Changelog: Difference between revisions

11,998 bytes added ,  29 August 2020
Added changelogs prior to v0.07
(Added v0.16.2 changelog)
(Added changelogs prior to v0.07)
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* [FIX] Fixed a rare bug where your maximum hitpoints was able to exceed your Hitpoints Level. [FIX] Fixed an issue with Magic Tree Seeds only providing 82xp.
* [FIX] Fixed a rare bug where your maximum hitpoints was able to exceed your Hitpoints Level. [FIX] Fixed an issue with Magic Tree Seeds only providing 82xp.
* [FIX] Fixed a bug where the bank popover would remain on the screen until the game was refreshed if you sorted your bank with an item selected.
* [FIX] Fixed a bug where the bank popover would remain on the screen until the game was refreshed if you sorted your bank with an item selected.
* [FIX] Fixed minor fomatting issues with Thieving window in mobile view. [FIX] Missing item images have been restored.
* [FIX] Fixed minor formatting issues with Thieving window in mobile view. [FIX] Missing item images have been restored.
* [FIX] Missing mastery image for runite ore has been restored.
* [FIX] Missing mastery image for runite ore has been restored.
* [FIX] Spelling errors for some items have been fixed.
* [FIX] Spelling errors for some items have been fixed.


==Alpha v0.06==
Released: 28 September 2019


Welcome to the next major update for Melvor Idle! This update brings along a couple of new skills for you to train, as well as some other additions and changes throughout the game.
The next update, Alpha v0.07, will focus more on balance and content for the current skills in the game.
Let's take a look at what has been added into the game.
===Thieving===
Thieving is a simple, yet helpful skill to train in terms of resource production.
Your task is to pickpocket various NPCs to acquire gold and other related items to that NPC. But be careful! If you are caught, you will be stunned and also injured slightly, so keep an eye on your HP.
This skill is idle, as long as you don't die. If you are stunned, you will resume training after a few seconds.
Your Thieving level and mastery level play into the success rate.
===Farming===
Farming is the first 'Offline' skill added to Melvor Idle. Currently in its early stages, you have the ability to acquire seeds from various skills, which can then be planted to grow into something great!
Your seeds are able to grow while offline. This means you can come back to the game after some time to see what has grown!
Compost is also added alongside this skill. The base success rate of plants growing is 50%, which each compost bucket adding an extra 7.5% to the success rate. Compost can be purchased from the shop.
===New===
* [NEW] Thieving and Farming has been added to the game.
* [NEW] Silver and Gold Trimmed Armour can now be created by Upgrading their respective base Armour using Silver/Gold bars. The trimmed version of Armour comes with increased stats to assist in combat. The 'Upgrade' option is located in the bank for that item. You must upgrade an item to Silver, before upgradin it to Gold.
* [NEW] Black Shields have been added to the game... because I forgot to do this last patch.
* [NEW] A simple 'Bank Sort' button has been added. This is just a temporary solution which works for the most part. It sorts all items in the bank by itemID.
* [NEW] Bird nests can now be opened to obtain seeds!
* [NEW] You can now see the mastery level of a specific item while training skills now. This is only implemented for Woodcutting, Firemaking, Cooking, Smithing and Thieving at the moment.
* [NEW] Added Mastery benefits to smithing bars - Check the Mastery Progress tab for info on these benefits.
* [NEW] Equip x100 Food is now an option.
* [NEW] A small icon now shows when GP or an Item has been acquired.
* [NEW] Your mastery level now ties into the success rate of the fish you cook. Level 50 Mastery guarantees 100% cook success.
* [NEW] Damage Reduction as a defensive stat has been added to the game. Currently only acquired by certain Gold Trimmed Armours.
* [NEW] Compost has been added to the Shop.
===Changes===
* [CHANGE] Attempting to train a different skill to the one you are already training will automatically stop the previous skill from training. Before this update, you had to manually stop it prior to training something else.
* [CHANGE] Increased the spawn probability of fish in all fishing areas.
* [CHANGE] Updated the look of Notifications.
* [CHANGE] Mining Area 3 now solely contains coal.
* [CHANGE] Mining Area 4 now contains silver & gold.
* [CHANGE] Mining ore respawn times are now randomised within a set range.
* [CHANGE] Increased the smithing XP received for smelting [Mithril, Adamantite, Runite, Dragon] bars to [50,80,100,120], up from [30,35,50,80].
* [CHANGE] Gold bars now sell for 82GP each, up from 25GP.
* [CHANGE] Condensed the food container a bit.
* [CHANGE] Default setting for level up notification is now 'small'.
===Fixes===
* [FIXED] Red text for level requirement in shop now changes accordingly to your skill level.
* [FIXED] Double ore chance from pickaxe now applies to gem rocks.
* [FIXED] An issue where Dragonite Ore cannot be mined. This fix in general cleaned up the back-End of mining.
===Removed===
* [REMOVED] Equip x1 Food option.
==Alpha v0.05.1==
Released: 23 September 2019
This update introduces a few nifty additions to assist in combat, as well as some fixes and back-end updates.
===New===
* [NEW] You can now view Weapon & Armour statistics which includes a comparison to what you already have equipped. This can be viewed by clicking the item name in the bank
* [NEW] Monsters now drop items!
* [NEW] Black Armour & Weapons have been introduced into the game. The only way to obtain this is by collecting them as a drop from a monster. Black Weapons & Armour are stronger than Steel, but weaker than Mithril. Level 10 Attack or Defence is required to equip.
* [NEW] Silver bars can now be created in the Furnace at Level 30 Smithing (In preparation for Update Alpha v0.06).
===Changes===
* [CHANGE] GP is now auto collected when monsters are killed.
* [CHANGE] Attack speed for daggers reduced to 2s, down from 2.4s.
* [CHANGE] Smithing level required to smelth Mithril bars has been reduced to Level 50, down from Level 60.
* [CHANGE] The "Find Enemy" button is now more noticable.
* [CHANGE] Renamed Attack Power and Defence Power to Accuracy Rating and Evasion Rating for clarity.
* [CHANGE] Updated the look of a Steel Bar slightly to be more dark.
* [CHANGE] Recommended Combat Levels for each area is now colour coded based on your current levels.
===Fixed===
* [FIXED] Skill levels should now level up when exact XP required is reached.
* [FIXED] Combat skills are now highlighted green when training them.
* [FIXED] Backend fixes and updates.
* [FIXED] Minor visual changes.
==Alpha v0.05==
Released: 21 September 2019
Welcome to Alpha v0.05 - The Combat Update!
This update introduces Combat - a brand new addition to Melvor Idle that will serve as one of the biggest areas of the game for player to indulge.
FIRSTLY - I'd like to put how a HUGE thank you to everyone who is playing this game, and also interacting with the subreddit & community to help find bugs and request additions to the game. It is so amazing to see a lot of you genuinely enjoying this game, and it makes me excited for what's to come.
Let's get into the updates :)
===Combat===
There are 4 combat skills to train that aid you in battle in various ways:
Attack - Responsible for your chance to hit, as well as what tier of weapons you can equip.
Strength - Higher level = bigger hits ;).
Defence - Responsible for your chance to dodge, as well as what tier of armour you can equip.
Hitpoints - Level up to increase maximum HP.
These skills can be trained by selecting their respective attack type in the combat screen. Some attack types are better than others for certain weapons. Hitpoint XP is earned no matter what style of combat you choose.
There are various areas for you to enter and face enemies. Each area provides a recommended level before entering, so you don't get surprised if you are face-rolled.
Combat is automated for the most part. When you begin battle, you and the enemy's attacks are based on the combat statistics shown in the combat screen. Attacks are performed when the progress bar is at full, based on your attack speed.
Attack Speed is determined by the weapon you equip.
'''Armour and Weapons'''
These can be equipped from the option in the Bank when selecting the item. Upon equipping, the item will be removed from your bank and will be placed into your equipment slot (Viewed in the Combat Area). If you wish the unequip anything, you can click it in the combat screen to remove it.
'''Food'''
Food is setup based on an Equip system, just like armour and weapons. There is 3 Food slots to use in combat. Each slot can fit an unlimited amount of food. Food can be equipped from the options in the Bank.
'''Dying'''
If you die, there is a chance you will lose an item you have equipped. The more items you have equipped, the more chance there is of losing one.
'''Loot'''
Upon killing an enemy, they will drop loot which can be collected by clicking on it. There is only 8 loot slots. Once it is reached, the oldest loot will start to disappear if not collected. If you die, the loot also disappears.
Now on to the actual changelog!
===New===
* [NEW] Combat has been introduced into the game.
* [NEW] Six combat areas have been introduced to fight in.
* [NEW] 36 Monsters have been added. As of this update, the only loot they drop is GP.
* [NEW] Some statistics have also been introduced for Combat.
* [NEW] You can now equip the Weapons & Armour you smith.
* [NEW] Shields have been added to the game - These can be smithed on the Anvil.
* [NEW] You can now open the Treasure Chests you get from Fishing. There are some valuable items to obtain!
* [NEW] There is a chance for a Gem Rock to spawn in a Mining Area at any given time. These can be mined to give you a valuable Gem, as well as 500 Mining XP.
* [NEW] Every 10 levels on Mining Mastery now grans an additional +1% to obtain double ore. This stacks alongside the Pickaxe bonus
* [NEW] A progress bar has been added to the Cooking fire to show how long the fire has left.
* [NEW] Added a screen to export your save before commencing to an update, just in case an update breaks a save for some reason.
===Changes===
* [CHANGE] Burning a log for cooking now provides XP for using that log.
* [CHANGE] The look of the MILESTONE Tab has changed to make it look better.
* [CHANGE] Milestones are now hidden until you reach that level. Some Milestones are always shown for clarity.
* [CHANGE] Smithing combat gear from the Anvil is now automated.
* [CHANGE] The Anvil now displays items in order of Level Requirement.
* [CHANGE] The Mastery level up notification now shows the item that levels up, alongside its new level.
* [CHANGE] The visual for Iron Ore has been slightly updated.
* [CHANGE] All shop items now disappear when max level is reached for that item.
* [CHANGE] Treasure chests now require Level 30 Fishing to appear.
* [CHANGE] Mastery progress for bars is now shown in the Mastery tab.
* [CHANGE] Woodcutting cutting times for all trees have been increased from [2000,2000,3000,4000,5000,6000,7000,10000,15000] to [3000,4000,5000,6000,8000,10000,13000,16000,20000] respectively.
* [CHANGE] With the addition of Mastery bonuses for Mining, as well as internal testing - The Mining pickaxe extra ore bonus % has been reduced from [0,5,8,12,16,21,26,30,40] to [0,1,2,3,4,5,6,7,8] respectively.
===Bug Fixes===
* [FIXED] Cook x10 / xAll should now work as intended.
* [FIXED] The progress bar for smelting Runite Bars has been fixed.
* [FIXED] Fixed an issue with the game not saving Mastery progress for smelting bars.
* [FIXED] Fixed an issue with the game not saving after smelting a bar or smithing an item.
* [FIXED] Cooking now stops correctly when it finds out that your bank is full.
* [FIXED] Cooking now stops correctly when the fire runs out while using x10 or xAll cooking.
* [FIXED] Lobster icon now shows correctly in the Mastery tab.
* [FIXED] The file responsible for handling the Mining skill has been renamed in hopes to bypass pesky anti-mining extensions on some web browsers.
* [FIXED] Adjustments made to Mobile views of some skills.
* [FIXED] Minor visual layout changes.
==Alpha v0.04.3==
Released: 16 September 2019
A small update to address some requested features, as well as balance changes.
===New===
* [NEW] There is now a small chance for a Treasure Chest to spawn in a fishing Area.
* [NEW] Sell x100 and Sell x1,000 options added to the bank.
===Changes===
* [CHANGE] With the intoduction of automated tree cutting, it became apparent that the XP rates were too high. XP rates have been reduced for all trees to accomodate for this change
* [CHANGE] Firemaking now becomes idle after Level 10 Mastery for the respective log.
* [CHANGE] Bird nest drop rates reduced to 0.5% (Down from 3%).
* [CHANGE] Cleaned the back-end of the bank up a bit to make for future changes easier.
===Bug Fixes===
* [FIXED] Fixed a bug where ores would not appear in Mining Area Level 6.


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