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HCCO/Guide: Difference between revisions

From Melvor Idle
6,528 bytes added ,  5 June 2022
→‎Chapter III: Mithril to (G) Adamant: Moved looting ammy grind to this section. Added Elerine meta. Overall cleaned up the level and item recommendations to make more sense, and replaced potatoes with lobsters/crabs
(→‎Chapter II: Mithril Armour: Revamped early game content. Added slayer tasks analysis and resupply meta)
(→‎Chapter III: Mithril to (G) Adamant: Moved looting ammy grind to this section. Added Elerine meta. Overall cleaned up the level and item recommendations to make more sense, and replaced potatoes with lobsters/crabs)
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== Chapter III: Mithril to (G) Adamant ==
== Chapter III: Mithril to (G) Adamant ==
{{Skill|Hitpoints|notext=true}} '''To start, you should have:''' {{ItemIcon|Amulet of Looting}}, {{UpgradeIcon|Auto Eat - Tier I}}, Full {{ItemIcon|Mithril Platebody|Mithril Armour|nolink=true}}, {{Skill|Attack|40|nolink=true}} / {{Skill|Strength|40|nolink=true}} / {{Skill|Defence|40|nolink=true}}, {{ItemIcon|Ice Sword}}, {{ItemIcon|Adamant Dagger}} <br>
{{Skill|Hitpoints|notext=true}} '''To start, you should have:''' {{UpgradeIcon|Auto Eat - Tier I}}, Full {{ItemIcon|Mithril Platebody|Mithril Armour|nolink=true}}, {{Skill|Attack|40|nolink=true}} / {{Skill|Strength|40|nolink=true}} / {{Skill|Defence|40|nolink=true}}, {{ItemIcon|Ice Sword}}, {{ItemIcon|Adamant Dagger}} <br>
{{Icon|Combat|notext=true}} '''At the end, you should have:''' Almost full {{ItemIcon|(G) Adamant Platebody|(G) Adamant Armour|nolink=true}}, {{Skill|Attack|70|nolink=true}} / {{Skill|Strength|40|nolink=true}} / {{Skill|Defence|70|nolink=true}}
{{Icon|Combat|notext=true}} '''At the end, you should have:''' Almost full {{ItemIcon|(G) Adamant Platebody|(G) Adamant Armour|nolink=true}}, {{ItemIcon|Amulet of Looting}}, {{ItemIcon|Rune 2H Sword}}, {{Skill|Attack|70|nolink=true}} / {{Skill|Strength|70|nolink=true}} / {{Skill|Defence|70|nolink=true}}


While your next target is {{MonsterIcon|Adamant Knight|Adamant Knights}}, you should know that leveling {{Skill|Attack|nolink=true}} and {{Skill|Defence|nolink=true}} up to 50 will effectively reduce your healing per Knight from 1700 to 1200.
While your next target is {{MonsterIcon|Adamant Knight|Adamant Knights}}, you should know that levelling {{Skill|Attack|nolink=true}} and {{Skill|Defence|nolink=true}} up to 50 will effectively reduce your healing per Knight from 1700 to 1200.


Important note: '''DO NOT IDLE KNIGHTS'''. Make sure to always have more {{Skill|Hitpoints|HP}} than the max hit of the enemy, and try to eat food right after your attack timer ends, so you don’t reset an attack in progress. Eat until full HP, or at least until you have enough HP to survive any attack. The 2.6s interval of the {{MonsterIcon|Adamant Knight}} is not really a danger provided you’re '''PAYING ATTENTION''' and have enough food.
Important note: '''DO NOT IDLE KNIGHTS'''. Make sure to always have more {{Skill|Hitpoints|HP}} than the max hit of the enemy, and try to eat food right after your attack timer ends, so you don’t reset an attack in progress. Eat until full HP, or at least until you have enough HP to survive any attack. The 2.6s interval of the {{MonsterIcon|Adamant Knight}} is not really a danger provided you’re '''PAYING ATTENTION''' and have enough food.


Your {{ItemIcon|Ice Sword|nolink=true}} is great for leveling {{Skill|Attack|nolink=true}}, and your {{ItemIcon|Adamant Dagger|dagger|nolink=true}} is fine for leveling {{Skill|Defence|nolink=true}}. You may do this at {{MonsterIcon|Statue}}, to prepare for gear upgrades, and thus your first [[Damage Reduction]] points!
Your {{ItemIcon|Ice Sword|nolink=true}} is great for leveling all of your combat stats. You may do this at {{MonsterIcon|Statue}}, to prepare for gear upgrades, and thus your first [[Damage Reduction]] points!


Each {{ItemIcon|Adamant Platebody|Adamant|nolink=true}} piece has a 1/48 chance of dropping. Good luck on that! While you don’t really care about the {{ItemIcon|Adamant Boots}} nor the {{ItemIcon|Obsidian Cape}}, you may as well equip them once you get them. It will be a while until you replace the {{ItemIcon|Obsidian Cape|Cape|nolink=true}} for anything else, but there’s no point wasting {{ItemIcon|Silver Bar|Silver}}/{{ItemIcon|Gold Bar|Gold Bars}} on the {{ItemIcon|Adamant Boots|Boots|nolink=true}}. Upgrade the Equipment you get to {{ItemIcon|(G) Adamant Platebody|(G) Adamant|nolink=true}} as soon as you get them, since each piece gives you 4% Damage Reduction.
Each {{ItemIcon|Adamant Platebody|Adamant|nolink=true}} piece has a 1/48 chance of dropping. Good luck on that! You don’t necessarily care about the {{ItemIcon|Adamant Boots}} as there are reliable sources in {{MonsterIcon|Turkul Riders}} which also drop {{ItemIcon|Rune Boots}} very soon from now. If you are lucky enough to snag an {{ItemIcon|Obsidian Cape}}, rejoice as this item offers the biggest evasion upgrade of any item dropped by {{MonsterIcon|Adamant Knight|Adamant Knights}}. Its very low drop rate (1/240), however, may deter you from grinding for it. It will be a while until you replace the {{ItemIcon|Obsidian Cape|Cape|nolink=true}} for anything else, so you will get a lot of use out of it. There is no point wasting {{ItemIcon|Silver Bar|Silver}}/{{ItemIcon|Gold Bar|Gold Bars}} on the {{ItemIcon|Adamant Boots|Boots|nolink=true}}. Upgrade the rest of the equipment you get to {{ItemIcon|(G) Adamant Platebody|(G) Adamant|nolink=true}} as soon as you get them, since each piece gives you 4% Damage Reduction. Since you will be using 2H weapons for awhile you may skip {{ItemIcon|(G) Adamant Shield}}, but it will still be a useful shield until {{ItemIcon|(G) Rune Shield}} or {{ItemIcon|Dragonfire Shield}} so it is worth upgrading.


=== Chapter III-A: Making money early-mid: Master Farmer + Auto Eat II ===
Your next goal after {{ItemIcon|Adamant Platebody|full adamant|nolink=true}} is a weapon upgrade. This will come from {{MonsterIcon|Elerine Warrior|Elerine Warriors}} and are the {{ItemIcon|Rune 2H Sword}} and the {{ItemIcon|Elerine Spear}}. With 3 out of 5 {{ItemIcon|(G) Adamant Platebody|(G) adamant|nolink=true}} pieces and a {{ItemIcon|Silver Diamond Ring}} from {{MonsterIcon|Mummy|Mummies}} totalling 13% DR, this monster can be safely idled with {{UpgradeIcon|Auto Eat - Tier I}}, 13% DR and 540 hitpoints. Of the two drops we seek, the former is a relatively common drop (1/36) and a considerable step up from the {{ItemIcon|Ice Sword}} (yielding double the clears/hr of {{ZoneIcon|Spider Forest}}). The {{ItemIcon|Elerine Spear}} is a slight upgrade over the {{ItemIcon|Rune 2H Sword}}, but it is a much lower drop rate (1/180), so it may not really be worth grinding for. It is worth noting that while both weapons are fantastic when used on their correct style(s), they are utterly abysmal at the other style(s). The {{ItemIcon|Elerine Spear}} should only ever be used on stab to train {{Skill|Attack}}, while the {{ItemIcon|Rune 2H Sword}} can be used to train {{Skill|Strength}} and {{Skill|Defence}} equally.


The {{MonsterIcon|Master Farmer|Master Farmer}} gives a total of 14 unique items. You want to prioritize your bank slots for the most rewarding items, taking the price and drop rate into account. This mainly comprises the Tree Seeds, requiring 5 slots. By reserving five slots for the {{MonsterIcon|Master Farmer|Master Farmers}} grind, you get a total of 84% of the GP drops. That’s around {{GP|809}} per kill.
If you have {{Skill|Slayer|45}}, you can consider obtaining a set of {{ItemIcon|Gloves of Silence}} to help with fundraising. This item alone almost doubles the gp/hr of {{MonsterIcon|Cow|Cows}} and it turns {{MonsterIcon|Plant|Plants}} surprisingly into one of the best early money makers.  


=== Chapter III-B: Late to mid Game food: Slayer ===
At {{Skill|Slayer|50}}, save up enough {{SC|slayer coins}} to purchase a {{ItemIcon|Desert Hat}}. You will also transition from {{UpgradeIcon|Basic Resupply}} to {{UpgradeIcon|Standard Resupply}} for the rest of the game at this point. This item gives you access to {{ItemIcon|Rune Gloves}}, {{ItemIcon|Desert Wrappings}}, {{ItemIcon|(G) Rune Boots}} and {{ItemIcon|Sand Treaders}}, as well as other goodies that you will farm in the following section. You will want to farm for at least {{ItemIcon|Rune Gloves}} and {{ItemIcon|(G) Rune Boots}} from the respective creatures in {{ZoneIcon|Arid Plains}}, as these have relatively common drop rates and won't take long. {{ItemIcon|Desert Wrappings}} offer a nice 2% DR which will help with {{ZoneIcon|Spider Forest}}, but can be skipped as they will soon be replaced with {{ItemIcon|Paladin Gloves}}.
It is highly recommended to build up {{Icon|Slayer Coins|qty=150000}} as {{UpgradeIcon|Auto Slayer}} is a great purchase to idly build up {{Icon|Slayer Coins|nolink=true}}. With them, you can purchase {{ItemIcon|Standard Resupply}}, which nets you both a useful {{ItemIcon|Crab|qty=150}} and {{ItemIcon|Magic Bones|qty=500}} per purchase. This tends to be the most efficient HP per {{Icon|Slayer Coins|Slayer Coin|nolink=true}}, and is worth saving up for. These can be used throughout the rest of the game for easy food.
 
Killing {{MonsterIcon|Paladin|Paladins}} for {{ItemIcon|Paladin Gloves}} at this stage is somewhat viable, but they have a low drop rate and the Auto Eat threshold is quite high. Over a long period, the chance of making a mistake and dying is quite high, so it would be better to wait until you can rely on auto eat to do its thing. Around 20% DR and 660 HP.
 
===Chaper III-B: Amulet of Looting ===
With a hefty chunk of upgrades under your belt, it is time to fight the first early game milestone in the {{MonsterIcon|Spider King}}. This monster drops the {{ItemIcon|Amulet of Looting}} which is a special amulet which automatically loots gear acquired from Combat Areas and {{Skill|Slayer}} Areas. You may get it from the {{ItemIcon|Spider Chest}}, with a 1/22 chance. This item marks the first paradigm shift in the HCCO game mode, as manual looting is now a thing of the past. Now is a good time to obtain the {{ItemIcon|Amulet of Looting}} as before this point most monsters either wouldn't drop 100 items in a reasonable time frame, or their drops were largely not important enough to prioritise picking up consistently. Our main food source up until now has been  {{UpgradeIcon|Basic Resupply}} (or {{UpgradeIcon|Standard Resupply}} at {{Skill|Slayer|50}} and beyond) which do not need to be looted, so the benefit of the amulet was minimal.
 
As a point of comparison, by using {{ItemIcon|Mithril Platebody|Mithril Armour|nolink=true}}, and having around {{Skill|Attack|40|nolink=true}} / {{Skill|Strength|40|nolink=true}} / {{Skill|Defence|40|nolink=true}}, it will take you around 5000 healing from food per run of the {{ZoneIcon|Spider Forest}}. With access to {{ItemIcon|(G) Adamant Platebody|gilded adamant|nolink=true}} & {{ItemIcon|(G) Rune Boots}} for DR and a trusty {{ItemIcon|Rune 2H Sword}} or {{ItemIcon|Elerine Spear}}, this boss can be idled with 18% DR and 590 HP for around 10 kills/hr. It is quite possible to beat the zone without having any form of {{UpgradeIcon|Auto Eat - Tier I|Auto Eat}}, and just make sure you time your manual eating right, since the damage of the {{MonsterIcon|Spider|Spiders}} in the area is not too high. This may be appealing to players wishing to quickly eliminate manual looting from their routine.
 
Without any DR, the boss can instead be tackled with 710 HP and {{UpgradeIcon|Auto Eat - Tier I|AE1}}. Check [https://silberdrachi.github.io/CanIIdle/ Can I Idle] for any particular combination of requirements you happen to have. If you wanted to try obtain {{UpgradeIcon|Auto Eat - Tier II}} before this dungeon, know that this requires {{GP|5000000}}, which would require around 25 hours of '''active''' gameplay at {{MonsterIcon|Master Farmer}}, since you still don’t have auto looting, or around 40 hours of {{MonsterIcon|Plant}} farming with {{ItemIcon|Gloves of Silence}}. Bad idea.
 
=== Chapter III-B: Making money early-mid: Master Farmer + Auto Eat II ===
 
The {{MonsterIcon|Master Farmer|Master Farmer}} gives a total of 14 unique items. You want to prioritize your bank slots for the most rewarding items, taking the price and drop rate into account. This mainly comprises the Tree Seeds, requiring 5 slots. By reserving five slots for the {{MonsterIcon|Master Farmer|Master Farmers}} grind, you get a total of 84% of the GP drops. That’s around {{GP|950}} per kill.
 
Alternatively, equipping {{ItemIcon|Gloves of Silence}} increases the base GP/kill of every monster by {{GP|150}}. This makes low HP enemies such as {{MonsterIcon|Plant|Plants}} and {{MonsterIcon|Cow|Cows}} a great source of income too, albeit with lower xp/hr compared to {{MonsterIcon|Master Farmer|Master Farmers}}.
 
Later on at {{Skill|Slayer|70}} you have access to {{MonsterIcon|Raging Horned Elite}}, which drop a reasonable amount of sellable items (worth about {{GP|2000}} each kill) as well as a huge supply of {{ItemIcon|Trout}}. You will likely kill tens of thousands of this monster, which can easily fund the more expensive upgrades remaining, so it is not important to over-focus on earning GP at this point.
 
=== Chapter III-C: Late to mid Game food: Slayer ===
Now is a good time to build up {{Icon|Slayer Coins|qty=150000}} as {{UpgradeIcon|Auto Slayer}} is a great purchase to idly build up {{Icon|Slayer Coins|nolink=true}}. With them, you can purchase {{ItemIcon|Standard Resupply}}, which nets you both a useful {{ItemIcon|Crab|qty=150}} and {{ItemIcon|Magic Bones|qty=500}} per purchase. This is the most efficient HP per {{Icon|Slayer Coins|Slayer Coin|nolink=true}} (even moreso than {{UpgradeIcon|Generous Resupply}}!), and is worth saving up for. These can be used throughout the rest of the game for easy food.


As per usual, free rerolls may be used to acquire {{MonsterIcon|Master Farmer}} as your {{Skill|Slayer|nolink=true}} task.
As per usual, free rerolls may be used to acquire {{MonsterIcon|Master Farmer}} as your {{Skill|Slayer|nolink=true}} task.


Beware of {{MonsterIcon|Wizard|Wizards}} when using {{UpgradeIcon|Auto Slayer|nolink=true}}, and ensure they can not bypass your {{UpgradeIcon|Auto Eat - Tier III|Auto Eat|nolink=true}} threshold. They should be skipped either way, as they will consume a lot of food due to their high accuracy on melee armour.
As noted before, beware of {{MonsterIcon|Wizard|Wizards}} and {{MonsterIcon|Fairy|Fairies}} when using {{UpgradeIcon|Auto Slayer|nolink=true}}, and ensure they can not bypass your {{UpgradeIcon|Auto Eat - Tier III|Auto Eat|nolink=true}} threshold. They should be skipped either way, as they will consume a lot of food due to their high accuracy on melee armour.


== Chapter IV: Upgraded Boots, Gloves, and Weapon ==
== Chapter IV: Upgraded Boots, Gloves, and Weapon ==
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