage dealt if Enemy is on full HP, otherwise its 250%
* [CHANGE] Sandstorm Ring now deals 5-15% of Player's current HP 10 times over 4 seconds
* [CHANGE] Almighty Lute now grants +250% GP granted from slain Monsters, instead of 5x GP.
* [CHANGE] Malcs, the Leader of Dragons now drops 100K - 150K GP on death, down from 150K - 225K GP.
* [CHANGE] Defence Skillcape now provides +40 to all Evasion Ratings, up from +10.
* [CHANGE] Generous Resupply Shop Item now contains Sharks instead of Manta Rays
* [CHANGE] Standard Resupply Shop Item now contains 150 Crab, down from 200 Crab
* [CHANGE] Basic Resupply Shop Item now contains 100 Lobster, down from 200 Lobster
* [CHANGE] Basic Slayer Gear now unlocks after 15 Normal Slayer Task Completions, down from 20.
* [CHANGE] Slayer Gear Upgrade Kit (Strong) now unlocks after 25 Hard Slayer Task Completions, down from 30.
* [CHANGE] Slayer Gear Upgrade Kit (Elite) now unlocks after 30 Elite Slayer Task Completions, down from 40.
* [CHANGE] Slayer Gear Upgrade Kit (Master) now unlocks after 40 Master Slayer Task Completions, down from 50.
* [CHANGE] Elemental Potions now provide [Potion Tier * 2] qty of a random Elemental Rune per Runecraft, instead of only 1.
* [CHANGE] Fisherman's Potions now provide +[3, 5, 8, 12]% chance to double Fish, instead of [3, 5, 8, 12]% reduced Junk chance.
* [CHANGE] Melee Accuracy Potions now provide [10, 15, 20, 30]% Increased Melee Accuracy Rating, up from [5, 10, 15, 25]%
* [CHANGE] Melee Evasion Potions now provide [10, 15, 20, 30]% Increased Melee Evasion Rating, up from [5, 10, 15, 25]%
* [CHANGE] Doubled the charges for Melee Accuracy Potions & Melee Evasion Potions
* [CHANGE] Clicking "Select Character" fom the User Dropdown menu will now send you back to Welcome Screen.
* [CHANGE] Moved the Changelog into the new "News & Changelog" tab in the Sidebar/Menu under the Settings link.
 
* [FIXED] Offline Pet calculations updated to be more efficient.
* [FIXED] Inaccurate Confetti Crossbow effect description.
* [FIXED] Logs sell price is inconsistency and has rounding issues.
* [FIXED] Enemies don't die from debuffs/bleed/DoT when below 1 HP until player attacks again.
* [FIXED] Master Slayer Gear does not affect Thieving drops.
* [FIXED] Divine Potion IV: chance to not consume Prayer Points (25%), did not match the item description (35%). Correctly applies at 35% now.
* [FIXED] Gold Emerald Ring does not give the expected 7% bonus XP to Prayer
* [FIXED] Fixed Prayer XP providing more XP than intended
* [FIXED] Slight disagreement Between a Skill's Mastery Percentage.
* [FIXED] Ancient Ring of Skills does not apply bonus to Alt. Magic.
* [FIXED] Offline Cooking doesn't use potions correctly
* [FIXED] Upgrade item window not showing change in Melee Attack Bonuses correctly.
* [FIXED] Fish caught stat not counting correctly for Offline progress.
* [FIXED] Reindeer Pet appears in Pet list even if not obtained.
* [FIXED] Looting items manually doesn't check if your bank is full.
* [FIXED] Duplicate Combat Loot bug should now be squashed.
* [FIXED] Redemption Prayer does not function as intended.
* [FIXED] Hunter's Ring passives not processing correctly.
* [FIXED] Hardcore Character death Steam achievement is not working.
* [FIXED] Rags to Riches II Combination Rune's Nature Rune cost is less than intended.
* [FIXED] Greater Dragonbreath Enemy Special Attack deals twice as much damage as the description says. Now deals the correct amount of Damage according to description.
* [FIXED] Issues with character switching during Combat.
* [FIXED] Chance to Hit displays wrong value/Hit chance is implemented incorrectly.
* [FIXED] Earth Adept Wizard Hat has incorrect Magic Level required on Crafting page.
* [FIXED] Auroras don't seem to get the Skull Cape effect of Rune Preservation.
* [FIXED] Runic Ruins Slayer Area Effect -30% Magic Evasion not applying as intended.
* [FIXED] Unable to idle Cooking offline until you purchased the first cooking fire. You can now idle without purchasing it.
* [FIXED] Missing Slayer Milestones for new Slayer Areas.
* [FIXED] Aorpheat's Signet Ring provides double the listed bonus to Thieving GP.
* [FIXED] New Bank items are not sorted correctly when using Stack GP Value options.
* [FIXED] Invalid Javascript syntax is declaring unwanted globally scoped variables.
* [FIXED] Some Items have duplicate properties.
* [FIXED] Broken Milestone image for Godswords in Attack.
* [FIXED] Ancient Wizard Set, and Water Acolyte Wizard Hat bonus does not match description.
* [FIXED] Clue Chasers Insignia lowers the Rhaelyx pieces chance to drop.
* [FIXED] Farming Pet increasing harvest quantity more than intended.
* [FIXED] The Sandstorm Ring will consume arrows on each hit.
* [FIXED] Mystic Prayers have different descriptions.
* [FIXED] [Steam] Rich presence - Total level does not update dynamically.
* [FIXED] Offline Mastery XP for Crafting Skills producing more Mastery XP than intended.
* [FIXED] Enemy Special Attack Burning Claws now correctly attacks twice as per its description
* [FIXED] Removed the Damage Reduction debuff from the Sealing Special Attack description.
* [FIXED] New items added to the game are now sorted correctly.
* [FIXED] Corrected spelling of "Drowsy Spores" special attack.
* [FIXED] Rune counts in the "My Rune" page now update dynamically, and correctly.
* [FIXED] Save timestamp shows in local time, and is no longer a massive string.
== Alpha v0.18.2 - (6th January 2021) ==
=== New Features ===
* [NEW] The Welcome Screen has had a slight update. Character slots will now display what you were training offline, and also tell you which save is the most recent (If logged into the Cloud).
* [NEW] Selecting a Local Save while connected to the Cloud will now prompt you to confirm, due to the nature of it overwriting your Cloud Save once you load the game.
=== Changed Features ===
* [CHANGE] Removed the Damage Reduction from the Frienship Bracelet. I hope you enjoyed using it while it lasted. Just remember Event Items this OP won't always last forever.
* [CHANGE] The Candy Cane now has a much, much higher chance to kill you instead of the enemy. I don't recommend using it.
=== Bugfixes ===
* [FIXED] Fixed issue that caused Woodcutting Mastery to not apply correctly to the 2nd tree you were cutting.
* [FIXED] Fixed issue that caused item quantities to go negative within your bank.
* [FIXED] Fixed issue where Area Effect was not applying at all for Dark Waters Slayer Area
* [FIXED] Clicking the Melvor Logo in the sidebar will no longer refresh the page.
* [FIXED] Fixed Spelling Error for Otto Pet location in Pet Log
* [FIXED] Fixed Fishing Mastery providing incorrect chance to double fish.
* [FIXED] Hardcore Characters now correctly delete when dying to Thieving while logged into the Cloud.
* [FIXED] Fixed issue that caused Pets to be rarer than usual while training offline (Lol sorry about this one)
* [FIXED] Fixed issue that caused the Christmas Pet to count towards Completion.
== Alpha v0.18.1 - Christmas Event (23rd December 2020) ==
Hello again everyone!
 
Melvor Idle's small Christmas Event for 2020 is now live!
 
This is only a really small one, as I wanted to dedicate my time to developing the next Major Update.
 
But hopefully you have some fun with some of the items you can get!
 
'''Check the Christmas Event 2020 Page in game for the details :D'''
 
I hope everyone has a fantastic festive season!


=== Changed Features ===
== Alpha v0.18.0 - (14th December 2020) ==
* [CHANGE] Offline Progress has been revamped, basically eliminating the wait times when loading into the game.
=== New Features ===
* [CHANGE] Mastery XP formula for skills that require the use of resources to progress now determines experience based on a pre-defined interval that cannot be adjusted. This means interval upgrades to these skills increases the Master XP / hour rates, and also benefits you in terms of less resources used to max Mastery. However, the downside to this is MXP / hour is much less prior to interval upgrades.
* [NEW] New Slayer Mechanics have been Introduced.
* [CHANGE] Updated the Enemy Combat screen a bit, making Enemy images fit nicer, as well as moving Enemy stats into the Panel. This also shows the current Area you are in and the Area Effect.
* [NEW] 5 Tiers of Slayer Tasks have been added.
* [CHANGE] Slayer Skillcape has new benefits - Bypasses Slayer Item Requirements from Slayer Areas. 60% Area Effect Negation. +5% Damage Dealt to Enemies on Slayer Task.
* [NEW] You can now Extend your Slayer Tasks once at a cost of Slayer Coins.
* [CHANGE] The game will now automatically locate a new Slayer Task upon Task completion for free.
* [NEW] Auto Slayer has been added to the Slayer Shop to unlock a toggle option for fighting new Slayer Task Enemies automatically.
* [CHANGE] Slayer Gear purchased in the Slayer Shop now has added requirements before being able to buy.
* [NEW] Slayer Combat Area - Runic Ruins - 5 Enemies - Level 45 Slayer Required
* [CHANGE] Slayer gear progression has changed. You are now required to purchase Upgrade Kits from the shop to upgrade Basic Slayer gear into higher tiers. The cost for the upgrade kits, in order is [50K, 200K, 1M] Slayer Coins. Yes, this means to acquire Master Tier gear it will cost you 1.26M Slayer Coins in total.
* [NEW] Slayer Combat Area - Arid Plains - 6 Enemies - Level 50 Slayer Required & Desert Hat Equipped (New Shop Item)
* [CHANGE] Guardian Amulet has a new Passive: +5% Damage Reduction, but 20% Increased Attack Speed Interval. Both are doubled if you are below 50% HP.
* [NEW] Slayer Combat Area - Shrouded Badlands - 4 Enemies - Level 80 Slayer Required & Blazing Lantern Equipped (New Shop Item)
* [CHANGE] Curses now activate 100% of the time, up from 30%.
* [NEW] Slayer Combat Area - Perilous Peaks - 3 Enemies - Level 85 Slayer Required & Climbing Boots Equipped (New Shop Item)
* [CHANGE] Reduced Curse Effect values slightly for most Curses.
* [NEW] Slayer Combat Area - Dark Waters - 3 Enemies - Level 90 Slayer Required & Into the Mist Cleared (New Dungeon detailed below)
* [CHANGE] Increased Stab and Block bonuses for all Daggers.
* [NEW] Slayer Areas can now have passive Area Effects that affects Player stats. Be sure to read what they do in the Area Selection.
* [CHANGE] Increased Stab bonuses for all Swords.
* [NEW] Dungeon - Miolite Caves (Hard)
* [CHANGE] Increased Slash and Block bonuses for all Two-Handed Weapons from Bronze to Ancient by quite a lot.
* [NEW] Dungeon - Infernal Stronghold (Elite) - Defeat Volcanic Cave 100 times to access.
* [CHANGE] Doubled the Magic Damage Bonus for all Glacia God Armour Pieces.
* [NEW] Dungeon - Into the Mist (Insane) - Defeat Ragnar in the Fire God Dungeon to access.
* [CHANGE] Increased Ancient Claw Special Attack Chance to 15%, up from 5%.
* [NEW] Combat Passive Slot has been added. Unlocked by defeating Into the Mist Dungeon.
* [CHANGE] Increased Dragon & Ancient Claw Fragment Drop Rate by 50%.
* [NEW] Part 2 of the Storyline has been added.
* [CHANGE] Increased Glacia Godsword Special Attack Chance to 35%, up from 25%.
* [NEW] Part 1 of the Storyline that was released back in May 2020 has been added in-game.
* [CHANGE] Increased Confetti Crossbow cap to 250% Damage Dealt, up from 200%.
* [NEW] 46 New Monsters have been added, ranging from mid-game Monsters to extremely tough ones. They can be found in various locations and Dungeons.
* [CHANGE] Icicle Volley now does 170 damage per hit, down from 180.
* [NEW] A Hidden Easter Egg Monster is also roaming around, somewhere.
* [CHANGE] Ignite now does 680 damage, down from 800
* [NEW] Monsters can now have Passives alongside Special Attacks. These are detailed in the Enemy's Special Attack information Combat Panel.
* [CHANGE] Frostbite now has a 30% Chance to Freeze, down from 40%
* [NEW] Item - Desert Hat - Grants Access to Arid Plains
* [CHANGE] Quake now deals 540 damage per hit, down from 630.
* [NEW] Item - Blazing Lantern - Grants Access to Shrouded Badlands
* [CHANGE] Gust now deals 200 damage per hit, up from 190.
* [NEW] Item - Climbing Boots - Grants Access to Perilous Peaks
* [CHANGE] Slicing Winds now deals 175 damage per hit, down from 185.
* [NEW] Items - Miolite Gear - Hybrid Melee / Magic Gear
* [CHANGE] Incinerate now does 63 damage per hit, down from 69.
* [NEW] Item - Miolite Sceptre - Melee Weapon that grants access to Curses and Auroras.
* [CHANGE] Incinerate now costs 30 Fire, 10 Ancient, 10 Havoc, up from [25,8,8]
* [NEW] Item - Thief Gloves - Grants +150 GP upon killing an Enemy in Combat, or successfully pickpocketing an NPC in Thieving. +5% Thieving Success Rate.
* [CHANGE] Base Prayer XP earned in Combat has been reduced by 50%.
* [NEW] Item - Shaman Ring - +3% Magic Damage Bonus, +6 HP Regen.
* [CHANGE] You no longer have a chance to receive a Mastery Token, Signet Ring Half (a) or an item relating to the Crown of Rhaelyx when burning Fish in Cooking.
* [NEW] Item - Book of Occults - Reduces the Body Rune cost of Magic Spells by 1 when equipped as an Off-hand.
* [CHANGE] Slightly Updated the Area Selection UI to make the difficulty more distinct and easy to read.
* [NEW] Item - Elementalist Gloves - Provides basic Magic Stats
* [CHANGE] Updated text in the Thieving screen mentioning how Success Rate mechanics work.
* [NEW] Item - Sand Treaders - Attack Speed interval reduced by 0.1s
* [CHANGE] DARK MODE is now slightly darker.
* [NEW] Item - Desert Wrappings - Provides basic Combat Stats & 2% Damage Reduction
* [CHANGE] "Show Confirmation on Close" Setting will now only display on the Web Version of the game.
* [NEW] Item - Desert Sabre - Melee Weapon with Special Attack
* [CHANGE] The Monster Stats and Item Stats array behind the scenes has been revamped in an effort to reduce save file size.
* [NEW] Item - Desert Shortbow - Ranged Weapon with Special Attack
 
* [NEW] Item - Sandstorm Ring - Ring with Special Attack (Yep, that's right)
=== Bugfixes ===
* [NEW] Item - Darksteel Dagger - Melee Weapon with Special Attack
* [FIXED] Offline Thieving now correctly applies "Stun" timer.
* [NEW] Item - Elder Crown - Attack Speed interval reduced by 0.1s. +10% lifesteal for Attacks. 100% Lifesteal for Bleed Dmg.
* [FIXED] Total Mastery now updates without requiring a page refresh.
* [NEW] Item - Tormented Ring - Increased Accuracy Ratings for all Attack Styles. Decreased Evasion Rating for all Attack Styles.
* [FIXED] Fixed incorrect timestamp that displayed upon loading into the game.
* [NEW] Item - Sanguine Blade - Melee Weapon with Special Attack
* [FIXED] The page will no longer move the screen when finding a new enemy if your screen/window width is more than 991px wide.
* [NEW] Item - Recoil Shield - Reflects up to 20% of damage dealt to you (Reflect dmg cannot activate more than once every 2 seconds. Reflect dmg cannot kill an enemy nor provide XP).
* [FIXED] Damage dealt notification should now display all damage done.
* [NEW] Item - Wasteful Ring - Auto Eat threshold increased by +5%. Food Efficiency reduced by -25%.
* [FIXED] Alt Magic should now remember the selected item when activating Offline Progression.
* [NEW] Item - Infernal Claw - Melee Weapon with Special Attack
* [FIXED] Offline Fishing doubling items when it shouldn't be.
* [NEW] Item - Tidal Edge (and Item Fragments) - Level 90 1H Melee Weapon with Special Attack
* [FIXED] Fixed issue where a Player could still attack if Asleep or Stunned.
* [NEW] Item - Ocean Song (and Item Fragments) - Level 90 Magic Wand with Special Attack
* [FIXED] Ty now correctly rolls for Offline Progression.
* [NEW] Item - Shockwave (and Item Fragments) - Level 90 Ranged Crossbow with Special Attack
* [FIXED] Clue Chasers Insignia actually made items more rare for Offline Progression.
* [NEW] Item - Jadestone Bolts - Better than Diamond Bolts
* [FIXED] Fixed Runecrafting 95% Mastery Bonus that wasn't working Offline.
* [NEW] Item - Paladin Gloves - 4% Damage Reduction
* [FIXED] Fixed Firemkaing 50% Mastery Bonus that wasn't working Offline.
* [NEW] Item - Priest Hat - Reduces cost of Prayers by 1.
* [FIXED] Importing a save from an old version of the game will now correctly reset all new save variables.
* [NEW] Item - Almighty Lute - It's nice.
* [FIXED] Corrected item upgrades that result in less Melee Defence Bonus than their lesser version.
* [NEW] Item - Master tier Slayer Gear - +3% chance to receive double loot from slain monsters or Thieving. 40% Area Effect Negation.
* [FIXED] Fixed issue where new Milestones unlocked from levelling up a Skill would not display if your level up notification Setting was set to "Large".
* [NEW] Item - Green Party Hat - Nice.
* [FIXED] Corrected Mithril Battleaxe quantity that drops from Standard Chest.
* [NEW] Item - Hunters Ring - +10% Slayer XP. +10% Extra Slayer Coins from Slayer Tasks. Flat -10% Slayer Area Effect negation.
* [FIXED] Black Equipment is now correctly displayed in the Milestones.
* [NEW] Item - Future's Prophecy (Storyline Part 1 Book) - Does not count towards item completion.
* [FIXED] Switching characters from within the game will now disable the other Characters from being selected during the loading interval.
* [NEW] Item - Unknown Evil (Storyline Part 2 Book) - Does not count towards item completion.
* [FIXED] Total GP Acquired stats now correctly counts Alch GP, Thieving and Firemaking with Mastery Pool Bonus.
* [NEW] Pet - Peri - +5% Evasion Ratings
* [FIXED] Fixed issue that allowed Offline Progress for Mining to activate more than once when loading into the game with a depleted ore.
* [NEW] Pet - Otto - 0.1s Attack Speed Reduction
* [FIXED] Fixed dispaly issue where leveling up a Mastery using your pool within Cooking or Firemaking caused the selected item's progress to adjust according to what you just leveled up (Did that make sense? lol)
* [NEW] Mastery Pool spending buttons are now colour coded.
* [FIXED] Fixed blank difficulty setting for Desolate Plains Slayer Area.
* [NEW] Attempting to spend Mastery Pool XP that will result in a lost Mastery Pool Checkpoint will now ask you to confirm. This confirmation can be disabled in Settings.
* [FIXED] "You do not have enough Runes" notification will now let you know if you if its talking about Standard Runes or Combination Runes.
* [NEW] Web/Steam users can now double click an item in the bank to quickly equip it to your current Equipment Set. This only works if you have the "Equip Item - Use Current Equipment Set as Default" setting within the Bank Screen active.
* [FIXED] Total Bank Value now correctly includes increased sale value of Logs if you have achieved the Woodcutting Mastery Pool Bonus for it.
* [NEW] Slayer Shop Item - Auto Slayer - 150K SC - Unlocks the Toggle Option to automatically fight your new Slayer Task (Please be aware that the game will automatically generate a new task for free when completing a Slayer Task).
* [FIXED] Bulk Sell Item Mode now correctly includes the same as above.
* [NEW] Slayer Shop Item - Basic Resupply - 5K SC - +200 Mithril Arrows, +200 Topaz Bolts, +200 Light Runes, +200 Lobsters, +200 Magic Bones
* [FIXED] Player Hitpoints & Attack Speed bars should now correctly adjust according to screen size/width.
* [NEW] Slayer Shop Item - Standard Resupply - 10K SC - +200 Adamant Arrows, +200 Sapphire Bolts, +500 Light Runes, +200 Crab, +500 Magic Bones
* [FIXED] Fixed issue where selecting the All but 1 option within the bank sale, and then proceeding to adjust the quantity using the textbox would not actually update the sale quantity.
* [NEW] Slayer Shop Item - Generous Resupply - 20K SC - +200 Rune Arrows, +200 Ruby Bolts, +1000 Light Runes, +200 Manta Ray, +1000 Magic Bones
* [FIXED] Fixed Offline Progression duplication issue.
* [NEW] Slayer Shop Item - Desert Hat - 25K SC - Grants Access to Arid Plains
* [FIXED] Fixed Regeneration Potion not applying bonuses correctly.
* [NEW] Slayer Shop Item - Blazing Lantern - 250K SC - Grants Access to Shrouded Badlands
* [FIXED] Firemaking Stat for total logs burnt now correctly tracks Offline.
* [NEW] Slayer Shop Item - Climbing Boots - 500K SC - Grants Access to Perilous Peaks
* [FIXED] Damage dealt to Monsters should now correctly track all damage, including Bleed.
* [NEW] Slayer Shop Item - Green Party Hat - 10M SC - lol
* [FIXED] Some spelling errors have been fixed.
* [NEW] Slayer Shop Item - Master Slayer Gear - Each piece has +3% chance to receive double loot from slain monsters or Thieving & 40% Area Effect Negation.
* [NEW] All Javelins & Throwing Knives now provide +15% Ammo Preservation.
* [NEW] Ranger Hat & Boots now provide +5% Ammo Preservation each.
* [NEW] Amulet of Defence now has 2% Damage Reduction.
* [NEW] Items that you find for the first time will be highlighted in green within your Bank to highlight new finds better to the Player. This highlight is removed by simply selecting the item in your bank.
* [NEW] Deleting your character will now also delete both the Local & Cloud Save.
* [NEW] You can now buy multiple charges of gloves at once! This quantity is shared with the materials quantity.
* [NEW] Shop items will now display the quantity of Gloves/Charges/Items you are buying
* [NEW] Auto-eat Tooltip in Combat will now display the HP value where Auto-eat will activate.
* [NEW] Added extra information to the Spellbook which should clear up some confusions about what each type of spell does (Standard, Curses, Auroras, Ancients)
* [NEW] Added an Early Access notice to the game.
* [NEW] Clicking inside the Export Save textbox will now auto-select all of the text.


=== Removed Features ===
=== Changed Features ===
* [REMOVED] Auto Slayer option in Settings (As it defaults to enabled now).
* [CHANGE] Offline Progress has been revamped, basically eliminating the wait times when loading into the game.
* [REMOVED] "Show Enemy Skill Levels" setting.
* [CHANGE] Mastery XP formula for skills that require the use of resources to progress now determines experience based on a pre-defined interval that cannot be adjusted. This means interval upgrades to these skills increases the Master XP / hour rates, and also benefits you in terms of less resources used to max Mastery. However, the downside to this is MXP / hour is much less prior to interval upgrades.
== Alpha v0.17.0 - (14th October 2020) ==
* [CHANGE] Updated the Enemy Combat screen a bit, making Enemy images fit nicer, as well as moving Enemy stats into the Panel. This also shows the current Area you are in and the Area Effect.
=== New Features ===
* [CHANGE] Slayer Skillcape has new benefits - Bypasses Slayer Item Requirements from Slayer Areas. 60% Area Effect Negation. +5% Damage Dealt to Enemies on Slayer Task.
* [NEW] The Mastery System has been completely reworked.
* [CHANGE] The game will now automatically locate a new Slayer Task upon Task completion for free.
* [NEW] During the Mastery Conversion process, you will be granted 1 extra level for every Mastery.
* [CHANGE] Slayer Gear purchased in the Slayer Shop now has added requirements before being able to buy.
* [NEW] The Bank has been completely reworked.
* [CHANGE] Slayer gear progression has changed. You are now required to purchase Upgrade Kits from the shop to upgrade Basic Slayer gear into higher tiers. The cost for the upgrade kits, in order is [50K, 200K, 1M] Slayer Coins. Yes, this means to acquire Master Tier gear it will cost you 1.26M Slayer Coins in total.
* [NEW] The game's UI has been updated. This brings along new fonts, colour schemes, UI styles and performance improvements.
* [CHANGE] Guardian Amulet has a new Passive: +5% Damage Reduction, but 20% Increased Attack Speed Interval. Both are doubled if you are below 50% HP.
* [NEW] Implemented an in-game tutorial / game-guide. This can be accessed by clicking the Header Image of the page/skill you are currently on.
* [CHANGE] Curses now activate 100% of the time, up from 30%.
* [NEW] The "Mastery Pool" and respective bonuses have been added to the game.
* [CHANGE] Reduced Curse Effect values slightly for most Curses.
* [NEW] All items now have Level 99 bonuses.
* [CHANGE] Increased Stab and Block bonuses for all Daggers.
* [NEW] Firemaking now has Mastery Bonuses that provides increased burn interval, as well as Global Mastery XP modifiers.
* [CHANGE] Increased Stab bonuses for all Swords.
* [NEW] New Item - Ancient Ring of Mastery - +7% Global Mastery XP. Obtained as a Special Item in Fishing
* [CHANGE] Increased Slash and Block bonuses for all Two-Handed Weapons from Bronze to Ancient by quite a lot.
* [NEW] New Item - Completion Skillcape - Inherits all Skillcape Benefits. All Mastery Pool bonuses are active. +5% Damage Reduction.
* [CHANGE] Doubled the Magic Damage Bonus for all Glacia God Armour Pieces.
* [NEW] New Pet - Ty (The Tasmanian Devil) - +3% Global Mastery XP. Obtained by performing any action the provides Mastery XP.
* [CHANGE] Increased Ancient Claw Special Attack Chance to 15%, up from 5%.
* [NEW] The game now synchronizes to the Cloud every 10 seconds.
* [CHANGE] Increased Dragon & Ancient Claw Fragment Drop Rate by 50%.
* [NEW] Bank Tabs have been added. Everyone gets 10 Tabs for free.
* [CHANGE] Increased Glacia Godsword Special Attack Chance to 35%, up from 25%.
* [NEW] The Bank now has a "Sell Mode".
* [CHANGE] Increased Confetti Crossbow cap to 250% Damage Dealt, up from 200%.
* [NEW] An option to set the default Tab an item is added to has been added.
* [CHANGE] Icicle Volley now does 170 damage per hit, down from 180.
* [NEW] Added extra Sorting Options for the Bank. This includes sorting based on GP Values.
* [CHANGE] Ignite now does 680 damage, down from 800
* [NEW] You can now "Claim X" Mastery Tokens.
* [CHANGE] Frostbite now has a 30% Chance to Freeze, down from 40%
* [NEW] You can now "Open X" for all chests.
* [CHANGE] Quake now deals 540 damage per hit, down from 630.
* [NEW] You can now "Bury X" for types of Bones.
* [CHANGE] Gust now deals 200 damage per hit, up from 190.
* [NEW] You can now see your Item Stats within the Bank Screen.
* [CHANGE] Slicing Winds now deals 175 damage per hit, down from 185.
* [NEW] You can now see the total sale amount of an Item in the Bank Screen based on the Sale Quantity you have selected.
* [CHANGE] Incinerate now does 63 damage per hit, down from 69.
* [NEW] You can now select which Equipment Set you want Arrows/Ammo to be equipped to.
* [CHANGE] Incinerate now costs 30 Fire, 10 Ancient, 10 Havoc, up from [25,8,8]
* [NEW] You can now select the exact quantity of Arrows you want to equip.
* [CHANGE] Base Prayer XP earned in Combat has been reduced by 50%.
* [NEW] When equipping an item, it will now tell you what item/s will be unequipped.
* [CHANGE] You no longer have a chance to receive a Mastery Token, Signet Ring Half (a) or an item relating to the Crown of Rhaelyx when burning Fish in Cooking.
* [NEW] The game will now tell you if a Weapon is 1 or 2 handed (Under the item image).
* [CHANGE] Slightly Updated the Area Selection UI to make the difficulty more distinct and easy to read.
* [NEW] When searching for an item in the Bank, the Bank tab will light up to show you where it is.
* [CHANGE] Updated text in the Thieving screen mentioning how Success Rate mechanics work.
* [NEW] You can now pet your Pets from either the Pet log or the Skilling Minibar.
* [CHANGE] DARK MODE is now slightly darker.
* [NEW] Items that do not count towards completion can now be added to your bank by clicking on them in the Item Log. You can only do this for the items you actually obtained when they were available.
* [CHANGE] "Show Confirmation on Close" Setting will now only display on the Web Version of the game.
* [NEW] Mining now displays locked ores (Just like Woodcutting).
* [CHANGE] The Monster Stats and Item Stats array behind the scenes has been revamped in an effort to reduce save file size.
* [NEW] You can now upgrade 1,000 Rune Essence into a Basic Magic Wand
* [NEW] You can now see your Cloud Username from the User Dropdown Menu
* [NEW] There is new Artwork for the Godswords, Cloudburst Staff, and Earth Layered Shield. Huge thanks to Briendahl for providing these.
* [NEW] There is new Artwork for the Ancient Javelins. Huge thanks to Eli for providing this.
* [NEW] Golbin Raid - Golbin Raid Bosses have been added. The final Golbin at the end of every 10 waves is very powerful, so watch out for those Max Hits!
* [NEW] Golbin Raid - The Golbins now have randomised names and traits! They are named after all Past, Present and Future Elite Supporters from Patreon.


=== Changed Features ===
=== Bugfixes ===
* [CHANGE] Changed how double item chance mechanics work. Items, potions, pets and other bonuses that provide a +% chance of receiving double items is now an additive bonus. For example, if you had two items that had 5% chance to double, this would previously roll separately and provide the chance to gain x4 items. Now the percentages are added and you will get a set 10% chance. This only affects items with a % chance. Items that specifically mention they double items will still proc individually.
* [FIXED] Offline Thieving now correctly applies "Stun" timer.
* [CHANGE] The Mastery XP formula has been changed to be the same as the Skill XP formula.
* [FIXED] Total Mastery now updates without requiring a page refresh.
* [CHANGE] The Mastery Bonuses for Runecrafting has been changed, removing the XP bonus from per item Masteries (This has moved to the Mastery Pool). The quantity multiplier for Runes has also been adjusted.
* [FIXED] Fixed incorrect timestamp that displayed upon loading into the game.
* [CHANGE] The Magic Skillcape has been changed. The benefit is now: "Doubles the Rune cost reduction of equipped items".
* [FIXED] The page will no longer move the screen when finding a new enemy if your screen/window width is more than 991px wide.
* [CHANGE] The Thieving Skillcape has been changed. The benefit is now: "Reduce Thieving Interval by 0.5 seconds".
* [FIXED] Damage dealt notification should now display all damage done.
* [CHANGE] Herblore Tier unlocks changed to Mastery Levels [1,20,50,90], up from [1,15,40,65]
* [FIXED] Alt Magic should now remember the selected item when activating Offline Progression.
* [CHANGE] Farming Mastery Bonuses have changed. The Amount of Seeds you can get back has changed to [1,2,4,5,6,8] at Masterty Levels [16,31,46,61,76,91,99]
* [FIXED] Offline Fishing doubling items when it shouldn't be.
* [CHANGE] The time to grow for Allotments and Herbs have been increased by a multiple of 3.
* [FIXED] Fixed issue where a Player could still attack if Asleep or Stunned.
* [CHANGE] The base harvest quantity for Allotments and Herbs has also been increased by a multiple of 3.
* [FIXED] Ty now correctly rolls for Offline Progression.
* [CHANGE] The time to grow for Trees has been doubled.
* [FIXED] Clue Chasers Insignia actually made items more rare for Offline Progression.
* [CHANGE] The Farming experience provided by Trees has been multiplied by 2.5x.
* [FIXED] Fixed Runecrafting 95% Mastery Bonus that wasn't working Offline.
* [CHANGE] The base harvest quantity for Trees has been increased by a multiple of 7x.
* [FIXED] Fixed Firemkaing 50% Mastery Bonus that wasn't working Offline.
* [CHANGE] The Gold Emerald Ring no longer works with Alt. Magic.
* [FIXED] Importing a save from an old version of the game will now correctly reset all new save variables.
* [CHANGE] The Ancient Ring of Skills now works with Alt. Magic.
* [FIXED] Corrected item upgrades that result in less Melee Defence Bonus than their lesser version.
* [CHANGE] The Slayer Pet chance now rolls per attack for enemies that are your current slayer task, instead of on kill only.
* [FIXED] Fixed issue where new Milestones unlocked from levelling up a Skill would not display if your level up notification Setting was set to "Large".
* [CHANGE] Cooking Fire bonus % XP has changed to [5,10,15,20,25,30,40,50,70] from [0,5,10,15,20,25,35,50,75].
* [FIXED] Corrected Mithril Battleaxe quantity that drops from Standard Chest.
* [CHANGE] Increased Clue Chaser's Insignia bonus to 10%, up from 5%.
* [FIXED] Black Equipment is now correctly displayed in the Milestones.
* [CHANGE] The base Runecrafting XP provided by all Runes has been doubled.
* [FIXED] Switching characters from within the game will now disable the other Characters from being selected during the loading interval.
* [CHANGE] Lemon, Lemons, Lemonade no longer count towards Item Completion.
* [FIXED] Total GP Acquired stats now correctly counts Alch GP, Thieving and Firemaking with Mastery Pool Bonus.
* [CHANGE] The "Buy X" button in the Shop is now more prominent.
* [FIXED] Fixed issue that allowed Offline Progress for Mining to activate more than once when loading into the game with a depleted ore.
* [CHANGE] Doubled the amount of Eyeballs that drop from all Eye Monsters.
* [FIXED] Fixed dispaly issue where leveling up a Mastery using your pool within Cooking or Firemaking caused the selected item's progress to adjust according to what you just leveled up (Did that make sense? lol)
* [CHANGE] "Melee" Combat Attack Style is now depicted by a Sword Icon, instead of the Combat Icon.
* [FIXED] Fixed blank difficulty setting for Desolate Plains Slayer Area.
* [CHANGE] Crafting Skillcape now reduces the Crafting Interval by 0.5s, instead of a flat 50% reduction.
* [FIXED] "You do not have enough Runes" notification will now let you know if you if its talking about Standard Runes or Combination Runes.
* [CHANGE] Crafting Pet now decreases the Crafting Interval by 0.2s, down from 0.3s
* [FIXED] Total Bank Value now correctly includes increased sale value of Logs if you have achieved the Woodcutting Mastery Pool Bonus for it.
* [CHANGE] Updated the visual look of items sitting within the Loot Container in Combat.
* [FIXED] Bulk Sell Item Mode now correctly includes the same as above.
* [CHANGE] Golbin Raid - Increased scaling for Golbin Raid Coins to [Wave * Monster Count * FLOOR(Wave / 15 + 1)], up from [Wave * Monster Count].
* [FIXED] Player Hitpoints & Attack Speed bars should now correctly adjust according to screen size/width.
* [CHANGE] Golbin Raid - Reduced Golbin HP scaling to [HP = Wave * 1.2 + 1], down from [HP = Wave * 2 + 1].
* [FIXED] Fixed issue where selecting the All but 1 option within the bank sale, and then proceeding to adjust the quantity using the textbox would not actually update the sale quantity.
* [CHANGE] Golbin Raid - Increased Stat Bonus scaling for the Golbins to [Wave / 4.2], up from [Wave / 3.3].
* [FIXED] Fixed Offline Progression duplication issue.
* [CHANGE] Golbin Raid - The minimum quantity of Food you can get is now equal to the Wave you are up to.
* [FIXED] Fixed Regeneration Potion not applying bonuses correctly.
* [CHANGE] Golbin Raid - Reduced enemy respawn time by 50%
* [FIXED] Firemaking Stat for total logs burnt now correctly tracks Offline.
* [FIXED] Damage dealt to Monsters should now correctly track all damage, including Bleed.
* [FIXED] Some spelling errors have been fixed.


=== Bugfixes ===
=== Removed Features ===
* [FIXED] Combination Runes now work correctly offline for Alt. Magic.
* [REMOVED] Auto Slayer option in Settings (As it defaults to enabled now).
* [FIXED] Fixed issue causing the Upgrade Item screen to display the incorrect stats of the Item.
* [REMOVED] "Show Enemy Skill Levels" setting.
* [FIXED] Fixed issues that caused Mining rocks to be depleted permantently.
== Alpha v0.17.0 - (14th October 2020) ==
* [FIXED] Fixed issues with Combat Progress bars sometimes getting stuck on rare occasions.
=== New Features ===
* [FIXED] Frostbite now correctly applies Extra Damage Multiplier
* [NEW] The Mastery System has been completely reworked.
* [FIXED] Fixed issue where Thieving Mastery Levels displayed as Level 70.
* [NEW] During the Mastery Conversion process, you will be granted 1 extra level for every Mastery.
* [FIXED] Fixed Monster image allignment issues for Mobile.
* [NEW] The Bank has been completely reworked.
* [FIXED] Fixed issue where Fishing Pet rolls twice per action offline.
* [NEW] The game's UI has been updated. This brings along new fonts, colour schemes, UI styles and performance improvements.
* [FIXED] Fixed item duplication issue with loot when clicking rapidly in the Loot container.
* [NEW] Implemented an in-game tutorial / game-guide. This can be accessed by clicking the Header Image of the page/skill you are currently on.
* [FIXED] Cooking and Firemaking now displays a notification when resources are preserved.
* [NEW] The "Mastery Pool" and respective bonuses have been added to the game.
* [FIXED] Corrected the Stormsnap sale price to 1,500,000, up from 150,000
* [NEW] All items now have Level 99 bonuses.
* [FIXED] Fixed all potential issues with the Clue Chasers Insignia.
* [NEW] Firemaking now has Mastery Bonuses that provides increased burn interval, as well as Global Mastery XP modifiers.
* [FIXED] Clue Chaser's Insignia now helps with getting the Crown of Rhaelyx pieces.
* [NEW] New Item - Ancient Ring of Mastery - +7% Global Mastery XP. Obtained as a Special Item in Fishing
* [FIXED] Slayer's Crossbow no longer provides the bonus to enemies in dungeons
* [NEW] New Item - Completion Skillcape - Inherits all Skillcape Benefits. All Mastery Pool bonuses are active. +5% Damage Reduction.
* [FIXED] Herblore Potion Selection Tooltips no longer display unless you have the required Herblore Level to make the Potion.
* [NEW] New Pet - Ty (The Tasmanian Devil) - +3% Global Mastery XP. Obtained by performing any action the provides Mastery XP.
* [FIXED] When changing pages, it will now jump to the top of the page.
* [NEW] The game now synchronizes to the Cloud every 10 seconds.
* [FIXED] Fixed incorrectly sized bank borders for some items.
* [NEW] Bank Tabs have been added. Everyone gets 10 Tabs for free.
* [FIXED] Fixed some word formatting.
* [NEW] The Bank now has a "Sell Mode".
 
* [NEW] An option to set the default Tab an item is added to has been added.
=== Removed Features ===
* [NEW] Added extra Sorting Options for the Bank. This includes sorting based on GP Values.
* [REMOVED] Base Prayer XP has been removed. You are now required to use Prayers to gain Prayer XP.
* [NEW] You can now "Claim X" Mastery Tokens.
* [REMOVED] You are no longer required to manually light a Cooking Fire. This is now a permanent feature for new Players.
* [NEW] You can now "Open X" for all chests.
* [REMOVED] Removed all unnessecary console logs.
* [NEW] You can now "Bury X" for types of Bones.
* [REMOVED] Removed empty Tooltip from Fletching.
* [NEW] You can now see your Item Stats within the Bank Screen.
 
* [NEW] You can now see the total sale amount of an Item in the Bank Screen based on the Sale Quantity you have selected.
== Alpha v0.16.3 - (14th September 2020) ==
* [NEW] You can now select which Equipment Set you want Arrows/Ammo to be equipped to.
=== New Features ===
* [NEW] You can now select the exact quantity of Arrows you want to equip.
*[NEW] Melvor Idle's 1st Birthday Event is now Live!
* [NEW] When equipping an item, it will now tell you what item/s will be unequipped.
*[NEW] Every Monster in game is celebrating with us! Check out their new attire.
* [NEW] The game will now tell you if a Weapon is 1 or 2 handed (Under the item image).
*[NEW] Alt. Magic can now be progressed Offline!
* [NEW] When searching for an item in the Bank, the Bank tab will light up to show you where it is.
*[NEW] A brand new Welcome Screen has been added to the game!
* [NEW] You can now pet your Pets from either the Pet log or the Skilling Minibar.
*[NEW] The Crown of Rhaelyx now works correctly for all Skills Offline.
* [NEW] Items that do not count towards completion can now be added to your bank by clicking on them in the Item Log. You can only do this for the items you actually obtained when they were available.
*[NEW] You can now "Upgrade" your Charge Stones of Rhaelyx back into Mysterious Stones.
* [NEW] Mining now displays locked ores (Just like Woodcutting).
*[NEW] I have created a Custom Sort Order for the Bank. Clicking the "Quick Sort Bank" button will now sort items in a much better way. Please provide feedback on the way items are sorted, but hopefully it is really easy to now figure out where an item lies (The item log is not sorted yet).
* [NEW] You can now upgrade 1,000 Rune Essence into a Basic Magic Wand
*[NEW] Added Amulet of Fishing and Barbarian Gloves to the Fishing Skilling Minibar. These will only show if you have found the item.
* [NEW] You can now see your Cloud Username from the User Dropdown Menu
*[NEW] The Cloudburst Staff now also reduces the Water Rune cost of Magic Spells by 7.
* [NEW] There is new Artwork for the Godswords, Cloudburst Staff, and Earth Layered Shield. Huge thanks to Briendahl for providing these.
* [NEW] There is new Artwork for the Ancient Javelins. Huge thanks to Eli for providing this.
* [NEW] Golbin Raid - Golbin Raid Bosses have been added. The final Golbin at the end of every 10 waves is very powerful, so watch out for those Max Hits!
* [NEW] Golbin Raid - The Golbins now have randomised names and traits! They are named after all Past, Present and Future Elite Supporters from Patreon.


=== Changed Features ===
=== Changed Features ===
*[CHANGE] If you roll for a Signet Half without wearing the Gold Topaz Ring, the game will now give you a Gold Topaz Ring (Instead of a Lemon).
* [CHANGE] Changed how double item chance mechanics work. Items, potions, pets and other bonuses that provide a +% chance of receiving double items is now an additive bonus. For example, if you had two items that had 5% chance to double, this would previously roll separately and provide the chance to gain x4 items. Now the percentages are added and you will get a set 10% chance. This only affects items with a % chance. Items that specifically mention they double items will still proc individually.
*[CHANGE] The description for the Gold Topaz Ring now also reads: "Maybe you should keep this item equipped for something else."
* [CHANGE] The Mastery XP formula has been changed to be the same as the Skill XP formula.
*[CHANGE] All basic armour has updated artwork to remove the boarders! Special thanks to Breindahl for supplying the Artwork
* [CHANGE] The Mastery Bonuses for Runecrafting has been changed, removing the XP bonus from per item Masteries (This has moved to the Mastery Pool). The quantity multiplier for Runes has also been adjusted.
*[CHANGE] Vambraces have a new look! Special thanks to Sentry for supplying the Artwork
* [CHANGE] The Magic Skillcape has been changed. The benefit is now: "Doubles the Rune cost reduction of equipped items".
*[CHANGE] Leonardo, the Defence Pet, has a slightly updated look. Special thanks to Breindahl for supplying the Artwork.
* [CHANGE] The Thieving Skillcape has been changed. The benefit is now: "Reduce Thieving Interval by 0.5 seconds".
* [CHANGE] Herblore Tier unlocks changed to Mastery Levels [1,20,50,90], up from [1,15,40,65]
* [CHANGE] Farming Mastery Bonuses have changed. The Amount of Seeds you can get back has changed to [1,2,4,5,6,8] at Masterty Levels [16,31,46,61,76,91,99]
* [CHANGE] The time to grow for Allotments and Herbs have been increased by a multiple of 3.
* [CHANGE] The base harvest quantity for Allotments and Herbs has also been increased by a multiple of 3.
* [CHANGE] The time to grow for Trees has been doubled.
* [CHANGE] The Farming experience provided by Trees has been multiplied by 2.5x.
* [CHANGE] The base harvest quantity for Trees has been increased by a multiple of 7x.
* [CHANGE] The Gold Emerald Ring no longer works with Alt. Magic.
* [CHANGE] The Ancient Ring of Skills now works with Alt. Magic.
* [CHANGE] The Slayer Pet chance now rolls per attack for enemies that are your current slayer task, instead of on kill only.
* [CHANGE] Cooking Fire bonus % XP has changed to [5,10,15,20,25,30,40,50,70] from [0,5,10,15,20,25,35,50,75].
* [CHANGE] Increased Clue Chaser's Insignia bonus to 10%, up from 5%.
* [CHANGE] The base Runecrafting XP provided by all Runes has been doubled.
* [CHANGE] Lemon, Lemons, Lemonade no longer count towards Item Completion.
* [CHANGE] The "Buy X" button in the Shop is now more prominent.
* [CHANGE] Doubled the amount of Eyeballs that drop from all Eye Monsters.
* [CHANGE] "Melee" Combat Attack Style is now depicted by a Sword Icon, instead of the Combat Icon.
* [CHANGE] Crafting Skillcape now reduces the Crafting Interval by 0.5s, instead of a flat 50% reduction.
* [CHANGE] Crafting Pet now decreases the Crafting Interval by 0.2s, down from 0.3s
* [CHANGE] Updated the visual look of items sitting within the Loot Container in Combat.
* [CHANGE] Golbin Raid - Increased scaling for Golbin Raid Coins to [Wave * Monster Count * FLOOR(Wave / 15 + 1)], up from [Wave * Monster Count].
* [CHANGE] Golbin Raid - Reduced Golbin HP scaling to [HP = Wave * 1.2 + 1], down from [HP = Wave * 2 + 1].
* [CHANGE] Golbin Raid - Increased Stat Bonus scaling for the Golbins to [Wave / 4.2], up from [Wave / 3.3].
* [CHANGE] Golbin Raid - The minimum quantity of Food you can get is now equal to the Wave you are up to.
* [CHANGE] Golbin Raid - Reduced enemy respawn time by 50%


=== Bugfixes ===
=== Bugfixes ===
*[FIXED] Fixed an issue where there was a chance one of your Characters would be overwritten when changing Characters.
* [FIXED] Combination Runes now work correctly offline for Alt. Magic.
*[FIXED] Fixed an issue where Offline Progress for Cooking would fail, and the "Loading Offline Progress" popup would not go away forcing a refresh. This caused cooked fish to vanish but you still receive the Cooking XP for it.
* [FIXED] Fixed issue causing the Upgrade Item screen to display the incorrect stats of the Item.
*[FIXED] Changing / Selecting a Character will not fire the refresh instantly, instead of after 1 second.
* [FIXED] Fixed issues that caused Mining rocks to be depleted permantently.
*[FIXED] Quantities for selected crafts should now update dynamically without needing to select the item again.
* [FIXED] Fixed issues with Combat Progress bars sometimes getting stuck on rare occasions.
*[FIXED] Aorphet's Signet Ring now correctly applies to the Confetti Crossbow.
* [FIXED] Frostbite now correctly applies Extra Damage Multiplier
*[FIXED] Combat Triangle icon now displays on Mobile within the Combat Stats menu.
* [FIXED] Fixed issue where Thieving Mastery Levels displayed as Level 70.
*[FIXED] Fixed a rare issue where offline progress would not clear when switching to Combat, causing you to receive offline progress for your last trained skill when in Combat.
* [FIXED] Fixed Monster image allignment issues for Mobile.
* [FIXED] Fixed issue where Fishing Pet rolls twice per action offline.
* [FIXED] Fixed item duplication issue with loot when clicking rapidly in the Loot container.
* [FIXED] Cooking and Firemaking now displays a notification when resources are preserved.
* [FIXED] Corrected the Stormsnap sale price to 1,500,000, up from 150,000
* [FIXED] Fixed all potential issues with the Clue Chasers Insignia.
* [FIXED] Clue Chaser's Insignia now helps with getting the Crown of Rhaelyx pieces.
* [FIXED] Slayer's Crossbow no longer provides the bonus to enemies in dungeons
* [FIXED] Herblore Potion Selection Tooltips no longer display unless you have the required Herblore Level to make the Potion.
* [FIXED] When changing pages, it will now jump to the top of the page.
* [FIXED] Fixed incorrectly sized bank borders for some items.
* [FIXED] Fixed some word formatting.


== Alpha v0.16.2 - (17th August 2020) ==
=== Removed Features ===
=== New Features ===
* [REMOVED] Base Prayer XP has been removed. You are now required to use Prayers to gain Prayer XP.
*[NEW] Added the first Minigame to Melvor Idle - Golbin Raid. You can find the link to this, with all required details under the Skills section in the sidebar.
* [REMOVED] You are no longer required to manually light a Cooking Fire. This is now a permanent feature for new Players.
*[NEW] Added a new Monster to the Farmlands - Plant - This level 1 Monster has a 75% chance to drop a Potato.
* [REMOVED] Removed all unnessecary console logs.
*[NEW] Updated UI for viewing Item Stats, Upgrading Items and for viewing all item stats. For mobile players, if you want to see what your item stats are without unequipping them, select the "View Equipment Stats" in Combat so you can individually tap the items. I will implement a permanent solution in the near future.
* [REMOVED] Removed empty Tooltip from Fletching.
*[NEW] The Attack Speed bar will now animate during the use of a Special Attack.
 
== Alpha v0.16.3 - (14th September 2020) ==
=== New Features ===
*[NEW] Melvor Idle's 1st Birthday Event is now Live!
*[NEW]  Every Monster in game is celebrating with us! Check out their new attire.
*[NEW] Alt. Magic can now be progressed Offline!
*[NEW] A brand new Welcome Screen has been added to the game!
*[NEW] The Crown of Rhaelyx now works correctly for all Skills Offline.
*[NEW] You can now "Upgrade" your Charge Stones of Rhaelyx back into Mysterious Stones.
*[NEW] I have created a Custom Sort Order for the Bank. Clicking the "Quick Sort Bank" button will now sort items in a much better way. Please provide feedback on the way items are sorted, but hopefully it is really easy to now figure out where an item lies (The item log is not sorted yet).
*[NEW] Added Amulet of Fishing and Barbarian Gloves to the Fishing Skilling Minibar. These will only show if you have found the item.
*[NEW] The Cloudburst Staff now also reduces the Water Rune cost of Magic Spells by 7.


=== Changed Features ===
=== Changed Features ===
*[CHANGE] Icicle Volley now does 180 damage over 5 procs, down from 205 damage and 6 procs
*[CHANGE] If you roll for a Signet Half without wearing the Gold Topaz Ring, the game will now give you a Gold Topaz Ring (Instead of a Lemon).
*[CHANGE] Frostbite chance to freeze is now 40%, up from 15%
*[CHANGE] The description for the Gold Topaz Ring now also reads: "Maybe you should keep this item equipped for something else."
*[CHANGE] New Frostbite bonus - If Enemy is Stunned/Frozen, deal 1.3x damage.
*[CHANGE] All basic armour has updated artwork to remove the boarders! Special thanks to Breindahl for supplying the Artwork
*[CHANGE] Gust damage reduce to 190, down from 195.
*[CHANGE] Vambraces have a new look! Special thanks to Sentry for supplying the Artwork
*[CHANGE] Incinerate now procs 14 times, up from 13.
*[CHANGE] Leonardo, the Defence Pet, has a slightly updated look. Special thanks to Breindahl for supplying the Artwork.
*[CHANGE] Glacia Godsword Special Attack "Ice Prison" chance to proc is now 25%, up from 10%
 
*[CHANGE] Changed Woodcutting Pet passive to "+5% chance to double logs received from Woodcutting".
=== Bugfixes ===
*[FIXED] Fixed an issue where there was a chance one of your Characters would be overwritten when changing Characters.
*[FIXED] Fixed an issue where Offline Progress for Cooking would fail, and the "Loading Offline Progress" popup would not go away forcing a refresh. This caused cooked fish to vanish but you still receive the Cooking XP for it.
*[FIXED] Changing / Selecting a Character will not fire the refresh instantly, instead of after 1 second.
*[FIXED] Quantities for selected crafts should now update dynamically without needing to select the item again.
*[FIXED] Aorphet's Signet Ring now correctly applies to the Confetti Crossbow.
*[FIXED] Combat Triangle icon now displays on Mobile within the Combat Stats menu.
*[FIXED] Fixed a rare issue where offline progress would not clear when switching to Combat, causing you to receive offline progress for your last trained skill when in Combat.
 
== Alpha v0.16.2 - (17th August 2020) ==
=== New Features ===
*[NEW] Added the first Minigame to Melvor Idle - Golbin Raid. You can find the link to this, with all required details under the Skills section in the sidebar.
*[NEW] Added a new Monster to the Farmlands - Plant - This level 1 Monster has a 75% chance to drop a Potato.
*[NEW] Updated UI for viewing Item Stats, Upgrading Items and for viewing all item stats. For mobile players, if you want to see what your item stats are without unequipping them, select the "View Equipment Stats" in Combat so you can individually tap the items. I will implement a permanent solution in the near future.
*[NEW] The Attack Speed bar will now animate during the use of a Special Attack.
 
=== Changed Features ===
*[CHANGE] Icicle Volley now does 180 damage over 5 procs, down from 205 damage and 6 procs
*[CHANGE] Frostbite chance to freeze is now 40%, up from 15%
*[CHANGE] New Frostbite bonus - If Enemy is Stunned/Frozen, deal 1.3x damage.
*[CHANGE] Gust damage reduce to 190, down from 195.
*[CHANGE] Incinerate now procs 14 times, up from 13.
*[CHANGE] Glacia Godsword Special Attack "Ice Prison" chance to proc is now 25%, up from 10%
*[CHANGE] Changed Woodcutting Pet passive to "+5% chance to double logs received from Woodcutting".
*[CHANGE] Added some text on the offline progression screen to advise the Player that 12 hours is the current capped time limit. This will only display if they reach over 12 hours offline.
*[CHANGE] Added some text on the offline progression screen to advise the Player that 12 hours is the current capped time limit. This will only display if they reach over 12 hours offline.
*[CHANGE] Updating wording for Auto Eat to be more clear.
*[CHANGE] Updating wording for Auto Eat to be more clear.
Line 491: Line 903:
*[CHANGE] Skill Experience gained is no longer rounded down. You now receive the exact amount of XP, instead of a whole number. This means small XP bonuses now actually apply to smaller XP-based items. You will still see a rounded down whole number when viewing your XP.
*[CHANGE] Skill Experience gained is no longer rounded down. You now receive the exact amount of XP, instead of a whole number. This means small XP bonuses now actually apply to smaller XP-based items. You will still see a rounded down whole number when viewing your XP.


===Bugfixes Features===
===Bugfixes===
*[FIXED] Disabling the Combat Minibar setting while in combat will now hide the Combat Minibar without requiring a refresh or leaving combat.
*[FIXED] Disabling the Combat Minibar setting while in combat will now hide the Combat Minibar without requiring a refresh or leaving combat.
*[FIXED] Local and Cloud saves will now correctly compare. If they are found to be identical, you will not see the Select Save screen.
*[FIXED] Local and Cloud saves will now correctly compare. If they are found to be identical, you will not see the Select Save screen.
Line 2,062: Line 2,474:
Travel across the great lands of Melvor to mine precious materials that are essential to survival. Level up mining to unlock extra areas that contain rarer ores. Level up your areas to unlock more resources to mine.
Travel across the great lands of Melvor to mine precious materials that are essential to survival. Level up mining to unlock extra areas that contain rarer ores. Level up your areas to unlock more resources to mine.


===Smithing===
===Smithing===
Transform those precious ores into refined bars, which allows you to create powerful gear to survive the harsh lands of Melvor. There is currently not use for the items that are smithed as of this update. But very very soon, there will be ;)
Transform those precious ores into refined bars, which allows you to create powerful gear to survive the harsh lands of Melvor. There is currently not use for the items that are smithed as of this update. But very very soon, there will be ;)
 
 
===New Features===
===New Features===
* [NEW] The shop now contains every possible purchase you can make in this game
* [NEW] The shop now contains every possible purchase you can make in this game
* [NEW] Multi Tree Upgrade - Each level allows you to cut an extra tree simultaneously.
* [NEW] Multi Tree Upgrade - Each level allows you to cut an extra tree simultaneously.
* [NEW] Cooking Range Upgrade - Provides a permanent fire to cook on
* [NEW] Cooking Range Upgrade - Provides a permanent fire to cook on
* [NEW] Mastery System ALPHA - Level up specific areas of a skill that will provide further benefits. There is currently no real benefits other than for Woodcutting.
* [NEW] Mastery System ALPHA - Level up specific areas of a skill that will provide further benefits. There is currently no real benefits other than for Woodcutting.
* [NEW] Settings page has been introduced. Heavily requested settings will be added over time, as well as other Misc settings.
* [NEW] Settings page has been introduced. Heavily requested settings will be added over time, as well as other Misc settings.
* [NEW] You can now set a Username for yourself.
* [NEW] You can now set a Username for yourself.
* [NEW] We have an official domain - melvoridle.com
* [NEW] We have an official domain - melvoridle.com
* [NEW] We have an official subreddit! Click the link at the bottom of the sidebar or head to reddit.com/r/MelvorIdle
* [NEW] We have an official subreddit! Click the link at the bottom of the sidebar or head to reddit.com/r/MelvorIdle
 
 
===Changed Features===
===Changed Features===
* [CHANGE] Auto cut for a specific tree now automatically unlocks at Tree Mastery Level 10.
* [CHANGE] Auto cut for a specific tree now automatically unlocks at Tree Mastery Level 10.
* [CHANGE] Each Tree now has base "Cut Times". These times are [2s, 2s, 3s, 4s, 5s, 6s, 7s, 10s, 15s]
* [CHANGE] Each Tree now has base "Cut Times". These times are [2s, 2s, 3s, 4s, 5s, 6s, 7s, 10s, 15s]
* [CHANGE] Tree unlock levels changed from [1, 15, 30, 35, 45, 55, 60, 75, 90] to [1, 10, 25, 35, 45, 55, 60, 75, 90].
* [CHANGE] Tree unlock levels changed from [1, 15, 30, 35, 45, 55, 60, 75, 90] to [1, 10, 25, 35, 45, 55, 60, 75, 90].
* [CHANGE] Axes no longer provide bonus XP.
* [CHANGE] Axes no longer provide bonus XP.
* [CHANGE] Axe % cut time reduction bonus increased from [0, 5, 10, 15, 20, 25, 30, 35] to [0, 5, 15, 20, 30, 35, 40, 50, 75].
* [CHANGE] Axe % cut time reduction bonus increased from [0, 5, 10, 15, 20, 25, 30, 35] to [0, 5, 15, 20, 30, 35, 40, 50, 75].
* [CHANGE] Fishing is now pretty much completely idle.
* [CHANGE] Fishing is now pretty much completely idle.
* [CHANGE] The available fish in fishing areas update every so often.
* [CHANGE] The available fish in fishing areas update every so often.
* [CHANGE] Higher fishing levels unlock more areas for fishing, which can contain more varieties of fish.
* [CHANGE] Higher fishing levels unlock more areas for fishing, which can contain more varieties of fish.
* [CHANGE] Higher fishing levels provide better catch rates.
* [CHANGE] Higher fishing levels provide better catch rates.
* [CHANGE] Fishing rods provide faster catch speeds.
* [CHANGE] Fishing rods provide faster catch speeds.
* [CHANGE] Bonfire active times are now based on the logs you use.
* [CHANGE] Bonfire active times are now based on the logs you use.
* [CHANGE] The way the bank now handles items has changed. Bank space is now based on "Item Slots", rather than the total quantity of items sitting in the bank.
* [CHANGE] The way the bank now handles items has changed. Bank space is now based on "Item Slots", rather than the total quantity of items sitting in the bank.
 
 
===Removed Features===
===Removed Features===
* [REMOVED] Random Events have been shelved, pending an overhaul.
* [REMOVED] Random Events have been shelved, pending an overhaul.
* [REMOVED] Woodcutting Prestige has been shelved, pending an overhaul.
* [REMOVED] Woodcutting Prestige has been shelved, pending an overhaul.
* [REMOVED] Auto burning has been removed.
* [REMOVED] Auto burning has been removed.
== Alpha v0.03.6 - (26th December 2018) ==
* Fixed an issue where fishing a Whale would break XP
== Alpha v0.03.5 - (11th December 2018) ==
=== ADDITIONS ===
* Added an Import / Export save feature!
== Alpha v0.03.4 - (11th December 2018) ==
=== CHANGES ===
* Compressed the view of Woodcutting to show more trees within the view, and to also minimize the amount of scrolling.
=== Bug Fixes ===
* Fixed a major bug where pressing enter would still activate the buttons, even when it is visually disabled.
* Fixed an error where maximum level bonfire image would break.
== Alpha v0.03.3 - (8th December 2018) ==
* Fixed an error where level 1 bonfire would not work.
== Alpha v0.03.2 - (8th December 2018) ==
* Fixed error with bank value reducing below zero.
* If automating Woodcutting or Fishing and your bank fills up, it now waits for space to free then continues, rather than disabling.
* Your last saved fishing location and selected logs to burn now saves. It no longer resets to the lowest level area/log on load.
== Alpha v0.03.1 - (7th December 2018) ==
* Fixed error where maximum level bonfire would not activate.
* When Auto-Burning logs; if you run out of logs, it will now wait for your stock to replenish and start again. It will no longer disable.
 
== Alpha v0.03 - (7th December 2018) ==
 
=== NEW SKILLS: FISHING & FIREMAKING ===
This update introduces two new skills, Fishing & Firemaking!
 
=== FISHING ===
* Cast your rod into the vast lakes and oceans to discover difference species of fish to acquire! A very peaceful skill to be expanded upon in the future.
 
=== FIREMAKING ===
* Burn the logs acquired from Woodcutting to acquire experience. Watch your potential GP earnings light up in flames right before your eyes. A worthy sacrifice if I say so myself.
* Increase your XP potential by upgrading your bonfire. Nothing better than lighting fires on top of more fires!
 
=== NEW BANK UI ===
I have redesigned the bank to better suit the design of the game. Selecting the bank now brings up all items you have, and also provides the potential to upgrade as well.
 
Bank upgrades are now also additive. Maximum bank capacity currently set at 7,000. Your current bank upgrades will update accordingly with this update.
 
=== NEW SHOP UI ===
The shop for each skills looks a bit different. This is to correlate with the new bank UI to keep it similar. Please let me know what you think.
 
=== OTHER CHANGES ===
* GP values have been updated and now display in a similar form to Runescape. Hover over your GP to view the exact amount.
* Base Woodcutting interval has been increased from 2000 to 3000.
* Removed the ability to disabled Auto Save.
 
== Alpha v0.02 - (30th November 2018) ==
 
=== CONTENT UPDATE: WOODCUTTING PRESTIGE ===
This update includes the implementation of Woodcutting Prestige. Achieving Skill Mastery not enough?
Continue into prestige ranks and achieve levels far beyond originally possible.
* Entering Woodcutting Prestige allows you to level passed Level 99.
* All Woodcutting XP Rates are multiplied by 10.
* Logs are worth much more GP.
 
Once you prestige, you will be required to unlock the higher level trees again through leveling. Woodcutting becomes quite profitable later on if you make it that far.
Woodcutting Prestige is optional. However, once you prestige there is no way of returning. Decide wisely!
 
====Birds Nests====
* Added the chance of receiving a "Birds Nest" from a tree when cut. These nests have a 1 in 250 chance
of being acquired. They provide an instant GP increase of 20 times that of the tree you got it from.
* These become quite valuable in Woodcutting Prestige.
* Bird nests will be a feature expanded upon in the future.
 
====Woodcutting Statistics====
* Added some small statistics for those who like to keep track of numbers. Unfortunately this does not include your stats prior to Alpha v0.02.
 
====Changes to Woodcutting Random Events====
* Previously, a random event would cause all cut buttons to be disabled until the event finished. Throughout testing, I believe this is an unfair and frustrating disadvantage to the player, especially if they do not wish to participate in the event.
* All cut buttons are now enabled during random events.
* You are also able to Auto Cut the random event.
 
====Tree XP/GP Balancing====
The amount of XP and GP earned from trees later on in the game has been reduced.(In order of tree based on level)
 
Old XP Rates - [10,20,30,50,80,120,200,320,500]<br>
New XP Rates - [10,20,30,50,80,100,140,180,250]
 
Old GP Rates - [1,5,10,20,40,100,250,500,1000]<br>
New GP Rates - [1,5,10,20,40,80,125,200,275]
 
====An Update on Trees Becoming Useless====
Just thought I'd address this issue. Common feedback received showed a dislike for trees becoming redundant as you level up. I completely agree with this feedback, and have thought about how I can make better use of these redundant trees.
 
I have decided to leave it as is for now until the introduction of Firemaking. This skill will require logs as the main source to level it up. Hopefully this will provide a use for the redundant trees when released. Upon release of this skill, I will gather feedback to see if this is a suitable trade-off.
 
As the game progresses, more and more skills will be added to the game. If you follow RuneScape at all, you are probably farmiliar with what new skills will eventually be introduced, and how they all interact with one-another.
 
===SKILLS PREVIEW: FISHING & FIREMAKING===
This update includes a preview for the two upcoming skills, Fishing & Firemaking. The preview is designed to ahoq what the new skills will consist of, and provide an insight into a new mechanic.
 
Fishing: Self explanatory. Select a location to catch the designated fish assigned to that area to level up.
Firemaking: Burn the logs collected from Woodcutting to level up the skill. This skill introduces a bonfire mechanic to reward consistent gameplay. More information to come...
 
Along with this preview you can see there has been a UI change to cater for the new skills.
 
Fishing & Firemaking is due for release in Alpha v0.03.
 
===OTHER CHANGES===
* Your save game now automatically loads, rather than requiring you to press the "Load Game" button.
* Moved position of "GP" & "Bank" to top of screen. This is due to the upcoming skill released planned for the future.
* Removed the image for you current axe. This information is now displayed above your experience bar.
* Added the axe images to the "Shop".
* Updated "Insufficient Level" badges for axes in the shop to display the level requirement instead.
* Reduced Level Requirement for 3rd Age Axe to Level 90 (Down from Level 95)
 
== Alpha v0.01.2 - (24th November 2018) ==
* Fixed progress bars.
== Alpha v0.01.1 - (23rd November 2018) ==
These changes come from my recent Reddit post in /r/incremental_games Feedback Friday 2018-11-23.
 
=== Changes ===
* Updated bank capacity upgrade values to promote more "Idle" gameplay. New values, in order of upgrade, are 200, 400, 600, 1000, 1500, 2250, 3000, 4000, 5000.
* Axe upgrades are now more clear as to what bonuses they provide.
* Updated 3rd Age Axe price and Magic Ability in preparation for Alpha v0.02.
* Updated changelog link to directly show .txt document. Saves me from editing multiple documents.
 
== Alpha v0.01 - (23rd November 2018)==
Welcome the the initial release of Melvor Idle. This is an ever-expanding "idle" game, based on the popular MMORPG "Runescape", where the aim is to level up your skills and reach skill mastery along the way.
=== FIRST SKILL RELEASE: WOODCUTTING ===
* Explore the vast landscape, where you will discover 9 different species of trees awaiting the fury of your axe.Cut down trees with a selection of 9 powerful axes, and earn GP to master the skill of Woodcutting.
==== Auto Cutting ====
* Tired of clicking? Lazy? Just let the game do it for you. However, you need to earn that ability via Milestones.
==== Random Events ====
* There is a 1 in 100 chance of a random event taking place when a tree is cut. These random events last for 20 seconds, and provide various benefits if you chose to participate.
These benefits include:
** Double XP
** Double Logs acquired from a fallen tree
** Faster Cutting


* Random events are optional, however some actions are disabled during the duration of the event. It's up to you to decide what to do.
=== Autosave ===
* This game includes an autosave feature, so you don't have to worry about losing your progress! After every action, your progress will save. You may disabled the autosave feature if you wish.
=== The Future ===
* This game will be updated on a consistent basis, with new features added with every new version. The vision for this game is quite large in scale, hoping to provide the player with a sense of reward for leveling up skills. Alpha v0.02 is already almost complete in terms of features. Check back next week to see what has been added/changed!
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