Barrier: Difference between revisions

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{{HasGuide}}
{{V|1.2.2}}
{{V|1.2.2}}
{{MessageBox|img=[[File:Melvor Logo.svg|60x60px|center|link=]]
| This page is currently a work in progress following the release of the Atlas of Discovery expansion|This page is currently incomplete and may contain some inaccurate information until it is fully updated.}}
[[File:Barrier.png|thumb|right|Barrier]]
[[File:Barrier.png|thumb|right|Barrier]]
'''Barrier''' is a mechanic introduced with the {{AoD}} [[Atlas of Discovery Expansion]]. A Barrier is a secondary health bar that some [[Monsters]] have that appears above the normal health bar in combat.
'''Barrier''' is a mechanic introduced with the {{AoD}} [[Atlas of Discovery Expansion]]. A Barrier is a secondary health bar that some [[Monsters]] have that appears above the normal health bar in combat.
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Barriers can only be damaged by the attacks of {{Skill|Summoning}} Familiars. There are a variety of items in the Atlas of Discovery expansion which increase the effectiveness of Familiars.
Barriers can only be damaged by the attacks of {{Skill|Summoning}} Familiars. There are a variety of items in the Atlas of Discovery expansion which increase the effectiveness of Familiars.


Barriers will regenerate by 25% every 7 Enemy Attack turns. This regeneration effect can happen after their Barrier has reached 0. When the Enemy regenerates Barrier, they will gain a debuff that applies <span style="color:red">+5% Attack Interval</span>, <span style="color:red">-10% Global Accuracy</span>, and <span style="color:red">-10% Global Evasion</span>, stacking up to 4 times. Monsters from {{ZoneIcon|Eye-conic Cave}}, {{ZoneIcon|Mucky Cave}}, {{ZoneIcon|Tree Overgrowth}}, {{ZoneIcon|Collapsed City}}, {{ZoneIcon|Golem Territory}} & {{ZoneIcon|Unholy Forest}} do not regenerate Barrier.
Some enemies have a passive ability by which they regenerate barrier by 25% every 7 attack turns. This regeneration effect can happen after their Barrier has reached 0. When the Enemy regenerates Barrier, they will gain a debuff that applies <span style="color:red">+5% Attack Interval</span>, <span style="color:red">-10% Global Accuracy</span>, and <span style="color:red">-10% Global Evasion</span>, stacking up to 4 times. Monsters from {{ZoneIcon|Eye-conic Cave}}, {{ZoneIcon|Mucky Cave}}, {{ZoneIcon|Tree Overgrowth}}, {{ZoneIcon|Collapsed City}}, {{ZoneIcon|Golem Territory}} & {{ZoneIcon|Unholy Forest}} do not regenerate Barrier.


==Getting Started==
==Getting Started==
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