Anonymous

Module:Constants: Difference between revisions

From Melvor Idle
m
globalSkillIntervalPercent options
(added % to ChanceToAvoidThievingStuns and ChanceToFindMushroomWoodcutting)
m (globalSkillIntervalPercent options)
Line 448: Line 448:
["giveRandomComboRunesRunecrafting"] = { text = "Gain a chance to receive random combination runes when recieving random elemental runes equal to the chance to receive random elemental runes from Runecrafting", skills = {'Runecrafting'} },
["giveRandomComboRunesRunecrafting"] = { text = "Gain a chance to receive random combination runes when recieving random elemental runes equal to the chance to receive random elemental runes from Runecrafting", skills = {'Runecrafting'} },
["globalAccuracyHPScaling"] = { text = "Accuracy Ratings are multiplied by {V} times current Hitpoints percent", skills = {'Combat'} },
["globalAccuracyHPScaling"] = { text = "Accuracy Ratings are multiplied by {V} times current Hitpoints percent", skills = {'Combat'} },
["GlobalSkillIntervalPercent"] = { text = "{V}% Interval for all Non-Combat Skills" },
["GlobalSkillIntervalPercent"] = { text = "{V}% Interval for all Non-Combat Skills", isIncreaseNegative = true },
["GlobalSleepChance"] = { text = "{V}% chance to apply Sleep when hitting with any attack (once per turn)", skills = {'Combat'} },
["GlobalSleepChance"] = { text = "{V}% chance to apply Sleep when hitting with any attack (once per turn)", skills = {'Combat'} },
["GlobalStunChance"] = { text = "{V}% chance to apply a Stun for 1 Attack Turn when hitting with any attack (once per turn)", skills = {'Combat'} },
["GlobalStunChance"] = { text = "{V}% chance to apply a Stun for 1 Attack Turn when hitting with any attack (once per turn)", skills = {'Combat'} },
892

edits