V0.07: Difference between revisions
From Melvor Idle
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This update focuses on updates to current content within Melvor Idle. | This update focuses on updates to current content within Melvor Idle. | ||
The main focus is on | The main focus is on balance (except {{Icon|Combat}}), as well as an array of changes, fixes, optimizations and other QoL inclusions. | ||
I have also added a Patreon link to the sidebar in-game. For those who wish to directly support the development of this game, and receive some benefits along the way, I | I have also added a Patreon link to the sidebar in-game. For those who wish to directly support the development of this game, and receive some benefits along the way, I would be greatly appreciative of that. I won't really be advertising it after this update, but it will be there for those who wish to support. This game will still continue development as usual even with no Patreons. | ||
===Balance Changes=== | |||
It was too hard to show all the balance changes here, so I created a Google Sheet showing all the changes. | It was too hard to show all the balance changes here, so I created a Google Sheet showing all the changes. | ||
See all the changes here: | See all the changes here: [https://docs.google.com/spreadsheets/d/1Gv6jSj-nac_KG5q3WaoUNkvj-l166HEHtLH4CedYnpk/edit#gid=0 Balance Changes Sheet]. | ||
===New Features=== | ===New Features=== | ||
* | * {{Skill|Mining}} has been redesigned from the ground-up. Rocks now have a set maximum HP. Once this hits 0, the rock will need to regenerate. Each {{Icon|Mastery}} level for the respective ore increases the maximum HP by 1. There is also a 0.5% chance that you will collect a random Gem from mining. | ||
* | * Four degradable Gloves have been added to the shop. Activating these will provide benefits for skills to aid with training. | ||
* | * Amulets have been added to the game, and can be equipped to provide various stats according to the amulet. | ||
* | * {{ItemIcon|Amulet of Strength}}, {{ItemIcon|Amulet of Accuracy|Accuracy}} and {{ItemIcon|Amulet of Defence|Defence}} have been added to the game and can be acquired through monster drops in Areas 3-5. | ||
* | * {{ItemIcon|Amulet of Glory}} has been added to the game. This can only be obtained as a drop from monsters in Area 6. | ||
* | * {{ItemIcon|Amulet of Fishing}} has been added to the game. This can be acquired via {{ItemIcon|Treasure Chest|Treasure Chests}} obtained while {{Skill|Fishing}}. | ||
* | * Added {{Icon|Normal Cooking Fire|Cooking Fires|type=upgrade}} to the game. These can be purchased as an upgrade in the shop to assist with {{Skill|Cooking}}. This replaces the Cooking Range. Everyone who purchased a Cooking Range has received a refund. | ||
* | * Updated the look of the {{Icon|Mastery}} Tab. This now also displays your Current Total {{Icon|Mastery}} Level. | ||
* | * Open xAll option has been added for {{ItemIcon|Bird Nest|Bird Nests}} and {{ItemIcon|Treasure Chest|Treasure Chests}}. | ||
* | * Buy 5x {{ItemIcon|Compost}} is now an option in the Shop. | ||
* | * Allotments in {{Skill|Farming}} now have a chance to provide seeds when harvested, once Level 10 {{Icon|Mastery}} has been reached. | ||
* | * The {{Skill|Farming}} tab now glows green when you have a crop to harvest. | ||
* | * You can now see your current {{Skill|Hitpoints}} next to the {{Skill|Thieving}} skill tab (just like the {{Skill|Hitpoints}} Tab). | ||
* | * A setting to disable item notifications was added. | ||
* | * You can now see what {{Skill|Farming}} Level is required for Farming Areas to unlock under the Milestone tab. | ||
* | * {{Icon|Mastery}} icons are now hidden until you earn at least 1 XP for that item. | ||
* | * You now receive {{Icon|Mastery}} XP for the log you burn for {{Skill|Cooking}}. | ||
* | * You are now notified of a Milestone unlock when you level up a skill. | ||
* | * Added a small indicator to show how many more {{Skill|Cooking}} Actions are remaining. | ||
===Changed Features=== | ===Changed Features=== | ||
* | * Most skills have received XP/GP Balance changes. See above for these details. | ||
* | * It is no longer possible to pickpocket {{ItemIcon|Dragonite Ore}} from a {{Icon|Miner|type=thieving}}. | ||
* | * It is no longer possible to pickpocket {{ItemIcon|Cave Fish}}, {{ItemIcon|Manta Ray|Manta Rays}} or {{ItemIcon|Whale|Whales}} from {{Icon|Chef|Chefs|type=thieving}}. | ||
* | * It is no longer possible to pickpocket {{ItemIcon|Raw Cave Fish}}, {{ItemIcon|Raw Manta Ray|Raw Manta Rays}} or {{ItemIcon|Raw Whale|Raw Whales}} from the {{Icon|Fisherman|type=thieving}}. | ||
* | * It is no longer possible to pickpocket {{ItemIcon|Rune Dagger|Rune Daggers}} or {{ItemIcon|Rune 2H Sword|Rune 2H Swords}} from the {{Icon|Knight|type=thieving}}. | ||
* | * The {{ItemIcon|Treasure Chest}} now has an 8% chance to spawn in a random {{Skill|Fishing}} Area (Up from 1%). | ||
* | * Skill Levels are now visually capped at Level 99. Skill XP after Level 99 is still tracked, and can be seen on the respective Skill screen. | ||
* | * {{Icon|Food|img=Crab|type=item}} can no longer be consumed when at full HP. | ||
* | * Increased the icon sizes in the bank, as well as the button size. This will ensure all buttons in the bank are the same size. | ||
* | * Slightly updated the look of the shop to be somewhat uniform and clear. | ||
===Bugfixes=== | ===Bugfixes=== | ||
* | * You are no longer required to Force Refresh after an update to load it correctly. This is also true for Mobile. | ||
* | * {{Skill|Farming}} Area 5 now requires {{SkillReq|Farming|80}} instead of {{SkillReq|Farming|30}} (This is what it was supposed to be initially). | ||
* | * Updated the {{Icon|Combat}} screen so it does not adjust in height every time it searches for an enemy. | ||
* | * Fixed an issue where upgrading an {{ItemIcon|(S) Iron Shield}} to {{ItemIcon|(G) Iron Shield}} turned it into a Platebody. | ||
* | * Fixed a memory leak issue that would cause copious amounts of lag after a certain period of time, or when clicking various areas on the screen. | ||
* | * Fixed an issue where you would not receive your upgraded item if you spent the exact amount of bars you had in your bank at the time. | ||
* | * Fixed an issue where leveling up {{Skill|Farming}} while planting a seed would make it visually disappear. | ||
* | * Bank quantities are now formatted correctly. | ||
* | * Fixed an issue where {{Skill|Cooking}} would not stop correctly. | ||
* | * Level 99's are now formatted correctly in the sidebar for all skills. | ||
* | * Fixed a rare bug where your maximum {{Skill|Hitpoints}} was able to exceed your {{Skill|Hitpoints}} level. | ||
* | * Fixed an issue with {{ItemIcon|Magic Tree Seeds}} only providing 82xp. | ||
* | * Fixed a bug where the bank popover would remain on the screen until the game was refreshed if you sorted your bank with an item selected. | ||
* | * Fixed minor formatting issues with {{Skill|Thieving}} window in mobile view. Missing item images have been restored. | ||
* | * Missing {{Icon|Mastery}} image for {{ItemIcon|Runite Ore}} has been restored. | ||
* Spelling errors for some items have been fixed.</onlyinclude> | |||
{{VersionMenu}} | {{VersionMenu}} | ||
{{Menu}} | {{Menu}} | ||
[[Category:Version]] | [[Category:Version]] |