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User:Mazunki/Chunked: Difference between revisions

From Melvor Idle
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new rules for better balance
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m (new rules for better balance)
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=== Rules ===
=== Rules ===
The limitations of the game mode has mainly three rules.
The limitations of the game mode has mainly three rules, although expanded restrictions may make the game more fun or challenging.


* You may only kill a new monster once you have completed the whole loot table of the previous monster.
* You're limited to killing monsters in the same area until you've cleared the drop table of all the monsters in the current area.
* The monster you've chosen needs to be in the same area as the previous monster, until you've completed the whole area.
* If you have unlocked any item, you're allowed to farm this item through non-combat skills after completing the monster in which you got it.
* If you have unlocked any item, you're allowed to farm this item through non-combat skills after completing the monster in which you got it.
* If you have access to some item in the zone you're currently in, you must get it before moving on.


Aditionally, some of the thieving zones are linked with the in-combat zones.
Aditionally, some of the thieving zones are linked with the in-combat zones.
The goal? Max out completion log as much as possible.


=== Thieving ===
=== Thieving ===
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Chunked+ is a stricter, although probably more balanced sub-gamemode:
Chunked+ is a stricter, although probably more balanced sub-gamemode:
* Artisan skills require you to already have the product in the completion log. This means that you having {{ItemIcon|Leather}} is not enough to start {{Skill|Crafting}} anything, for example.
* Artisan skills require you to already have the product in the completion log. This means that you having {{ItemIcon|Leather}} is not enough to start {{Skill|Crafting}} anything, for example.
* You may only kill a new monster in the current area once you have completed the whole loot table of the previous monster.


Chunked++ is an even stricter sub-gamemode:
Chunked++ is an even stricter sub-gamemode:
* To complete a {{Skill|Thieving}} target, you also must get 100% mastery on the target.
* To complete a {{Skill|Thieving}} target, you also must get 100% mastery on the target.
* If an area has a pet you can unlock, you must get it before moving on.
* Similarly to how you must get items before moving on, you must also get pets before moving on.
* Only 12 bank slots
* Only 12 bank slots
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