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HCCO/Guide/12: Difference between revisions

From Melvor Idle
→‎Ice Hydra: Changed ice hydra build considerably. Much stronger now with more status effects included.
(→‎Lightning Region: Added Underground Lava Lake section)
(→‎Ice Hydra: Changed ice hydra build considerably. Much stronger now with more status effects included.)
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==Ice Hydra==
==Ice Hydra==
'''STILL TESTING THIS SECTION'''


With our very good set of {{Skill|Ranged}} upgrades, it is possible to work on completing {{MonsterIcon|Ice Hydra}} tasks which count as mythical tasks. In fact, {{MonsterIcon|Ice Hydra}} is the ''only'' mythical task we have access to. At the time of writing this guide, there is an issue where you can never roll the same {{Skill|Slayer}} task twice in a row, even if that is the only {{Skill|Slayer}} task you have available for that tier. There is a mod available in the Official Mod Manager which fixes this issue. If you choose to use the mod to fix the issue, then simply equip you pimped out {{Skill|Ranged}} gear and begin working towards 20 mythical tasks through {{MonsterIcon|Ice Hydra}} to obtain {{ItemIcon|Slayer Gear Upgrade Kit (Mythical)}}, leaving {{UpgradeIcon|Auto Slayer}} on for the first time since elite slayer (feels wrong somehow). If you decide not to use the mod fix, then still don your drip and prepare to manually reroll tasks by selecting an easy task after each {{MonsterIcon|Ice Hydra}} task and then selecting another mythical task.  
With our very good set of {{Skill|Ranged}} upgrades, it is possible to work on completing {{MonsterIcon|Ice Hydra}} tasks which count as mythical tasks. In fact, {{MonsterIcon|Ice Hydra}} is the ''only'' mythical task we have access to. At the time of writing this guide, there is an issue where you can never roll the same {{Skill|Slayer}} task twice in a row, even if that is the only {{Skill|Slayer}} task you have available for that tier. There is a mod available in the Official Mod Manager which fixes this issue. If you choose to use the mod to fix the issue, then simply equip you pimped out {{Skill|Ranged}} gear and begin working towards 20 mythical tasks through {{MonsterIcon|Ice Hydra}} to obtain {{ItemIcon|Slayer Gear Upgrade Kit (Mythical)}}, leaving {{UpgradeIcon|Auto Slayer}} on for the first time since elite slayer (which feels wrong somehow). If you decide not to use the mod fix, then still don your drip and prepare to manually reroll tasks by selecting an easy task after each {{MonsterIcon|Ice Hydra}} task and then selecting another mythical task.  


It is '''strongly''' recommended to reroll lengthy tasks (above 200 or so) in order to expedite this process. Even with rerolling, this is expected to take about a week of continuous {{Skill|Slayer}}, and even more time to replenish the food wasted.
It is recommended to reroll lengthy tasks (above 200 or so) in order to expedite this process, as {{MonsterIcon|Ice Hydra}} is very slow slayer coins/hr. Even with rerolling, these 20 tasks are expected to take several days to a week of continuous {{Skill|Slayer}}, with a few days spent replenishing the approximately {{ItemIcon|Static Jellyfish|qty=50000}} that will be consumed.


{{Equipment/Recommended
{{Equipment/Recommended
|style = Range
|style = Range
|helm1 = Slayer Cowl (Legendary)
|helm1 = Blazing Helmet
|neck1 = Fury of the Elemental Zodiacs
|neck1 = FrostSpark Amulet
|neck2 = Fury of the Elemental Zodiacs
|cape1 = Superior Slayer Skillcape
|cape1 = Superior Slayer Skillcape
|cape2 = Slayer Skillcape
|cape2 = Slayer Skillcape
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|weapon1 = Ethereal Longbow
|weapon1 = Ethereal Longbow
|gloves1 = Poison Virulence Gloves
|gloves1 = Poison Virulence Gloves
|gloves2 = Aeris God Gloves
|boots1 = Frost Walker Boots
|boots1 = Frost Walker Boots
|ammo1 = Ancient Arrows
|ammo1 = Ancient Arrows
|ring1 = Wasteful Ring
|ring1 = Poison Virulence Ring
|passive1 = Guardian Amulet
|passive1 = Guardian Amulet
|prayer11 = Battleborn
|prayer11 = Protect from Magic
|prayer21 = Holy Aegis
|prayer21 = Holy Aegis
}}
}}


The alternative to tackling {{MonsterIcon|Ice Hydra}} now would be to manual one completion of {{ZoneIcon|Lair of the Spider Queen}} in order to obtain access to {{ZoneIcon|Afflicted City}} to fight {{MonsterIcon|Plague Doctor|Plague Doctors}}. This monster drops {{ItemIcon|Area Control Potion III}} which can be used to combat the intense slowing aura of {{ZoneIcon|Forsaken Tundra}}. This will speed up the Mythical tasks by about 30-40%, but farming {{MonsterIcon|Plague Doctor}} does end up taking more time overall than the time saved on {{MonsterIcon|Ice Hydra}}. The advantage is that you will also accumulate a healthy stack of {{ItemIcon|Penetration Potion III}} in doing so, which will be helpful for future dungeons.
{{MonsterIcon|Ice Hydra}} is extremely strong, tanky and powerful. It requires a lot of DR in order to survive its basic attacks and it can freeze us, making it more deadly. Against this monster in particular, we rely on status effects for over half of our DPS through {{ItemIcon|Blazing Helmet}} and {{ItemIcon|Poison Virulence Ring}}+{{ItemIcon|Poison Virulence Gloves}}. Without these items our kills/hr is cut in half. {{PrayerIcon|Protect from Magic}} results in more kills/hr (''and'' more effective kills/hr by saving a lot of food) than offensive prayers due to reducing the amount of time spent frozen considerably, allowing more status effects to be applied. Once you've killed enough Hydras for {{ItemIcon|Frostshield Amulet|qty=5}}, make your first {{ItemIcon|FrostSpark Amulet}} and equip it in the amulet slot. Again, less time being frozen increases kills/hr more than raw stats.
 
The alternative to tackling {{MonsterIcon|Ice Hydra}} now would be to manual one completion of {{ZoneIcon|Lair of the Spider Queen}} in order to obtain access to {{ZoneIcon|Afflicted City}} to fight {{MonsterIcon|Plague Doctor|Plague Doctors}}. This monster drops {{ItemIcon|Area Control Potion III}} which can be used to combat the intense slowing aura of {{ZoneIcon|Forsaken Tundra}}. This will speed up the Mythical tasks by about 35%, but farming {{MonsterIcon|Plague Doctor}} takes more time overall than the time saved on {{MonsterIcon|Ice Hydra}}. The advantage is that you will also accumulate a healthy stack of {{ItemIcon|Penetration Potion III}} in doing so, which will be helpful for future dungeons.




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