Adventure: Difference between revisions

clarified that XP gain is stopped upon reaching cap, rather than continuing to increase without raising the level
m (Use {{V}} template)
(clarified that XP gain is stopped upon reaching cap, rather than continuing to increase without raising the level)
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* Skills are locked and must be purchased using {{Icon|Coins|GP}} to access
* Skills are locked and must be purchased using {{Icon|Coins|GP}} to access
* Start with only {{Skill|Attack}}, {{Skill|Strength}}, {{Skill|Defence}}, and {{Skill|Hitpoints}} unlocked along with {{ItemIcon|Shrimp|qty=10}} and a {{ItemIcon|Bronze Sword}}.
* Start with only {{Skill|Attack}}, {{Skill|Strength}}, {{Skill|Defence}}, and {{Skill|Hitpoints}} unlocked along with {{ItemIcon|Shrimp|qty=10}} and a {{ItemIcon|Bronze Sword}}.
* Non-Combat skill levels cannot go above your Combat Level.
* Non-Combat skill levels cannot go above your Combat Level. Upon reaching this level limit in a skill, no further XP will be gained in that skill.  
* The [[Combat Triangle]] penalties for using a combat style the enemy is resistant to are increased (identical to the changes in Hardcore mode)
* The [[Combat Triangle]] penalties for using a combat style the enemy is resistant to are increased (identical to the changes in Hardcore mode)
* Hitpoints, Damage, and Food Healing values are 10x larger than standard.
* Hitpoints, Damage, and Food Healing values are 10x larger than standard.
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