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Attack: Difference between revisions

From Melvor Idle
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Skills are subject to change with any future expansions, and should remain manually versioned
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m (Skills are subject to change with any future expansions, and should remain manually versioned)
 
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{{V|1.1.2}}
{{V|1.2.2}}
[[File:Attack (skill).svg|thumb|150px|right|Attack]]
[[File:Attack (skill).svg|thumb|150px|right|Attack]]


'''{{PAGENAME}}''' is a {{Icon|Combat}} skill, and is used alongside {{Skill|Strength}} for [[Melee]] combat. Raising the Attack level increases the player's [[Combat#Accuracy_Rating|accuracy]] when using the {{Skill|Attack|Stab|nolink=true}} attack style, but not other Melee attack styles. Most Melee weapons also require a certain Attack level in order to be wielded.
'''{{PAGENAME}}''' is a {{Icon|Combat}} skill, and is used alongside {{Skill|Strength}} for [[Melee]] combat. Raising the Attack level increases the player's [[Combat#Accuracy Rating|accuracy]] when using any of the three Melee attack styles: {{Skill|Attack|Stab|nolink=true}}, {{Skill|Strength|Slash|nolink=true}}, or {{Skill|Defence|Block|nolink=true}}. The {{Skill|Attack|Stab|nolink=true}} style also provides +6 hidden Attack levels, which further increases the player's accuracy while using that style. Most Melee weapons also require a certain Attack level in order to be wielded.


As a [[Melee]] attack style, {{Skill|Attack|Stab|nolink=true}} (which is powered by Attack) receives [[Combat Triangle]] bonuses when used against {{Skill|Ranged}} and penalties when used against {{Skill|Magic}}.
As a [[Melee]] attack style, {{Skill|Attack|Stab|nolink=true}} (which is powered by Attack) receives [[Combat Triangle]] bonuses when used against {{Skill|Ranged}} and penalties when used against {{Skill|Magic}}.