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Defence: Difference between revisions

From Melvor Idle
516 bytes added ,  9 March 2020
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Added evasion rating information.
m (Added evasion rating gains.)
m (Added evasion rating information.)
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The Defence skill determines what armour materials you can use. Defence experience can be earned by using the Block attack style in the combat section. 0.4 XP is then awarded per point of damage done to enemies. It can also be trained using mixed combat styles. Using a mixed style awards 0.2 XP per point of damage done to enemies. Using the [[Gold Emerald Ring]] gives an additional 10% experience. Raising your defence increases your melee and ranged evasion ratings by 64 per level. [[Magic]] evasion rating is increased by 19 per level of defence on average. Raising defence to level 99 will unlock the [[Defence Skillcape]] for purchase from the [[Shop]]. Equipping the skillcape will raise your defences by 19.
The Defence skill determines what armour materials you can use. Defence experience can be earned by using the Block attack style in the combat section. 0.4 XP is then awarded per point of damage done to enemies. It can also be trained using mixed combat styles. Using a mixed style awards 0.2 XP per point of damage done to enemies. Using the [[Gold Emerald Ring]] gives an additional 10% experience. Raising your defence increases your melee and ranged evasion ratings by 64 per level. [[Magic]] evasion rating is increased by 19 per level of defence on average. Raising defence to level 99 will unlock the [[Defence Skillcape]] for purchase from the [[Shop]]. Equipping the skillcape will raise your defences by 19.


To calculate the chance an attack will hit, the attack rating of the attacker is compared to the relevant evasion rating of the defender. If the attack rating is lower than the evasion rating the formula looks like this.
<math> \text{Hit Percent Chance}=\ (0.5 * \text{attack rating} / \text{evasion rating}) * 100 </math>
If the attack rating is higher than the evasion rating the formula looks like this.
<math> \text{Hit Percent Chance}=\ (1 - 0.5 * \text{evasion rating} / \text{attack rating}) * 100 </math>


== Armour Materials ==
== Armour Materials ==
390

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